pippin
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You should have kept that review until IWDEE came out, so Wizards of the Coast retracted its decision of (apparently) let Trent make BG3.
I stopped reading that post at the first point in "cons". Fucking crpgs, how do they work.
As the saying goes: it's not a bug, it's a feature. The entire concept behind the IWD series is to roll your own characters and go dungeon crawling.His first con about content I think, is kinda right, I enjoyed IWD but man there wasn't much side activities or side locations or whatever like in the other IE games, almost everything is related to the main quest so kinda linear or something.
Yeah.... you are so wrong, so very very wrong. The 'history' you mention is the last decade and a few choice picks from earlier. Nothing wrong with liking a story, just don't confuse that with being a universally liked feature that everyone should worship. A subtle dungeon crawling story has huge appeal, especially when you finally get tired of chosen ones and feels.I stopped reading that post at the first point in "cons". Fucking crpgs, how do they work.
No dude. CRPG's have a rich history of having wonderful, complex stories. There was no excuse for IWD to have a piss poor story.
These are just the RPG's that I've played that had incredible stories, and there are a ton more on the top 70 that I haven't played yet:
-Planescape
-The Witcher (franchise)
-Baldur's Gate (only played the first one so far, but it was memorable)
-System Shock 2
-KoToR (franchise)
-Mask of the Betrayer
-Morrowind
And like I said, those are just the ones I've played.
His first con about content I think, is kinda right, I enjoyed IWD but man there wasn't much side activities or side locations or whatever like in the other IE games, almost everything is related to the main quest so kinda linear or something. The only thing I remember is a quest to revive a garden in the Hand area or something, I thought that looked pretty great but I am not sure if it was a vanilla content or Unfinished Business related content.
I stopped reading that post at the first point in "cons". Fucking crpgs, how do they work.
No dude. CRPG's have a rich history of having wonderful, complex stories. There was no excuse for IWD to have a piss poor story.
These are just the RPG's that I've played that had incredible stories, and there are a ton more on the top 70 that I haven't played yet:
-Planescape
-The Witcher (franchise)
-Baldur's Gate (only played the first one so far, but it was memorable)
-System Shock 2
-KoToR (franchise)
-Mask of the Betrayer
-Morrowind
And like I said, those are just the ones I've played.
Also, Storm of Zehir became the new IWD. Solid game.
These are just the RPG's that I've played that had incredible stories, and there are a ton more on the top 70 that I haven't played yet:
-Planescape
-The Witcher (franchise)
-Baldur's Gate (only played the first one so far, but it was memorable)
-System Shock 2
-KoToR (franchise)
-Mask of the Betrayer
-Morrowind
And like I said, those are just the ones I've played.
Eh. Not really. I am a self-proclaimed Obs fanboy (and I thought SoZ was pretty awesome), but holy shit does the NWN2 engine suck shit for tactical combat.
Hm..ok, I get what you are saying, you might have a point he...Things BG1 has in the writing department:
A "MUAHAHAHAHAING" villain featured in the opening of the game.
A poor youngfarmchoirboygirlwhatever forced (FORCED, I SAY, FORCED!) into events far beyond their control.
Gorion (Seriously; not only is he a shit step-father, but he's also the most incompetent fucking Harper ever).
Minsc (who admittedly had not yet reached full levels of derp).
.
Fuck off with this BS. Those 2 games are generally have the same writing quality, complexity. Meaning they are not complex, but serve the game well.but the actual quality and thematic cohesion of writing in IWD beats the shit out of the generally amateur writing of BG1.
In all seriousness, the inclusion of BG1 makes me faintly suspect you're trolling. I'm not one to defend IWD's plot (it's fine, but nothing to write home about), but the actual quality and thematic cohesion of writing in IWD beats the shit out of the generally amateur writing of BG1.
That said, Black Isle did a great job with a lot of secondary storyline/writing elements, like the detailed backstory of the Hand of the Seldarine/Dorn's Deep conflict. But the plotting was really shoddy, and I'm surprised at how little critique it receives, especially from folks who lambaste BG1.
Yxunomei feels out of place too; she's a Marilith, brilliant strategics, tacticians, and masters of inter-plane logistics...but she recruits a bunch of cold-blooded creatures to fight for her against Belhifet in the Frozen North. Seems extremely uncharacteristic...like she was shoehorned into her dungeon boss role when plans changed.
Consistency of tone was an area where Icewind Dale fared much better, but the overarching plot was far inferior to that of BG1. It basically boils down to stopping a mustache-twirling Pit Fiend from opening a portal to the Nine Hells and reaping all of Faerun's souls. While the game did an okay job of stringing the player from dungeon-crawl to dungeon-crawl, upon reflection the plot falls apart.
After Chapter 2, there's pretty much nothing standing between Belhifet and Jerrod's Stone; most of Easthaven's defenders are dead in the avalanche, and the player party has banished Yxunomei back to the Abyss. A Pit Fiend, in possession of an extremely powerful magical artifact, and some frost giants could easily roll into Easthaven and allow him access to Jerrod's Stone. Instead, he sits around for four chapters while the party systematically tears apart his forces, breaks down his inner sanctum door, and then proceeds to do a typical villainous monologue before departing...but leaving a teleportal open for enough time that the party could squeeze through and foil his plans just in the nick of time.
It's stuff like this that makes me believe that Icewind Dale underwent major storyline revisions midway through development, with the "Blood War skirmish on Faerun" being added in as some late-development script-doctoring to patch things up when the initial plan fell through (perhaps they had intended Icewind Dale to more closely follow Salvatore's trilogy of the same name, but Wizards of the Coast didn't want a game contradicting book canon). The whole thing simply doesn't fit well at all. Yxunomei feels out of place too; she's a Marilith, brilliant strategics, tacticians, and masters of inter-plane logistics...but she recruits a bunch of cold-blooded creatures to fight for her against Belhifet in the Frozen North. Seems extremely uncharacteristic...like she was shoehorned into her dungeon boss role when plans changed.
That said, Black Isle did a great job with a lot of secondary storyline/writing elements, like the detailed backstory of the Hand of the Seldarine/Dorn's Deep conflict. But the plotting was really shoddy, and I'm surprised at how little critique it receives, especially from folks who lambaste BG1.
Got EE, big surprise are not BG imported sub classes but totaly NEW ones; like : black guard, shadowdancer or dragon disciple and some monk subclasses.
Bad story told well > Good story told poorly.