Ventidius
Arbiter
- Joined
- Jul 8, 2017
- Messages
- 552
Is it just me, or is Mirage is bar none the best element for offensive casters in Cold Steel IV? I mean, Albion Wolf alone seems to make even Lost Arts superfluous: high power, bypasses reflections, and removes positive effects... combine that with the delay reduction from Silver Bells, and it's just insane.
At least in CS3, you got the feeling that Water was a viable alternative. If nothing else, the power curve and pacing/structure of the game ensured that Mirage could only reach its potential relatively late in the game, but now you can get to that setup much faster.
Not that I'm complaining, mind you, I really dig how much stuff you get to play around with in these games.
Against humans, yes, Albion Wolf is boss. SS+ damage and All Cancel, very strong. Anything else you utilize vulnerabilities for. A surprising amount of enemies lategame actually hate Water.
Lost Arts should be used for utility only. I actually put them on the non-casters.
Yeah, taking vulnerabilities into account never really ceases to be rewarding. Another thing I love about the series' combat.
Probably should have specified that Lost Arts feel superfluous mostly as offensive tools. They obviously retain a lot of usefulness due to their various boosts and effects, as you say.