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The Last Of Us 2 - now with protagonist-murdering trannies

AwesomeButton

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Having watched the previews, I expect ND to fail at communicating their message about "the cycle of violence".

In my opinion passing such a message through creative work requires that you put the viewer in a more distanced position, which would help him derive his conclusions by passing moral judgement on the actions of characters.

This is fundamentally at odds with ND's medium - a videogame, where by their own description, "our job is to put the player in Ellie's shoes".

If you create a story where the audience is also the main protagonist, it's too far-fetched to expect to pass a moral of the story to that audience, while at the same time you are doing everything in your power to affect them emotionally as actors.

Specifically, if you as a game designer encourage the player to preform violent and cruel actions, it's very questionable to use that game as a vehicle for pushing the moral of "violence breeds violence".

It's like if I show my child how to break glasses and encourage him, so that I can then tell him "see, breaking things on the floor is bad". But he never had the notion of breaking glasses in the first place.

This kind of author intent set up for this kind of entertainment product - I wouldn't call it "work [of art]" - stinks of an attitude of condescention towards your audience. Which is perfectly in line with what we know about Druckman and co. of course. Basically it's "I'll let you do ugly things and then wave my finger at you about how doing ugly things is bad for everyone".

I think if that's really ND's intent, then TLOU2 must be the most expensive lesson ever in "That's not how human behavior is driven".

For me it's obvious from miles away that this approach will not achieve its stated purpose. What ND claim they expect will hapen is that players will become so affected with the pain they can inflict in the game that it will drive them towards a play style where they will try to inflict less pain. This is pretty typical expectation to have for someone who has no experience playing videogames.

For me it's laughable for someone to seriously expect that allowing others to commit brutal violence in a simulated environment, however well it is simulated, without real danger and real consequence, beyond graphical/audial stimuli, will somehow induce a less violent behavior. It's pure pretentiousness - if you want to discourage violent behavior in the game - make it a real stealth game, where combat is hardly a viable strategy, like in Thief.

What actually will happen is what we have already seen and can also hear for ourselves in those previews, right from the journos themselves - players will share with chuckles how they really felt bad for killing NPCs with names and little stories, and especially about killing doggies. That's it, that's the upper limit of emotional impact all those efforts to present violence in a naturalistic manner managed to achieve! A little story shared with a chuckle between two soyboys.

What will happen further, after these little stories of, oh, I felt bad for the doggie there, get old, players will get completely desensitized to stabbing, burning, cutting and crushing people and letting them bleed to death.

Whether ND are feigning ignorance now and setting themselves up for taking a moral high ground, while hoping to brew up "drama" in the future, is something we can suspect. Whichever way the game's reception goes, they are bound to reap some benefits.
 
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Citizen

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Just imagine the shitstorm if a game with such gruesome naturalistic portrayal of violence was being developed by anyone outside the woke crowd. They would have been crucified by the mainstream outlets.

Yep, remember the Hatred backlash? And it was just an over-the-top edgy B&W stylized twin stick shooter, much less sickening compared to the leaked gameplay of this thing (trannies mutilating people and shiet)
 

AwesomeButton

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When I was young enough to spend hours upon hours with the Deus Ex demo, and get thoroughly impressed by the gameplay and presentation, I would listen in on NSF soldiers' conversations and would actually feel bad about gassing or kililng them. ("Pardon me, but back in Alabama, we wouldn't let a man who wears earrings plan a military operation")

In Thief 2's demo (far better than the Life of the Party mission they had in the final game btw), I would rob the bank, blackjack all the guards, layer them on the floor next to each other, and finally always drop the key from the safe down on the street below, like a Robin Hood. I was larping that I was confusing the authorities this way, and I was letting some poor chap have the key for the bank safe.

My point is, you don't need insane production values in order to engage people's role-playing tendencies. I remember another Thief 2 mission where I robbed some guy's home and then found his letter to his future bride, it turned out I had stolen his savings and engagement ring. I felt bad, and it didn't cost sadistic animations of killing.
 

vonAchdorf

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Movies also dialed up the cruelty they show - it seems to be a "natural" development. I watched an older crime movie the other day and they didn't even show the murder victim. Just 20 years later you would have gotten a close-up of the smashed skull and a pathologist smoking and making jokes next to the naked body.
 

Child of Malkav

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When I was young enough to spend hours upon hours with the Deus Ex demo, and get thoroughly impressed by the gameplay and presentation, I would listen in on NSF soldiers' conversations and would actually feel bad about gassing or kililng them. ("Pardon me, but back in Alabama, we wouldn't let a man who wears earrings plan a military operation")

In Thief 2's demo (far better than the Life of the Party mission they had in the final game btw), I would rob the bank, blackjack all the guards, layer them on the floor next to each other, and finally always drop the key from the safe down on the street below, like a Robin Hood. I was larping that I was confusing the authorities this way, and I was letting some poor chap have the key for the bank safe.

