If so would you recommend me to buy the enhanced edition?
That feat only works with spells, and while the casting time for low level spells is reduced to almost 0, casting say Animate Dead still takes a while. Besides you can only cast one spell per round anyway, it's not like this can be abused like BG2's Improved Alacrity.don't pick improved initiative for any of your characters (kinda OP)
Yeah, but the high points of IWD1 encounters are better than in 2. In 1 you have the final fight in Dragon's Eye, the Lich in Dorn's Deep, Malavon. In 2 there's... the lost followers, off the top of my head. Most bosses and mini bosses are pretty bland, even if there's less of just waves and waves of melee enemies like in 1.IW2 - better/harder and more interesting encounters, much shittier story and atmosphere.
IW1 - pretty repetitive encounters overall with a few really hard interesting moments, story and atmosphere much better. Also better itemization.
I've read somewhere that improved initiative is bugged and doesn't do anything. Never bothered testing it though.If you do play IW2 don't pick improved initiative for any of your characters (kinda OP), and limit yourself to two casters e.g. druid and cleric or mage and cleric etc.
afair it's bugged and doesn't work at all, don't know if there's any unofficial fix for it since IWD2 isn't really worth revisiting.That feat only works with spells, and while the casting time for low level spells is reduced to almost 0, casting say Animate Dead still takes a while. Besides you can only cast one spell per round anyway, it's not like this can be abused like BG2's Improved Alacrity.
I have been playing 2 and in the most recent version from GOG it still doesn't work for any physical attack at all (never has - that's the bug), but it does work for spellcasting. As in the animation is shortened for each cast.afair it's bugged and doesn't work at all, don't know if there's any unofficial fix for it since IWD2 isn't really worth revisiting.
Sorcerer solo on HOF starting from level 1 was pretty funSoloing IWD2 with deep gnome monk, or cleric or sorcerer is fun.
I can just make it so completing a quest gives me rests, but I dont neccesarily have to use that rest inmediatly after i complete the quest.Bitch please~ It just lead to us save reporting quest complete until we nearly need rest, then getting it
Perhaps you should know that you aren't 'on the wilderness' very often in Icewind Dale.5. rests are stored (I will use the journal to track them)
I start the game with 2 rests on the wilderness
Everytime I complete a Quest I gain 2 rests on the wilderness.
I can rest one time per room in an Inn per game
Ahahah oh man I forgot about battle square in II. 10 ranks with seperate prizes for 3, 4, 5, 6, and 7 squares each. 250 battles total. I can't not do it. I need that sweet armour and club of disruption.
What? Doesnt most of the map set in wilderness or ruins? Town/village battle is few.Perhaps you should know that you aren't 'on the wilderness' very often in Icewind Dale.
I assume that when he means wilderness he implies something like the fill in gaps in PoE or BG1. As I remember it, Icewind Dale starts sending you directly to dungeons and large enemy fortresses after the Vale of Shadows.What? Doesnt most of the map set in wilderness or ruins? Town/village battle is few.