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The Japs do everything better

The Japanese control the RPG business

  • Yes

    Votes: 38 55.9%
  • Larian will save us

    Votes: 30 44.1%

  • Total voters
    68

Cryomancer

Arcane
Glory to Ukraine
Joined
Jul 11, 2019
Messages
16,973
Location
Frostfell
how progressive it was during it's inception

The game gives the option for you to have homossexuality as an background and changes a bit of dialogs and intro scene. This is not woke. The game even threats homossexuality as an "unique background", something different than the "norm". In arcanum, you can go to a brothel and engage in homossexuality and even bestiality. This doesn't means that Arcanum is woke.

When someone mentions woke, I think in preaching Baizuo's dogmas, demonizing and worshiping people by race/gender/sexuality, pronouns in character sheet, Female amputee soldiers in WW2, afro lesbian Viking Jarls, extremely annoying protagonists with no flaws, no motivations, no interesting personality, the game full of bugs as it was made by incompetent diversity hires, etc. Not in "you can do something that Christians consider evil"

e katana as a primary weapon

I agree. Katanas are problably the most overrated weapon in history. But western games also tends to minimize spears, bows, axes, crossbows and other types of weapons in favor of swords. Weapons awful for hunting and awful at dealing with armor.
 

Reinhardt

Arcane
Joined
Sep 4, 2015
Messages
31,947
i'll say most popular and iconic weapon in japanese games is regular sword.
 

Modron

Arcane
Joined
May 5, 2012
Messages
11,090
Ok, rabbi.
He's not wrong, yuri, yaoi, unspeakable horrors, fur faggotry, gender bendering, cross dressing, ntr/cuckoldry shiet, dick girls, and even more shit I don't want to know about. Basically everything that ills was there in manga decades ago before autists really latched on to any single one of them. Hell 95% of twitter transexuals have some kind of anime avatar.
 

Lyric Suite

Converting to Islam
Joined
Mar 23, 2006
Messages
58,256
As you said Asians have their genetic personality and the bug people meme fits very well here. They have stamped out innovation at a genetic level because any thing not herd focused is unacceptable to them and innovation disrupts the herd.

There's an element of that, but keep in mind that the western pench for creativity is also a sign of instability and can easily lead to innovation for innovation's sake and a tendency to want to reinvent the wheel at every step of the way even when it's not necessary.

Japanese mindset is relatively static but it also creates stability and gives room for experience to grow. This can be seen in their action games, where lessons learned in one game are then transfered in another game until proven mechanics become a standard feature and each game is guaranteed to just work and can often boast and profit from the experience gained from a plethora of other games.

Like Schuon said, western cultures burn brighter but also burn out quicker. Racial differences are more of a give and take it's not as clear cut as some people would have it.
 

Cheesedragon117

Educated
Joined
Sep 13, 2023
Messages
314
Location
Florida
As you said Asians have their genetic personality and the bug people meme fits very well here. They have stamped out innovation at a genetic level because any thing not herd focused is unacceptable to them and innovation disrupts the herd.

There's an element of that, but keep in mind that the western pench for creativity is also a sign of instability and can easily lead to innovation for innovation's sake and a tendency to want to reinvent the wheel at every step of the way even when it's not necessary.

Japanese mindset is relatively static but it also creates stability and gives room for experience to grow. This can be seen in their action games, where lessons learned in one game are then transfered in another game until proven mechanics become a standard feature and each game is guaranteed to just work and can often boast and profit from the experience gained from a plethora of other games.

Like Schuon said, western cultures burn brighter but also burn out quicker. Racial differences are more of a give and take it's not as clear cut as some people would have it.
I always wondered why Westerners have such a contempt for legacy and the idea if "if it ain't broke..."

How many western games do you see where the original is a cult classic, but then the sequel they made either immediately after or later is so awful the fans of the original can't even look at it?