My point is, you don't need insane production values in order to engage people's role-playing tendencies. I remember another Thief 2 mission where I robbed some guy's home and then found his letter to his future bride, it turned out I had stolen his savings and engagement ring. I felt bad, and it didn't cost sadistic animations of killing.
Or the mission in Thief 3 where you can steal the last piece of loot from the blind widow Moira, for 100% completion and you knew beforehand that the money was from her husband and it was meant for her in case something happens to him. All done via notes and books found in the level.
 

AwesomeButton

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PC RPG Website of the Year, 2015 Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
When I was young enough to spend hours upon hours with the Deus Ex demo, and get thoroughly impressed by the gameplay and presentation, I would listen in on NSF soldiers' conversations and would actually feel bad about gassing or kililng them. ("Pardon me, but back in Alabama, we wouldn't let a man who wears earrings plan a military operation")

In Thief 2's demo (far better than the Life of the Party mission they had in the final game btw), I would rob the bank, blackjack all the guards, layer them on the floor next to each other, and finally always drop the key from the safe down on the street below, like a Robin Hood. I was larping that I was confusing the authorities this way, and I was letting some poor chap have the key for the bank safe.

My point is, you don't need insane production values in order to engage people's role-playing tendencies. I remember another Thief 2 mission where I robbed some guy's home and then found his letter to his future bride, it turned out I had stolen his savings and engagement ring. I felt bad, and it didn't cost sadistic animations of killing.
Or the mission in Thief 3 where you can steal the last piece of loot from the blind widow Moira, for 100% completion and you knew beforehand that the money was from her husband and it was meant for her in case something happens to him. All done via notes and books found in the level.
I never played Thief 3, maybe I should give it a go. My PC was too weak for it and the game was too buggy at release, then I was pretty busy at university.
 

Terenty

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Seeing how half the game is lgbt degenerates i'd actually enjoy all the massacring
 

Rodcocker

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Brutal gore and violence. Check.
Subverted Expectations. Check.
Shades of grey morality. No goodies no baddies. Just nihilism. Check.
Ending that leaves you wondering what was the fucking point due to the combination of the above. Kinda looks like it.

This game has been in development for ages... And Game of Thrones was pretty popular five years ago...
 

Carrion

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Just imagine the shitstorm if a game with such gruesome naturalistic portrayal of violence was being developed by anyone outside the woke crowd. They would have been crucified by the mainstream outlets.
I remember Soldier of Fortune being designated as a porn film in the UK and declared harmful to children in Germany, and that was twenty years ago with Quake 2 engine graphics.
 

toro

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new leaks

-Dina finding a beaten Ellie in the chalet after Joel’s death

-Maria talking with Ellie and Dina

-Ellie and Dina finding Leah’s corpse and discovering the photos of Abby and co.

-Ellie opening the box from Tommy (contain's Sarah’s watch and Joel’s revolver) and Ellie looking at the image of Joel and Sarah

-Tommy leaving to pursue Abby and Manny by himself
 
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DalekFlay

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Movies also dialed up the cruelty they show - it seems to be a "natural" development. I watched an older crime movie the other day and they didn't even show the murder victim. Just 20 years later you would have gotten a close-up of the smashed skull and a pathologist smoking and making jokes next to the naked body.

This is pretty bullshit. I mean, there was a ramp up from the 60s through to the mid-90s, sure. However movies today tend to be a LOT more bloodless, because of the dominance of the PG-13 rating. There's a ton of action in today's movies, but very little blood. Even PG movies from the 70s and 80s tend to have more blood than today's PG-13 stuff.
 

vonAchdorf

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This is pretty bullshit. I mean, there was a ramp up from the 60s through to the mid-90s, sure. However movies today tend to be a LOT more bloodless, because of the dominance of the PG-13 rating. There's a ton of action in today's movies, but very little blood. Even PG movies from the 70s and 80s tend to have more blood than today's PG-13 stuff.

I was talking about 50s vs 70s. TLoU 2 has now reached the early 00s with its torture porn flicks.
 

cosmicray

Savant
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Jan 20, 2019
Messages
436
This is pretty bullshit. I mean, there was a ramp up from the 60s through to the mid-90s, sure. However movies today tend to be a LOT more bloodless, because of the dominance of the PG-13 rating. There's a ton of action in today's movies, but very little blood. Even PG movies from the 70s and 80s tend to have more blood than today's PG-13 stuff.

I was talking about 50s vs 70s. TLoU 2 has now reached the early 00s with its torture porn flicks.
https://en.wikipedia.org/wiki/Motion_Picture_Production_Code
 

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