Sensuki
Arcane
Wider combat log one ushas did is definitely better.
Cutting trees I see. But moving sides is a good idea, you managed to wider combat log by this
Of course. Just wanted to point out, that you managed to wider it without the butchery I executed on sets/abilities...not only this, the spells/abilities and sets/quick items sections were also moved/narrowed.Cutting trees I see. But moving sides is a good idea, you managed to wider combat log by this
A good points! What would you put to the bottom left corner?Some quick notes:
The attack/cancel/select all/stealth buttons should be next/under each each other in a 2x2 grid, in a manner similar to the quick slots. They're the commands you'd use in/for combat. The others have less frequent use so their positioning is less important.
The globe in the bottom left corner should be pushed upwards on the side bar, so that there's more room on the bottom bar.
Well the point is to circle through the stuff by arrows, for example (or in menu). But I guess you can always accommodate all the 4 sets and 6 quick items slots by a narrowing the combat log (which I was doing the opposite here), or using the bottom left corner... But it feels slightly as a wasting space on the main hud to have half of the slots empty for most of the characters.There doesn't appear to be any actual room to expand the formations menu. Putting it on the side bar would make that possible.
Still not enough room for weapon sets and quick slots.
That's from Baldur's gate? I didn't know where he took it from, but also didn't have time to consider other decorative elements requested by Zed. We would need something PoE related of course.That one icon ripped straight from Baldur's Gate looks pretty jarring IMO.
I would totally play with this.
- Gold doesn't need to be shown in the main UI, you can open the inventory for that.
- Time should be near the clock thingy, or better yet it should be a mouseover like BG2..
I'm personally not a big fan of the gold count and date/time put on the solid HUD. Date/time could be a mouseover pop-up somewhere, perhaps.
(What Seari said)
Adam (iirc) said in a post on the OE forums that the programming required to implement such a UI would take "weeks", and is outside their current scope. It's a shame, the solid UI got shafted.