Then you look across the pond at series like Tekken and Monster Hunter, where every game stands squarely on the shoulders of the one that came before it, and the creators make a conceited effort to outdo themselves in every way possible?

And the western studios that DO make good sequels, are usually either being published by a Japanese company, or taking spiritual liege and/or direct creative control from their asian contemporaries, the Metroid Prime series being a perfect example of both cases.
 

Hell Swarm

Learned
Joined
Jun 16, 2023
Messages
2,144
When someone mentions woke
Again, I'm not interested in engaging with your definition game and you arguing what levels of degeneracy is acceptable. I've told you my tolerance is 0 and nothing you can do will change that stance. VTM the tabletop game was full of freaks and weirdos we're not being forced to 'accept'. Everything from transexuals to fat acceptance was firmly rooted in that community from day one. It was the defacto freak role playing game until it got so out of touch even with the freaks it had to be reigned in to stop the entire IP being worthless.
Ok, rabbi.
He's not wrong, yuri, yaoi, unspeakable horrors, fur faggotry, gender bendering, cross dressing, ntr/cuckoldry shiet, dick girls, and even more shit I don't want to know about. Basically everything that ills was there in manga decades ago before autists really latched on to any single one of them. Hell 95% of twitter transexuals have some kind of anime avatar.
"Dick girls" are likely one of the reasons there's so many tranny anime fans. I would like to know who in Japan thought putting a dick on a woman was anything but a gross thing. But some how this is accepted by anime fans and they argue how gay it is to jerk off to dicks?
Japanese mindset is relatively static but it also creates stability and gives room for experience to grow. This can be seen in their action games, where lessons learned in one game are then transfered in another game until proven mechanics become a standard feature and each game is guaranteed to just work and can often boast and profit from the experience gained from a plethora of other games.
They often stagnate because of it. It's stable but also very unstable because it's unable to move until forced at gun point.
I always wondered why Westerners have such a contempt for legacy and the idea if "if it ain't broke..."
Er.. what? CoD, Assassins creed, WWE, Fifa, Madden, NBA games have been completely static for nearly 2 decades. There's series like Tomb Raider with 5 games all playing more or less the same. GTA hasn't changed much either. Pretty much all the big games are "if it ain't broke add some DLC and sell it for $70s" now.
series like Tekken
Where is my Tekken Force and volley ball mode?!?! Fucking gooks! I don't care about wall carries and autistic combo strings. I want to play streets of rage as Gon and have it say "Chicken!" when I pick up a health refill.
 

Silverfish

Arbiter
Joined
Dec 4, 2019
Messages
3,927
Who cares if Will and Grace exists because it might have a funny joke here and there? Oh right, that was used to normalize degenerate couplings which lead to corrupting marriage and then adoption leading to many children being sexually abused.

Jack was pretty funny TBH.

Ok, rabbi.
He's not wrong, yuri, yaoi, unspeakable horrors, fur faggotry, gender bendering, cross dressing, ntr/cuckoldry shiet, dick girls, and even more shit I don't want to know about. Basically everything that ills was there in manga decades ago before autists really latched on to any single one of them. Hell 95% of twitter transexuals have some kind of anime avatar.

Whoa, you mean a bunch of shit that was mostly prevalent in porn is actually degenerate? Never would have guessed.
 

Lyric Suite

Converting to Islam
Joined
Mar 23, 2006
Messages
58,256
Er.. what? CoD, Assassins creed, WWE, Fifa, Madden, NBA games have been completely static for nearly 2 decades. There's series like Tomb Raider with 5 games all playing more or less the same. GTA hasn't changed much either. Pretty much all the big games are "if it ain't broke add some DLC and sell it for $70s" now.

Yeah but those games are corporate slop. The mentality is that of a factory. It's product basically, the creative impulse is artificially stamped down and uniformity is imposed from above.

The big give away is that there's no tendency to grow with experience. You can be static but it's a bit inhuman to just do the same thing over and over. But a machine can, and those games are basically machine made for all intended purposes.

