What I don't understand is what triggers Ellie her sudden drastic decission.
IMO the problem is that while I could understand why Ellie would forgive Abby, the way the game presented it felt very strange, and as you say, "drastic". I need to rewatch it definitely, because even when I could easily buy the "blood on hands -> Joel flashback" trigger for her trying to kill Abby, buying the second flashback that felt pretty sloppy (basically abusing the same narrative tool twice in a row) was harder. We do see Ellie get progressively more broken as she kills Nora and then afterwards Mel and Owen, since unlike the other WLF members she kills those three are some of the most human in that she doesn't randomly kill them in a battlefield, and instead show how much they care about Abby (showing again that Abby isn't just random villain, but a human being with people who deeply care about her).
If I'm not mistaken the cutscene at the very end, in the farm, explains why Ellie acted the way she did: the whole affair with forgiving Joel despite what she felt was basically him ruining her life (saving her from the Fireflies and making her life have no meaning, out of selfish reasons). Just as she was willing to forgive Joel, she also understands why people would be out to kill him as well and can see the parallel. But again, I need to rewatch that whole beach-ending sequence just to make sure I'm not headcanonning my way out of hamfisted writing.
I could buy your explanation. That's a good ending with a clear development of character. It is so easy how you write it in a few lines... But don't you agree they failed to translate that in the proper game? We don't see any hesitation in Ellie. She don't tremble putting the gun in Lev's head. The developers/writer could made the fight longer, scripting Ellie almost dying and having flashbacks about the unnecesary deaths and pain. They could made Lev shouting "don't kill her" and crying. Those elements and a final flashback of Joel could made a perfect, and most important, an UNDERSTANDING end to this. They could made those slights additions to the act and the player would experienced the sudden change of mind and even feel identified with it. The way they did is cumbersome. At that moment you feel like you should take control of Abby and kill Ellie, because she is a fucking psychopath(Ellie) and the game "forced" you to like Abby.
The moral was also "stop the revenge never-ending cycle": Ok, you have Lev there that could made Ellie (and the player) see how to stop it. Then you can add also Joel, but... please, this is supposed to be written by a famed writer. The simplistic way to resolve this amazed me.
The moral was also "stop the revenge never-ending cycle": Ok, you have Lev there that could made Ellie (and the player) see how to stop it. Then you can add also Joel, but... please, this is supposed to be written by a famed writer. The simplistic way to resolve this amazed me.
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