Actually I never use pure fighter types, all my front line characters are usually battle clerics with 4 levels of warrior, sometimes two levels of paladin, one level of monk and one level of ranger
I normally pick one mix in for the early game, and then top them up with the other classes towards the end or in HOF.
The Dreadmaster of Bane is an interesting alternative; he's sort of like a more effective version of the Battleguard of Tempus but the problem is that he can't be good. And that kind of takes the edge off of using Holy Word. The most valuable thing in the world isn't money, son. It's time. And Holy Word is time; time to cast Heal, time to reposition your party, time to summon a distraction, time to do what you need to do to win. I think the Dreadmaster would only really be useful in an all-evil party that instead takes advantage of being immune to the evil equivalent of Holy Word (Blasphemy? Unholy Word?)
It's not just an interesting alternative, it's a different beast entirely.
With 20 base wisdom, +4 WIS from the Dreadmaster quests, +4 from holy transference, +2 from clear purpose, +1 from Tyrant's Dictum domain ability, +7 from level ups and +5 from every god ring, you end up with a whopping 42 WIS + Tyrant's Dictum. Add SF and GSF enchantment on top of this.
Look at the domain spells:
1 Bane, Command
2 Horror, Silence
3 Dire Charm, Rigid Thinking
4 Cloak of Fear, Emotion: Despair
5 Dominate Person, Greater Command
6 Feeblemind, Power Word: Silence
7 Gate, Suffocate
8 Flaying, Power Word: Blind
9 Mass Dominate, Summon Monster IX
They get most of the wizard enchantments which are still useful at the end game (some of the other ones are based on the HD of the monsters, etc). Holy Word is great of course but cannot compare to mass dominating 80% of creatures on the screen, making them kill off anyone that isn't dominated, and then making the dominated monsters kill each other off one by one.
I usually go with Aasimar as it makes for a better front line tank early game, but make the character a deep gnome with 20 dex and 20 wis, and take a level of monk, and you will end up with excellent AC, evasion and magic resistance.
Paladin1-2/Painbearer of IlmaterX
I like this one a lot, at the end I just dump in four levels of warrior, one level of ranger and one level of monk for the evasion (there's an Ilmater monk too in the game, so it kind of fits).
Morninglord of Lathandar (healing + fire magic)
Battleguard of Tempus (axe user + some nasty offensive magic)
Watcher of Helm (good defensive magic)
No sorcerer? The sorcerer makes things that are extremely impractical to pull of with a wizard doable, such as for example stoneskinning the whole party on the fly. The flexibility their spellcasting adds to the party makes them much more valuable than yet another cleric.