Notice also the contrast between the western indie scene and the Japanese indie scene. The western indie scene is often taken to be an escape valve from corporate uniformity. Most indie Japanese games i've seen are just low budget versions of the same type of games commercial Japanese companies make.
 

Lyric Suite

Converting to Islam
Joined
Mar 23, 2006
Messages
58,256
They often stagnate because of it. It's stable but also very unstable because it's unable to move until forced at gun point.

Like i said it's a give or take.

Western games don't always hit but when they do it's often "genre" defining. Japanese games tend to settle for a specific thing and stick with it until, as you say, something forces them to move out of it.

For me, the height of western gaming was the 90s. Every other month it felt like something revolutionary came out of nowhere but every release like that had a slew of mediocrities around it, but even the mediocrities sometimes did things nobody else was doing.

BTW, none of what i'm saying is absolute and there's exceptions from both sides it's more of a general trend or emphasis.
 

notpl

Arbiter
Joined
Dec 6, 2021
Messages
1,633
Japanese and Western games are completely different forms. JRPGs have very little in common with Western RPGs when you consider their creative intentions. They have an old fascination with a few key ideas they lifted but do such radically different things with them that comparisons seem silly. The Japanese approach has always been something more like creating multimedia anime, with the "RPG Combat" form being a useful contrivance to abstract away any kind of violence, provide a stimulating mental puzzle, and fill a lot of time along the way.

Meanwhile in the West the "RPG Combat" is basically the point because RPGs are for subhumans.

It's all about race when it comes down to it.

Schuon, as always, is my go to guy when it comes to this stuff:

https://counter-currents.com/2019/01/frithjof-schuon-on-the-meaning-of-race/

While video games are not an high art, the metaphysics of race still apply. This is what Schuon had to say about Asian cultures, quoted from the above:

For example, while the Chinese and Japanese have distinct languages and cultures, Schuon would claim that they both exemplify the yellow race because both races exhibit a non-dramatic, “intuitive delicacy” in the field of art, and other qualitative similarities, such as a disdain for eloquence and a penchant for sober, elliptical expression in language. These qualities can be observed in most Asian cultures.

And you can see this in pretty much all Japanese games. Even when the Japanese try to mimic the kind of “long, rich, incisive sentences" favored by white peoples it's mostly just surface level. Deep down all Japanese story telling boils down to an "elliptical expression" where what is being said is devoid of meaning and you have to actually read between the lines, where you'll find there's some kind of archetype at play.

The concept of relating the main racial branches with the gunas of Hindu metaphysics is also interesting. Western games rapresent the qualities of sattva with their creativity and this tendency to want to reach out to some kind of "ideal", either in terms of content or technical progress. Japanese games are clearly rajas with their emphasis on motion and energy.

Keep in mind none of this has anything to do with talent or the actual quality of the game. I'm just pointing this out to explain the futility to try to find parallels between western games and Japanese games. Games made by white people will always display the same kind of racial psychology, whether they be good or bad, intelligent or dump, and the same applies for Japanese games.
I think the poetic qualities this guy is describing probably have a lot more to do with the languages in question - Chinese and Japanese being nigh-identical in both the majority of their vocabulary and many of their grammatical structures - than some sort of racial asian gestalt. Slavic storytelling is also incredibly alien and ugly to a westerner and requires a much greater effort of translation, despite some people considering them "white," because the slavic languages went off the indo-european reservation a long time ago and never found their way back.
 
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Joined
Mar 3, 2018
Messages
7,294
Ok, rabbi.
He's not wrong, yuri, yaoi, unspeakable horrors, fur faggotry, gender bendering, cross dressing, ntr/cuckoldry shiet, dick girls, and even more shit I don't want to know about. Basically everything that ills was there in manga decades ago before autists really latched on to any single one of them. Hell 95% of twitter transexuals have some kind of anime avatar.
It's funny the typical rightoid is incapable of understanding their own history. That even if in an alternate timeline Japan be wiped out of existence from WW2 that your country would still be the gayest global empire and largest exporter of vice and degeneracy simply from who you let into your society in mass from the 30s onward.
 

