DJOGamer PT
Arcane
Look I don't care if you guys like this game. Just don't pretend and claim it has qualities it clearly does not possess.
Teefs AI can't detect water arrows. Try again.And Metal Gear, and Thief... shit even Skyrim's AI can detect your followers and kill each other.
TLOU doesn't have sticky cover like splinter cell or even MGS5. Your character just magnetizes to the near cover you're standing to but there isn't any cover button.Pop-a-mole cover - CHECK
Eh listening mode is barely useful. Not as egregious as 3 different viewing modes of a splinter cell.Magic senses: a common mechanic in AAA games, popularized by Assassin's Creed and the Batman games, that enables the player to see trough walls and other things - CHECK
Survival game has a well done crafting mechanic. No problem with that.Ligth Crafting: popular mechanic in the 2012-2015 period, where the player collects junk to combine into simple discardable items or upgrades - CHECK
Teefs AI can't detect water arrows. Try again.And Metal Gear, and Thief... shit even Skyrim's AI can detect your followers and kill each other.
TLOU doesn't have sticky cover like splinter cell or even MGS5. Your character just magnetizes to the near cover you're standing to but there isn't any cover button.Pop-a-mole cover - CHECK
Eh listening mode is barely useful. Not as egregious as 3 different viewing modes of a splinter cell.Magic senses: a common mechanic in AAA games, popularized by Assassin's Creed and the Batman games, that enables the player to see trough walls and other things - CHECK
Survival game has a well done crafting mechanic. No problem with that.Ligth Crafting: popular mechanic in the 2012-2015 period, where the player collects junk to combine into simple discardable items or upgrades - CHECK
Lying isn't good.Survival game with almost no survival mechanics or challenge.
Now you going into retardo mode.
It literally lets you see enemies through walls. How the fuck is that not useful?
While in splinter cell, the 3 different modes have a distinct purpose plus downsides and aren't magical bullshit.
Someone just watched some videos. AI in the last of us does communicate with each other and they can hear when others are being assaulted. You can even see more of this in the second games trailerExcept in Thief 3 the AI can perceive changes to the enviroment (even noticing opened chests).
And in Thief 1 enemies don't need to be 5 meters away to spot or hear Garret and don't have terrible pathfinding. Oh and guards will run and call for help when injured, something TLoU fails to do even though one of the game's selling point was a smart dynamic AI that gave you the impression that the NPC's were figthing for their lives.
MGS5 is a shooter, the past two splinter cell games are cover based stealth games. The first one has a forced action scene and cover is plenty reliable in all splinter cell games.Cover in Splinter Cell and MGS5 is meant for stealth and stading in cover isn't a reliable tactic since the AI is loaded with ways to take you out of cover. While the TLoU extensenvely features pop-a-mole shoot-outs and cover is an extremely reliable tactic because they just either stand in cover or run directly towards you
Lying isn't good.Survival game with almost no survival mechanics or challenge.
AI in the last of us does communicate with each other and they can hear when others are being assaulted. You can even see more of this in the second games trailer
MGS5 is a shooter, the past two splinter cell games are cover based stealth games. The first one has a forced action scene and cover is plenty reliable in all splinter cell games.Cover in Splinter Cell and MGS5 is meant for stealth and stading in cover isn't a reliable tactic since the AI is loaded with ways to take you out of cover. While the TLoU extensenvely features pop-a-mole shoot-outs and cover is an extremely reliable tactic because they just either stand in cover or run directly towards you
Staying in cover to shoot or running towards you is generally speaking what AI does in splinter cell when a shootout begins.
Sony: Doing AAA right.
Everyone else: Doing it wrong (sans Rockstar perhaps).
Gameplay is improved a lot
Last of Us world-building was really fucking bad
Joel lives in a quarantined police state, yet his partner can easily acquire ration papers and they spend their day in a shootout with some gang on the wharf. The police state is apparently ok with a bunch of randos being a drag on their society, despite having overwhelming firepower on their side.
Everything is apparently really bad and hopeless and life expectancy is really low, then you get to Pittsburgh and there are legions of bandits who only survive by hunting down others and taking their belongings. Not eating their victims. Just eating the food they have with them. So just like that, there's a city in the middle of nowhere that can support hundreds of military aged men leading a parasitic existence. Just how many people pass through this city, per week, anyway?
Then you have the hydroelectric dam. Apparently it's a fortress, with electrified fences yada yada, but then a bunch of raiders storm in from nowhere and kill lots of people. So on one hand, the world is so dangerous that you need big fortifications just to survive, yet on the other hand nomadic gangs have no problem staging attacks against them. Which is it? This is particularly egregious since a later chapter considers firing a gun in a forest a death warrant, because the sound attracts zombies.
I could forgive all of the above, but I will never forgive the fucking firefly faction. It's so retarded I can't even.
TLOU wasn't bad, but as far as stories set in a post-apoc world, Telltale's TWD was much better at getting me invested into its characters than TLOU did.
I played the first season of TWD and thought it was "ok". You're right in that it does a good job of getting you invested in the characters, but the problem (for me) was that's all it does. There's no gameplay to speak of - just point & click sequences and dialogue. If all I cared about was the story and characters, I'd just read a book.
If anything, I've got the impression that TLOU2 will play more like U4, which would suck. Don't get me wrong, I really liked U4 but I thoroughly enjoyed the slower pace of TLOU.TLOU doesn't feel like Uncharted
I'm sorry.I played the first season of TWD and thought it was "ok". You're right in that it does a good job of getting you invested in the characters, but the problem (for me) was that's all it does. There's no gameplay to speak of - just point & click sequences and dialogue. If all I cared about was the story and characters, I'd just read a book.
Cute but irrelevant to my point.