You can't get that bonus XP otherwise, you cretin. You HAVE to sneak through the CENTRE of the first camp in order to get to the twerp who gives you the password to the Orog area. That is the minimum to get to the next level without alerting all three camps.Just try one thing if you (anyone) thinks stealth is working: hide and then move towards an enemy as if you are going to backstab them. Then wait for the next hide check as you are standing genitalia to buttock with them. If hide is a success, then I might try this game again and assume you arn't trolling me. But I wont keep spamming this thread like an autist. I was hoping Lilura would put her 2 cents in, but I suppose she's busy.
While I agree with the last sentence to some extent (mainly from my experience with FOT compared to others here and the FOT LP on this site), I run at least one stealth scout character in all my IWD2 parties. The stealth scout character allow me to accurately target massive alpha strikes as needed. As you may have noticed from my FOT write-up, I am a big fan of stealth and ambushes.It's a combat centric game, so I am not surprised that stealth got nerfed compared to BG1/2 or IWD1. And these days I am discussing this game with the sorcerersnet crowd, which is way too hardcore than me, so it's also no surprise that no one notice this nerf.
Codexers in general just are not very tactical, I am afraid.
I would very much like to believe that it is just broken in the starting map, or that using cheats breaks the script, or whatever - but I do remember stealth being broken throughout the game without using cheats. Unless I'm just trolling everyone and doing this for fun (which I'm not) is it really possibly that just XP'ing in a few characters to the start level and ranking them up is somehow different from playing the game?.
Care to weigh in O Lilura Dungeon Master of yore? It takes less than 20 min to install the game, get the console going and test my theory on the first enemies of the map. Unless the Codex is conspiring to make out this is just a problem unique to me...because that would actually be some serious trolling.
Still can't rule out it being some weird problem with newer systems though. I swear roughly half of all the old windows 98-era games will have some kind of weird bug introduced if played on anything other than the original OS/directx version/graphics cards.
Still can't rule out it being some weird problem with newer systems though. I swear roughly half of all the old windows 98-era games will have some kind of weird bug introduced if played on anything other than the original OS/directx version/graphics cards.
Heh maybe somebody should check if this isn't also happening in IWD1 and BG1-2!
In the LP, the player hid in front of the Yuan-Ti teacher for several floating dialogues. You can see it in his screenshots.I can't get stealth to work in laclongquan's save. Aggroing a single Hasta-whatever the fuck still has hide fail very quickly after getting in LOS. Let's not pretend this is some kind of "git gud" situation, it's an RPG where you press the hide button and (at least if working as intended) you wait for the game to roll a number vs. your character skill to see if you stay hidden.
I do recall being able to stealth though the area Cael mentions, but keep in mind we're not talking about stealth failing immediately on LOS, it fails within a few seconds afterwards ("hide failed" in log).
Still can't rule out it being some weird problem with newer systems though. I swear roughly half of all the old windows 98-era games will have some kind of weird bug introduced somewhere if played on anything other than the original OS/directx version/graphics cards.
I would very much like to believe that it is just broken in the starting map, or that using cheats breaks the script, or whatever - but I do remember stealth being broken throughout the game without using cheats. Unless I'm just trolling everyone and doing this for fun (which I'm not) is it really possibly that just XP'ing in a few characters to the start level and ranking them up is somehow different from playing the game?.
Care to weigh in O Lilura Dungeon Master of yore? It takes less than 20 min to install the game, get the console going and test my theory on the first enemies of the map. Unless the Codex is conspiring to make out this is just a problem unique to me...because that would actually be some serious trolling.
Why bug Lilura? Let's ask Josh Sawyer.
In the LP, the player hid in front of the Yuan-Ti teacher for several floating dialogues. You can see it in his screenshots.I can't get stealth to work in laclongquan's save. Aggroing a single Hasta-whatever the fuck still has hide fail very quickly after getting in LOS. Let's not pretend this is some kind of "git gud" situation, it's an RPG where you press the hide button and (at least if working as intended) you wait for the game to roll a number vs. your character skill to see if you stay hidden.
I do recall being able to stealth though the area Cael mentions, but keep in mind we're not talking about stealth failing immediately on LOS, it fails within a few seconds afterwards ("hide failed" in log).
Still can't rule out it being some weird problem with newer systems though. I swear roughly half of all the old windows 98-era games will have some kind of weird bug introduced somewhere if played on anything other than the original OS/directx version/graphics cards.
I have stood in front of the fella with the password for several minutes while I was busy doing something else before coming back to the game. Stealth didn't break. I am on a Win7 system.
Or you can just admit you are a fucktard who refuse to admit you were wrong rather than try to hide behind something that infinishit does for his own personal vendettas. I mean, sure, Dark Underlord is really a dumbfuck too, eh?Only asking because you've got the dumbfuck! tag - but were those two characters hostile?.
Or you can just admit you are a fucktard who refuse to admit you were wrong rather than try to hide behind something that infinishit does for his own personal vendettas. I mean, sure, Dark Underlord is really a dumbfuck too, eh?Only asking because you've got the dumbfuck! tag - but were those two characters hostile?.
IWD2 however is a really butchered half-port of the Infinity Engine with way more compatibility issues on modern systems already. Even trying to run IWD2 a few years after release I recall having choppy performance and graphical issues on Windows XP/Directx 9-era systems that BG2/IWD1 ran flawlessly on. Just loading laclongquan's save I get the infamous Chult stutter bug that I only heard about people getting previously.
IWD2 however is a really butchered half-port of the Infinity Engine with way more compatibility issues on modern systems already. Even trying to run IWD2 a few years after release I recall having choppy performance and graphical issues on Windows XP/Directx 9-era systems that BG2/IWD1 ran flawlessly on. Just loading laclongquan's save I get the infamous Chult stutter bug that I only heard about people getting previously.
And yet, in my recent solo Sorc retrospective, I had no performance issues whatsoever. Because, I'm not a 'tard.
After trying literally everything, I manage to make Icewind Dale Complete edition work. Thing is, it only works if I disable my Nvidia card from the Device Manager: simply forcing the Integrated Graphics setting in the Nvidia Control Panel still makes it crash when starting. All drivers are up to date, and as I said I have no problem with any IE game.Guise, I just fired up again Icewind Dale Compete Edition on Windows 7, but it crashes immediately. It didn't do anything like this before (on the same Windows 7 installation), and I have no problem with other IE games.
I've already tried the direct draw fix, experimented with compatibility settings, turned graphics acceleration on and off, assigned either Intel integrated graphics or Nvidia card, and all the combinations of these.
I'm out of options, any ideas?