Lyric Suite

Converting to Islam
Joined
Mar 23, 2006
Messages
58,256
Japanese and Western games are completely different forms. JRPGs have very little in common with Western RPGs when you consider their creative intentions. They have an old fascination with a few key ideas they lifted but do such radically different things with them that comparisons seem silly. The Japanese approach has always been something more like creating multimedia anime, with the "RPG Combat" form being a useful contrivance to abstract away any kind of violence, provide a stimulating mental puzzle, and fill a lot of time along the way.

Meanwhile in the West the "RPG Combat" is basically the point because RPGs are for subhumans.

It's all about race when it comes down to it.

Schuon, as always, is my go to guy when it comes to this stuff:

https://counter-currents.com/2019/01/frithjof-schuon-on-the-meaning-of-race/

While video games are not an high art, the metaphysics of race still apply. This is what Schuon had to say about Asian cultures, quoted from the above:

For example, while the Chinese and Japanese have distinct languages and cultures, Schuon would claim that they both exemplify the yellow race because both races exhibit a non-dramatic, “intuitive delicacy” in the field of art, and other qualitative similarities, such as a disdain for eloquence and a penchant for sober, elliptical expression in language. These qualities can be observed in most Asian cultures.

And you can see this in pretty much all Japanese games. Even when the Japanese try to mimic the kind of “long, rich, incisive sentences" favored by white peoples it's mostly just surface level. Deep down all Japanese story telling boils down to an "elliptical expression" where what is being said is devoid of meaning and you have to actually read between the lines, where you'll find there's some kind of archetype at play.

The concept of relating the main racial branches with the gunas of Hindu metaphysics is also interesting. Western games rapresent the qualities of sattva with their creativity and this tendency to want to reach out to some kind of "ideal", either in terms of content or technical progress. Japanese games are clearly rajas with their emphasis on motion and energy.

Keep in mind none of this has anything to do with talent or the actual quality of the game. I'm just pointing this out to explain the futility to try to find parallels between western games and Japanese games. Games made by white people will always display the same kind of racial psychology, whether they be good or bad, intelligent or dump, and the same applies for Japanese games.
I think the poetic qualities this guy is describing probably have a lot more to do with the languages in question - Chinese and Japanese being nigh-identical in both the majority of their vocabulary and many of their grammatical structures - than some sort of racial asian gestalt. Slavic storytelling is also incredibly alien and ugly to a westerner and requires a much greater effort of translation, despite some people considering them "white," because the slavic languages went off the indo-european reservation a long time ago and never found their way back.

Well, you can also make the argument the language is a result of the soul of the people rather than other way around.

Also, one of the main aspects in the thought of Schuon is the idea there are no absolutes in relative existence (which is physical existence). This means that those distinctions he is making are a matter of emphasis. It's not so much that the characteristic of a race are absent in another, it's more that a race emphasizes one aspect over the other but all elements can be found in each race. This goes both on an individual as well as on a sub-class level. He claims there are three major racial branches in the world, the white, yellow and black. But both within and outside those groups there are exceptions or groups that are intermediary and so forth. Italians and Germans are still white and yet they are not exactly the same and so on. And while i tend to take the claim some Russians make about them being more "eastern" than western with a bit of a grain of salt it's possible there may be some truth there. Tarkovsky once claimed that if reincarnation was real he might probably be reborn as a Japanese (or something along those lines i don't remember the full quote). Not saying it is actually the case the Russians are eastern in spirit. Probably not, but there's always a bit of an ambiguity there.

The same applies to his concept of caste. All four castes are present in all of us the only difference is which one predominates and to what degree.

