Deus Ex, System Shock 2, Mask of the Betrayer, Dragon Age: Origins, Silent Storm, Gothic 2 and Vampire Bloodlines?
... idiot.
To be fair, aren't these games ok
in spite of the camera, not
because of the camera. And if you're making comparisons, why not provide a comparison list for static camera games. We've been pretty much dominated by 3D ludicrous-cam for 10 years now and you only really list games that are so old that they felt freshly original being in a different presentation style:
Deus Ex (2000)
System Shock 2 (1999)
Silent Storm (2003/4)
Gothic 2 (2002)
Bloodlines (2004)
The only 2 from your list that are from the "heyday" of 3D rotatable camera era are DA:O and MotB, both of which are most definitely praised well
in spite of the camera. I do understand what you're saying, jumping back to a static cam game after playing a rotatable does make you frustrated at a static cam as you make reflex attempts to look behind walls and jar yourself as the action provides no result, but you soon get used to a static screen again.
I think what the problem is, is that because 3D costs more money to make, it is associated with superiority. Also it has a mental association with simulation, the next logical step for gaming. But the reality is that some concepts simply work better in 2D and that many franchises were in fact declined by 3D rotatable cams, such as platformers like Mario and Sonic and tacticals like Worms. In the period post-DOS the market tended to have an equal share between 2D and 3D games, and some formats worked better in 3D and some worked better in 2D. Myth requires 3D, for example, but that game does sacrifice visual appeal for quality gameplay, quite the reverse intention of most 3D developer's.
It's as if the world of 3D has won some kind of psychological propaganda war where it wins just by automatically claiming technical and visual superiority over any other format, a bit like how Transformers automatically creates a sense of state-of-the-art visual appeal that seems to be enough to carry it for the masses while the hardcore film fans vomit at the incredulity of it as a film medium. But you can have attempts at film and include special effects, such as Jurassic Park or Inception or Matrix or whatever, but some sections of the audience (that big sprawling mass of casuals who only buy by what their mates are buying) become so acclimatised to one specific type of movie that they suddenly then start viewing all non-CGI movies as low budget = shitty/boring, when, in reality, for anyone with a brain, the reverse is more often true.
For me there was always a trade-off, both 2D and 3D had positives and negatives dependent on the specific game and it was great having the
choice of format to use. What 3D has done to generate the decline is create an
expectation for 3D which has reduced
choice...