RegionalHobo
Scholar
- Joined
- Oct 2, 2018
- Messages
- 309
paradox must be real happy with its acquisitions.... vtmb saga and this giga flop
from dragonfall to this
from dragonfall to this
It's nothing that $9000 of DLC won't fix!paradox must be real happy with its acquisitions.... vtmb saga and this giga flop
from dragonfall to this
Less perplexing when considering that Battletech appears to have outsold the Shadowrun games combined.Set aside the narratives of decline. The most notable thing about Harebrained Schemes is that they made a strategic (and in retrospect rather puzzling) decision not to make RPGs any more. Just threw away whatever experience they'd accumulated making the Shadowrun games. It'd be interesting to learn what went on behind the scenes in reaching that decision.
Because no matter how good your game is, it's always going to be hard to stand out making yet another "quirky-themed tactics game™". Why?
Not to mention that, hey, I want to bring back IPs I brought out at FASA, is its own draw for certain nerds.Less perplexing when considering that Battletech appears to have outsold the Shadowrun games combined.Set aside the narratives of decline. The most notable thing about Harebrained Schemes is that they made a strategic (and in retrospect rather puzzling) decision not to make RPGs any more. Just threw away whatever experience they'd accumulated making the Shadowrun games. It'd be interesting to learn what went on behind the scenes in reaching that decision.
Because no matter how good your game is, it's always going to be hard to stand out making yet another "quirky-themed tactics game™". Why?
Though it doesn't seem to have occurred to anyone at either Harebrained Schemes or Paradox that the earlier games possessed advantages derived from their licensed intellectual property (RIP FASA), whereas for this game they decided to create their own IP rather than utilizing anything owned by Paradox or that might have been available from a third-party. It seems evident already that not many are interested in this combination of ugly cartoonish graphics, a 1930s setting that is ahistorical, and supposed pulp influences that are overshadowed by Current Year quirkiness.
That's just a Paradox thing it seems. They shit sponsored videos all over the internet every time they release anything.They seem to have really gone all-out in paying people to play the game, I've seen like five sponsored reviews on YouTube without even looking.
All shall kneel before Troubleshooter.Because no matter how good your game is, it's always going to be hard to stand out making yet another "quirky-themed tactics game™". Why?
Though that might not even matter since the stealth is apparently confined to the real-time portions? Which is just more bad game design.
Yeah, always turn-based solution is quite terrible gameplay-wise as proven by Paradise Cracked (in this game even picking dialogue options used action points).Though that might not even matter since the stealth is apparently confined to the real-time portions? Which is just more bad game design.
Maybe I'm misunderstanding something here. Isn't "sneak up as close as you can to the enemy group in real time before selectively going into turn-based mode to engage in combat" how almost every modern turn-based isometric RPG works?
I'll most likely check it out on gamepass, but the price? Geeez...
RPGs are turn - based games, "real time" dialogue is a popamole abomination.Yeah, always turn-based solution is quite terrible gameplay-wise as proven by Paradise Cracked (in this game even picking dialogue options used action points).Though that might not even matter since the stealth is apparently confined to the real-time portions? Which is just more bad game design.
Maybe I'm misunderstanding something here. Isn't "sneak up as close as you can to the enemy group in real time before selectively going into turn-based mode to engage in combat" how almost every modern turn-based isometric RPG works?
It's like you've never heard of gatekeeping before.I guess the logic is that if this is only going to sell 5 copies not matter how they market and price it, it might as well be 5 very expensive copies...
You should still be able to sneak in turn-based mode. After all, if an enemy spots only one of your characters, the other characters that are not in his line of sight should remain undetected.Though that might not even matter since the stealth is apparently confined to the real-time portions? Which is just more bad game design.
Maybe I'm misunderstanding something here. Isn't "sneak up as close as you can to the enemy group in real time before selectively going into turn-based mode to engage in combat" how almost every modern turn-based isometric RPG works?
you want cyber knights: flashpoint. the character art is a bit prosperian, but not as bad as lamplighters. going from their previous game, startraders: frontiers, I believe the mechanics and execution will be top notch.Ironically, a stealth-focused tactics game about managing a team of runners and infiltrating corporate bases would be a perfect fit for the Shadowrun setting.
Yeah they tried to do their own thing and I'm willing to give them some points for effort. Only it was always clear that I enjoyed Shadowrun for the setting the stories in it, not the combat or the art. Someone would have to explain to me why this Lamplighters world is interesting at all, but since it's not an RPG it would be an uphill battle. That's my take.Honestly I'm glad they went for a new setting rather than Shadowrun again, in a world of sequels and licensed shit we need more original videogame settings. Plus you can't really go too far wrong with "1920s/30s where the occult is real and everyone's a stereotype/archetype". I think if the game was actually good, the setting would complement it fine (though the art style is pretty bad).
One of the developers worked on Crimson Skies back in the day, I think. They could have used that to really sell the game on the high-spirited 1930s pulp adventure remix stuff. Although the writing in this actually seems a bit bland in the way a lot of media these days is, characters just sort of talking in perfunctory ways as they move through a by-the-numbers plot, so it looks like they've failed to tap into the appeal of that genre anyway.Someone would have to explain to me why this Lamplighters world is interesting at all, but since it's not an RPG it would be an uphill battle.
It's temping to blame Paradox, I suppose, since making people pay not-insignificant sums of money for very insubstantial DLC is their whole model.What is the market for this?