Oropay
Educated
- Joined
- May 26, 2021
- Messages
- 117
Generic and boringFind the package
All agents must survive
Generic and boringFind the package
All agents must survive
well, it worked fine with Shadowrun games. Why change what works?Though I can't believe they're charging £41 for it. Even with inflation that's just fucking silly for something that looks and plays like a mobile game.
Welcome to the launch of the Lamplighters League!
It goes without saying, maybe, but this is a special day for us, and we are so excited to be sharing this game with you. Games like this take a long time to bring to life from the first pitches to the final product you can finally play today. At each stage there are unique challenges—especially when bringing to life a brand new game world and working out new twists for an established and complex genre like turn-based tactics. It can be grueling, especially when the build isn’t feeling fun, or a production deadline is looming. Or, worse, when those two things are happening at once.
It can also be incredibly rewarding. There was a moment during development where we were, in fact, facing down the fact that infiltration just wasn’t fun and there was a big deadline coming up fast. We needed to rethink things, and we needed to do it quickly. Under that pressure the team prototyped and implemented the real time takedowns in just a few weeks. I jumped up in the air the first time I saw the shock from a mine travel through the water on the ground to take out an unaware enemy. It was a big victory right when we needed it as a team.
The thing is through all of that, the ups and the downs, we were thinking of you. Well, not you, of course, in all likelihood we’ve never met, but you, the player. Would this ability work? Is this still approachable? Are we rewarding high-skill play? Is Marteau smarmy enough? Would you think this moment was funny or that that one was touching?
This is the longest we’ve gone at HBS without getting to meet our audience, our community. Thanks to Kickstarter, we were often developing with you, working on beloved franchises like Shadowrun and BATTLETECH. We had trusted community members that could offer feedback and share their enthusiasm as we went.
That was not the case with The Lamplighters League—until now.
Back when we first started work on The Lamplighters League, we had some big ideas. We wanted a game that was approachable but that maintained a tactical challenge. We set out to create a game that was wry and fun, but never crossed over into camp or silliness. Above it all we wanted to send you an adventure, an adventure where you command characters, not units.
Did we pull it off? That’s up to you to decide.
Welcome aboard, it’s nice to meet you, and we hope you have rip-roaring great time.
Chris Rogers
Game Director
well, it worked fine with Shadowrun games. Why change what works?Though I can't believe they're charging £41 for it. Even with inflation that's just fucking silly for something that looks and plays like a mobile game.
This game needs to cook another year in the oven.
I'd blame Paradox. Battletech was $40, this is $10 more. The Swedes want to climb out of the hole they made for themselves.Shadowrun games were going for 15-20 bucks, which was OK to no small part thanks to the whole "oh shit, this is a Shadowrun game" factor. I guess that one of the main reasons for the bloated price here is the full voice acting - the devs once more forgetting that they should make a decent game first and waste money on stuff like this only afterwards.
This is still a 20 bucks game at best, being marketed for nearly three times more... p. ridiculous tbh fam.
On their website they decided to lump in the Shadowruns as "PC games which combined tactical gameplay with nuanced and engaging stories." Battletech became their best-selling game, so apparently they (or Paradox) decided that was their brand from now on.Set aside the narratives of decline. The most notable thing about Harebrained Schemes is that they made a strategic (and in retrospect rather puzzling) decision not to make RPGs any more. Just threw away whatever experience they'd accumulated making the Shadowrun games. It'd be interesting to learn what went on behind the scenes in reaching that decision.
Because no matter how good your game is, it's always going to be hard to stand out making yet another "quirky-themed tactics game™". Why?
I see various game journos calling Lamplighters League a tactical or even strategic rpg.Set aside the narratives of decline. The most notable thing about Harebrained Schemes is that they made a strategic (and in retrospect rather puzzling) decision not to make RPGs any more.
Performance seems consistent with how Battletech was/is.The controls are something else here. Clearly made with gamepad in mind. Half the time I'm struggling with how many unnecessary buttons and controls there are. Camera focused on one character, slow camera movement. The performance is abysmal too. i9-11900K and 3070Ti and the PC is cooking while delivering subpar fps for how this looks.
A massive decline.
Gotta say, in Brazilbucks this is more than twice the price of BattletechI'd blame Paradox. Battletech was $40, this is $10 more.
Peak of 773, shaping up to be a flop.8 user reviews
can we trace this to the purchase of white wolf? we gotta turn the world of darkness curse into a meme. even the TT devs talk about it from time to time.Paradox with the anti-Midas touch.
Weisman left in late 2022, so it's not like he wasn't part of this from its conception. Perhaps he was unhappy with Paradox's directives.I wonder how much of HBS' decline is due to Weisman leaving the company. Their projects without him seem too scattershot, good games need strong vision.
8 user reviews
near 200% growth!!22 reviews
8 user reviewsnear 200% growth!!22 reviews