And certain traits that are often seen as a positive in a given context may become negative in another. Whites are generally the more "cerebral" of the races, but this is both a positive and an hindrance. When i got into jazz for instance i found the excessively cerebral approach of white jazz musicians to be a turn off. There's something about the ease and fullness of vitality present in black virtuosity that whites often cannot approach, with white virtuosity often sounding cold and mechanical, rehearsed rather than natural.
 
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H. P. Lovecraft's Cat

SumDrunkCat
Shitposter
Joined
Feb 7, 2024
Messages
2,702
but if we limit ourselves to AAA, Elden Ring is by far the best modern RPG.
Don't be retarded. It's not even the best FromSoftware game, or their 2nd best, or 3rd best. Dragon's Dogma II will also be definitively better once Capcom pulls it's head out of it's ass and adds standard normal shit that should have been in the game from the start.
 

Hell Swarm

Learned
Joined
Jun 16, 2023
Messages
2,144
but if we limit ourselves to AAA, Elden Ring is by far the best modern RPG.
Don't be retarded. It's not even the best FromSoftware game, or their 2nd best, or 3rd best. Dragon's Dogma II will also be definitively better once Capcom pulls it's head out of it's ass and adds standard normal shit that should have been in the game from the start.
It will never stop being funny to me when DD2 fanboys have this cope. The game sucks, it will always suck and going 'Plz fix it capcom' will do nothing to change that. They went from mega hype to mega cope in a day of microtransactions and no ending.
 

GamerCat_

Educated
Joined
Mar 24, 2024
Messages
140
Yes, yes, you're not a nahtsee like the other girls you're actually this very special third thing no I will not read Junger.

Have you read anything the Nazis wrote? Can you articulate their actual position?
Which ones? They disagreed to the point of killing each other at times.

Because if you can't i'd like to know how you can even recognize a refutation of their perspective, which is what Schuon offers:

http://www.frithjof-schuon.com/racism.htm
Sir this is a video game forum. You have yet to explain the relevance of either position. You know neither invented broad assessments of entire cultures don't you?

I believe that if you had organically integrated anything useful from the source into the subject at hand you would have just talked about it. I have no serious disagreements with what is being said because nothing has been said yet. I'm still waiting.

Dude i read the book years ago i wasn't gonna just be able to quote entire passages from it by memory. Stop screeching like a retard and actually read the fucking thing and give us your opinion.
This isn't high school English. I'm not going to mark you down for not citing or quoting your sources. I just want to know what you think. The way I think is informed by things I don't mention, because they aren't relevant. And I gave you my opinion. That traditionalism is boring faggotry only relevant in the 21st century when people want to dress up and launder their own opinions. Asians are not people of "passion" relative to white people being of "goodness". That is not remotely helpful or interesting or even applicable. It's just dumb. You wanted to acknowledge race differences informing culture but had to get your ideological hall-pass first.
 

GamerCat_

Educated
Joined
Mar 24, 2024
Messages
140
I notice this alot in Japanese games. The art is very virtuosic and in some cases definitely superior to modern westoid generic slop, but at the same time it feels excessive and overdesigned.
Japan's designers are greatly suffering from a lack of first hand experience. Technology has made computer games and anime the defacto childhood experience and it's only getting worse over time. The fact that Japan cannot get over the katana as a primary weapon in basically every game they make is both tiresome and troubling. As you said Asians have their genetic personality and the bug people meme fits very well here. They have stamped out innovation at a genetic level because any thing not herd focused is unacceptable to them and innovation disrupts the herd.
Ha. Funnily this is what Hayao Miyazaki says about younger animators. But if the Japanese are a bit naive regarding elements of reality, westerners are far more often horrified of reality. Western popular media is at this point characterised by a willful aversion to accurate depictions of the world, while the Japanese are most often just stylising off of reality because they aren't autistic and don't care. The Japanese do not like katanas because unlike you they have not watched enough youtube videos about how ackchyually they were shit and would chip and shatter before even being able to cut a piece of paper. The Japanese like katanas because they're cool and they're theirs.

