gurugeorge
Arcane
It does have a lot more detail than the much lower budget Shadowrun Returns https://fionabrunerart.artstation.com/projects/GXv9OV30 million to produce a game that looks like dog vomit.
Which likely contributes to the problem, cartoony works better when it's low-poly.
I was just thinking that looking at some of the screenshots. Why didn't they just go with a more quasi-realistic style if they had that much polygon budget for smoothness in the models and that much detail in the textures? I think it would have suited the game far better than the overly-detailed cartoonish style they went for, which just looks weird to me. It would have also made the tone darker, which could have suited the theme better (i.e. looking more like classic pulp covers, for example, where the charcters are painted as realistic, but you have strong colours - i.e. noir but in colour).
Alternatively, when I first got wind of the game, my first thought was, "Oh, I hope they make it like Alan Moore's League of Extraordinary Gentlemen." That had a tightly stylized look in the comics that could have been translated into something equally tightly-stylized, cartoonish low poly, which could also have worked.
Leaning more into either cartoony or quasi-realistic would have worked well, either way, but what they ended up with falls betweent the two stools too much, for my liking. I've never liked the Pixar look of highly detailed cartoony distortions, it's always looked off-putting to me. 3-d and cartoon facial distortion just don't gel well together.