RandomAccount
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Don't worry about it Sensuki, you play it however you want!
I only had one +3 weapon in my entire party, so I had to be pretty resourceful when taking her on.
- 122 new spells carried over from Baldur's Gate: Enhanced Edition
gnome guy in Kuldahar - he's the owner of the flying ship and also makes appearances in iwd2.
It kind of depends, if you're attacking an enemy with a low AC, then the Crossbow will always be better. I have to wonder how there's so much difference between the THAC0 of the Bow and Crossbow though, are you proficient with both? :/
I don't usually purchase too much from the Blacksmith although the Wizard Tower dude has a few nice items. Lym? in the Svirfneblin Village has some stuff too.
Ah yes, Crossbow of Accuracy's sweet, sweet +7 THAC0 bonus. Too bad it is so slow.If it helps, the bow is "messenger of sseth" and the crossbow is "heavy crossbow of accuracy"
My ranger is proficient with both. If it helps, the bow is "messenger of sseth" and the crossbow is "heavy crossbow of accuracy"
Also, I have roughly 100k gold. Is there anything worth saving up for and buying in Khuldahur, or can I dump it all into expensive arrows for my ranger?
I finished IWD (played for the first time in 2014) and I was very unsatisfied. It does quite a few things right, but more things wrong. I'm not sure how it makes the codex's top 25 or so RPG's.
Pros:
-Incredible art direction, everything from the character portraits to the set pieces and environment
-Beautiful score
Cons:
-Zero plot, zero incentive/motivation to slog through the dungeons because there are no characters to care about or plot to keep you hooked.
-Having virtually zero plot/character development would be fine if the gameplay/combat was good enough to make up for it. (See Diablo II) but...
-RTwP game is tedious, repetitive, and frustrating
-The game feels very "small" in scope.
-Horrible path finding and party AI. You have to tell your characters everything, as they will stand there while enemies attack them after their initial target is dead (unless I missed something in the options menu to change this)
-Shit inventory management. Every couple of floors of a dungeon you have to walk all the way back to town to sell your stuff. (Unless I missed a teleport spell)
To enjoy IWD, you're going to have to be in love with RTwP gameplay (most of us aren't) and you're going to have to really be in the mood for a mindless dungeon crawl hack-n-slash.
And admittedly, sometimes the mindless hacking through the dungeons was enjoyable in small doses, and looking for better loot kept me somewhat motivated.
But overall 6/10, an entirely forgettable experience.
-Shit inventory management. Every couple of floors of a dungeon you have to walk all the way back to town to sell your stuff. (Unless I missed a teleport spell)
But overall 6/10, an entirely forgettable experience.
mindless dungeon crawl...
So you wanted it even more mindless ?Shit inventory management. Every couple of floors of a dungeon you have to walk all the way back to town to sell your stuff. (Unless I missed a teleport spell)
mindless hacking
Well, it really seems like more mindlessness was what you were after. Because yes, automated fighting drones picking everything up and teleporting back to town would no doubt alleviate some of the tediousness, but also sort of defeat the point of playing AFAIC. I'd rather tell my characters what to do, choose what loot to pick up, and when to sell it.You have to tell your characters everything, as they will stand there while enemies attack them after their initial target is dead (unless I missed something in the options menu to change this)
I kinda enjoyed the combat a lot, it was kinda similar to BG1 more than BG2, so not much magic and high level stuff, was kinda simple stuff. I enjoyed it very much.Having virtually zero plot/character development would be fine if the gameplay/combat was good enough to make up for it.
Man, you should have just installed the bottomless bags to spare you the hassle of organizing inventory.Shit inventory management. Every couple of floors of a dungeon you have to walk all the way back to town to sell your stuff.
There was a plot, try paying attention next time.-Zero plot, zero incentive/motivation to slog through the dungeons because there are no characters to care about or plot to keep you hooked.
Its not. Combat was great in the game.-Having virtually zero plot/character development would be fine if the gameplay/combat was good enough to make up for it. (See Diablo II) but...
-RTwP game is tedious, repetitive, and frustrating
That's not a bad thing.-The game feels very "small" in scope.
No one is forcing you to to sell everything.-Horrible path finding and party AI. You have to tell your characters everything, as they will stand there while enemies attack them after their initial target is dead (unless I missed something in the options menu to change this)
-Shit inventory management. Every couple of floors of a dungeon you have to walk all the way back to town to sell your stuff. (Unless I missed a teleport spell)