If a fondness for an old cultural artefact and tradition reflects a serious problem with being out of touch with reality, what the hell is going on in western games?

xc6gjjv-TTgsipgn-YTGX4i-J.jpg


No katanas in sight. This is healthy. This is what happens if you grow up not watching anime.


Ok, rabbi.
He's not wrong, yuri, yaoi, unspeakable horrors, fur faggotry, gender bendering, cross dressing, ntr/cuckoldry shiet, dick girls, and even more shit I don't want to know about. Basically everything that ills was there in manga decades ago before autists really latched on to any single one of them. Hell 95% of twitter transexuals have some kind of anime avatar.
And look at the state of Japan today compared to your own country.

As you said Asians have their genetic personality and the bug people meme fits very well here. They have stamped out innovation at a genetic level because any thing not herd focused is unacceptable to them and innovation disrupts the herd.

There's an element of that, but keep in mind that the western pench for creativity is also a sign of instability and can easily lead to innovation for innovation's sake and a tendency to want to reinvent the wheel at every step of the way even when it's not necessary.

Japanese mindset is relatively static but it also creates stability and gives room for experience to grow. This can be seen in their action games, where lessons learned in one game are then transfered in another game until proven mechanics become a standard feature and each game is guaranteed to just work and can often boast and profit from the experience gained from a plethora of other games.

Like Schuon said, western cultures burn brighter but also burn out quicker. Racial differences are more of a give and take it's not as clear cut as some people would have it.
Whites have been making Farcry3vaniabornelites for something like 15 years straight now. There is no explanatory power in your favoured worldview.

I always wondered why Westerners have such a contempt for legacy and the idea if "if it ain't broke..."
Westerners fetishise legacy to an absurd degree. The people who created and embraced the "Boomer Shooter" cult do not have contempt for legacy.

How many western games do you see where the original is a cult classic, but then the sequel they made either immediately after or later is so awful the fans of the original can't even look at it?
If we actually look at each individual case we can find answers and actually know what's going on. What do you have in mind? We could attribute this to mystical traditionalist race-callings. But if we actually look we'll probably find far more mundane answers. An essential difference to keep in mind between western and japanese pop media is that the Japanese have brilliant supporting infrastructure and culture and safeguards against corporate exploitation undermining good work, while the west doesn't.

Then you look across the pond at series like Tekken and Monster Hunter, where every game stands squarely on the shoulders of the one that came before it, and the creators make a conceited effort to outdo themselves in every way possible?
See above.
And the western studios that DO make good sequels, are usually either being published by a Japanese company, or taking spiritual liege and/or direct creative control from their asian contemporaries, the Metroid Prime series being a perfect example of both cases.
Yes, exactly. The Japanese are far better bosses. Nobody talks about the importance of this. One of the most important factors in gaming history.

Notice also the contrast between the western indie scene and the Japanese indie scene. The western indie scene is often taken to be an escape valve from corporate uniformity. Most indie Japanese games i've seen are just low budget versions of the same type of games commercial Japanese companies make.
Western "indie" is a subculture/scene that has nothing to do with a desire for artistic independence. Western "indie" games are mostly half assed attention seeking clones of things that already exist. The first wave of American "indies" were a fake counterculture of posers who saw existing culture as something to fight. And they were handed the win. All American games are spiritual indies now. In your face with performative rebellion against perceived (and non-existent) stagnant standards which they are stunningly rebelling against.

The history of western indie is very barren in retrospect. Hellish times. Hellish scenes. Pretty much every good western "indie" was actually completely unrelated to the western scene and was just european autists doing their own thing which could only be done that way and would have been regardless of anything else going on in the world (Hotline Miami, Factorio, Fear & Hunger, etc).
 

GamerCat_

Educated
Joined
Mar 24, 2024
Messages
140
They often stagnate because of it. It's stable but also very unstable because it's unable to move until forced at gun point.

