Mkay, trying this out now...
First off, the cuck energy is trully oozing out of every pore of this game. From the get go you are introduced to the duo of a hot blond chick (which I have no doubt will come out as a dyke over the course of the game as this is HBS release in 2023) who can breach brick walls with her fist an a north African twink that I wanted to punch in the face after knowing him for about two seconds. You get it guyz? A stronk wahmin melee fighter and a "male" cat thief who can climb walls and shit but requires muscle to protect him - what a brave way to subvert gender stereotypes.
The controls are OKish, in the realtime mode you can control the whole group through WASD, you can also split the group and use characters individualy, which is often neccessary to solve various problems (climb over the wall with the twink to open door, go in with stronk female to breach a wall etc).
The stealth is again OKish, nothing complex, enemies have a detection radius that can be broken by hiding behind cover etc. You can do a limited number of steath takedowns per mission, which is IMO a very controversial mechanic - the devs made stealth a possibility, but at the same time are putting in this artificial limitation in an attempt to force combat. The tutorial mission in the demo is pretty jaring in this regard, since you are basically forced into combat out of nowhere when the situation could be easily solved by stealth - not cool tbh fam. Shit design.
"Ah fuck bro, I am behind an enemy guard but I already used up all of my stealth takedowns, time to go loud I guess."
Combat is literally nu-XCOM 2AP + some abilities type of shit. Nothing of interest to see here.
The devs however sure love them some shitty nu-XCOM combat. So much so in fact that in order to make you fight it is not possible to climb over a wall which is barely as tall as your characters to avoid an "alert" guard that cannot be sneaked by.
You know what? There might even be a fucking table right next to the said wall, but hey - you cant climb over that either. Cant have you miss all this awesome 2AP shit.
Oh by the way, you cant hide bodies. Enemies get alerted when they see them, so... yeah.
Anyway, the demo doesnt show the strategic/management/map travel stuff the game is supposed to have so all I can comment on is the tactical stuff. Is it the worst thing ever? No. It is a somewhat low effort nu-XCOM clone with basic stealth system that the devs apparently dont want you to use much. Combat is bland as fuck, this could have been much better off as an Invisible Inc clone instead, but that would require a bit more investment in the level desing and that is too hard I guess. Is it worth 50 bucks? Fuck no.