Like i said it's a give or take.

Western games don't always hit but when they do it's often "genre" defining. Japanese games tend to settle for a specific thing and stick with it until, as you say, something forces them to move out of it.
Remember when Hideo Kojima made a game about walking and Americans on the internet spent five years crying about it because they couldn't understand? I do.
 

Ash

Arcane
Joined
Oct 16, 2015
Messages
7,055
Lyric Suite does not speak from experience. Never owned a console, missed all the many hugely innovative console classics. I'm mainly referring to pre-decline era of course. Unfortunate, but it is what it is. Never too late to emulate them though. From what I've noticed, LS has been enjoying console genres lately (Action JRPG like Dark Souls, as well as Metroidvanias). Well, that's only scratching the surface of the good shit, I'm not joking. And I'm not talking about dumb trash like Halo (which is sellout PC in origin anyway). If you're prepared to get emulating, I'm prepared to share the definitive must-play console classics. No low quality shit. These are, overall, on par with the PC classics...in the things that matter, e.g game design and the quality end-user experience created.
 

Lyric Suite

Converting to Islam
Joined
Mar 23, 2006
Messages
58,256
Yes, yes, you're not a nahtsee like the other girls you're actually this very special third thing no I will not read Junger.

Have you read anything the Nazis wrote? Can you articulate their actual position?
Which ones? They disagreed to the point of killing each other at times.

Anyone. Do you know anything about what they believed at all, and can you cite a single source?

Because if you can't, i don't see how you could comment on a refutation of their beliefs. Unless you think the only refutation needed is "Nazi bad hurr durr". You know, the trained NPC response.
 

Lyric Suite

Converting to Islam
Joined
Mar 23, 2006
Messages
58,256
Western "indie" is a subculture/scene that has nothing to do with a desire for artistic independence. Western "indie" games are mostly half assed attention seeking clones of things that already exist. The first wave of American "indies" were a fake counterculture of posers who saw existing culture as something to fight. And they were handed the win. All American games are spiritual indies now. In your face with performative rebellion against perceived (and non-existent) stagnant standards which they are stunningly rebelling against.

The history of western indie is very barren in retrospect. Hellish times. Hellish scenes. Pretty much every good western "indie" was actually completely unrelated to the western scene and was just european autists doing their own thing which could only be done that way and would have been regardless of anything else going on in the world (Hotline Miami, Factorio, Fear & Hunger, etc).

I was talking about the impulse, not the quality of the outcome.

That westerners or "whites" are generally more creative than the other groups is an historical reality. The sheer amount of cultural variation found among white peoples is all the evidence anyone needs. But, as i pointed out already, this can be both a positive or a negative. Modern art is very much a negative consequence of this impulse. The hipster culture of the mid 2000s out of which much of the western indie gaming scene sprung from is another.

Lyric Suite does not speak from experience. Never owned a console, missed all the many hugely innovative console classics.

Maybe, but as far as i can see it seems Japanese games are all spiritually arcade games. Even the Wizardry clones have this aspect to them.

Western games, at least up to the 90s, before corporate culture took over, seemed to be rooted more in a desire to push the medium forward, to see what could be accomplished through computing technology, hence the focus on the PC platform, which was basically like a mainframe for home use. Just look at the kind of games IT students were making for their university mainframes back in the 70s. Advenure games, strategy games, RPGs, even online games. It's amazing how much of what we now call typical genres of the PC platform came out all in tandem almost right away.

BTW, reguarding the "staleness" of modern corporate western gaming, that might just be a result of westerners attempting to emulate the Japanese without having an actual understanding or affinity to how Japanese made games. The shift from PC gaming to console gaming with the advent of multiplatform development killed that original spirit of experimentation. Console gaming enviorment may have been congenial for the Japanese given their natural or cultural proclivities, but it was not so for western developers so all their drive and inspiration was killed in the process.
 

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