Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

The Mass Effect 3/BioWare Thread

Oesophagus

Arcane
Joined
Nov 19, 2010
Messages
2,330
Location
around
SS2 whine

627067.jpg
 

Angthoron

Arcane
Joined
Jul 13, 2007
Messages
13,056
There is a good reason for talking about different genres when discussing plots and their quality - same plot can be usually applied to a variety of different genres and plot's shortcomings remain shortcomings whether you're watching the story unfold from first person, behind-the-ass camera, cockpit of your starship or Fleet Command's tactical view.

Yeah, this is very much the case, and a change in perspective can - and is - often very dramatic. What you'd see as a foot soldier is a completely different situation from what that foot soldier's commanding officer will be seeing. Unfortunately, BioWare seems to have no clue about chain of command and various things associated with it. In fact, why the fuck are admirals asking for Shepard's opinion on tactics or strategy? He's never had any qualifications for leading large units of spaceships, AND he's essentially a marine. Do you ask a Marine for a submarine strike attack tactic? Or maybe for a bombing pattern? Who carried out the debriefing for Sovereign incident? The plot hinges on everyone being a gigantic incompetent moron.

One but:
SS2 is glorious survival horror, but sucks brutally hard as a piece of Sci-Fi.
Well yes. But it has better delivery of the topic, and it's still SOME kind of sci-fi IN SPAAAACE. And I'd certainly recommend SS2 over ME series any day, anyhow. But yeah, as "hard" sci-fi, SS2 fails a fair bit.
 

Oesophagus

Arcane
Joined
Nov 19, 2010
Messages
2,330
Location
around
Science magic. I can completely forgive SS's science derp moments on a account of how good it is.

Anyway, if you were to be really anal about analysing sf plots, then every single sf game would be shit in that respect. I can't think of a game that doesn't break at least one basic law of physics

EDIT

well, I can name one that comes close :smug:
 
Self-Ejected

Ulminati

Kamelåså!
Patron
Joined
Jun 18, 2010
Messages
20,317
Location
DiNMRK
Science magic. I can completely forgive SS's science derp moments on a account of how good it is.

Anyway, if you were to be really anal about analysing sf plots, then every single sf game would be shit in that respect. I can't think of a game that doesn't break at least one basic law of physics

You know what they say. Any sufficiently advanced technology is indistinguishable from the author not knowing shit about fundameltal laws of physics.
 

DwarvenFood

Arcane
Patron
Joined
Jan 5, 2009
Messages
6,417
Location
Atlantic Accelerator
Strap Yourselves In Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Wasteland 2 Codex USB, 2014 Divinity: Original Sin 2 BattleTech Pillars of Eternity 2: Deadfire
"Homage" is when Frontier uses Blue Danube for docking scene. Imitation may be the sincerest form of flattery but sure as fuck ripping off entire plots is not a fucking homage.
Do you, per chance, have a screenshot of the docking sequence in Frontier where you approach from the wrong side , so it clearly shows the text "Dock other side" ? I love that one and want to make it my desktop background.

EDIT: On-topic because hard sci-fi.
 

DraQ

Arcane
Joined
Oct 24, 2007
Messages
32,828
Location
Chrząszczyżewoszyce, powiat Łękołody
The plot hinges on everyone being a gigantic incompetent moron.
How very biowarian.
:smug:

Well yes. But it has better delivery of the topic, and it's still SOME kind of sci-fi IN SPAAAACE. And I'd certainly recommend SS2 over ME series any day, anyhow. But yeah, as "hard" sci-fi, SS2 fails a fair bit.
I don't think it fails only as hard Sci-Fi. Let's take SW (old trilogy, of course) - it's as soft as it gets, but doesn't fail much, because it sidesteps tech fluff most of the time and uses phlebotinum (hyperspace) where this fluff would have inevitable impact on the story. As the result the sci-fi part of SW is barely more than backdrop and window dressing for a space fable, but it's hard to point at something in particular and say "FAIL".

Ok, if you look hard enough the firepower of the Death Star is quite ridiculous as it is able to not just sterilize a planet, not just turn it into a boiling blob of lava but literally blow it apart (which is hard and quite an overkill), you have infamous Endor Holocaust (good riddance IMO :smug: ), you have some terminology fuckups and I can't remember if fagulous glowspear guns are actually called lasers, but that's about it. Oh, you could rag on space combat being not particularly space like, but it'd probably be trying too hard when it comes to the movies. Yeah, AT-ATs are pretty dumb, and Cloud City questionable, but it's mechanism of staying afloat is not explained.

Compare SS2, it shares fagulous lightspear lasers and force PSI, and then it has a lot of things that are detailed enough to be clearly fucking wrong and not as "in minor fuck ups that could be easily fixed by changing some words/numbers/using slightly different phlebotinum" but "gaping plotholes destroying any semblance of integrity in the story".

The reason why SS2 should be recommended over ME, is that it's a good game and very tense survival horror, not because it's any good as Sci-Fi, because it's not. I'm not even sure how it could be fixed - if SHODAN devised and mounted a hyperdrive on the grove it obviously wouldn't have need for VB.

You know what they say. Any sufficiently advanced technology is indistinguishable from the author not knowing shit about fundameltal laws of physics.
The problem is that technology in SS2 isn't sufficiently advanced, while the technology in everyone's favourite space fantasy (Star Wars Ep. IV-VI) is.

Do you, per chance, have a screenshot of the docking sequence in Frontier where you approach from the wrong side , so it clearly shows the text "Dock other side" ? I love that one and want to make it my desktop background.
Nah, but could make one.

FPP or TPP? FE2 or FFE? If TPP, what ship?

And what resolution*?


*) 320x200 if FE2. :troll:


Science magic. I can completely forgive SS's science derp moments on a account of how good it is.

Anyway, if you were to be really anal about analysing sf plots, then every single sf game would be shit in that respect. I can't think of a game that doesn't break at least one basic law of physics
There are differences, though.
First, the violations vary in magnitude.

Second, in some games violations are completely irrelevant to plot or sometimes even gameplay. In others they are central to the plot and would make the game fall apart when fixed.

For example the storyline of Homeworld wouldn't be in the least bit affected if the game was strictly newtonian apart from hyperspace, Frontier wouldn't suffer if you removed exterior sounds in space and replaced enemy laser beams with HUD indicators when outside the atmosphere, and so on.

Now try fixing the grove on Tau Ceti problem in SS2. Derp. You can't.
 

Schleichwerbung

Educated
Joined
Feb 27, 2012
Messages
72
The point of that and the skipping of several ranks for ashley and the allusions to prison time, reinstatement, and promotion to full commander is to show a whole lot of time has passed. There's no plot hole there the writing is just too subtle for him, which is pretty scary.

BioWare confirmed, that only 6 months have passed since "Arrival".
They also said, that ranks in Mass Effect don't work like in our world.
And they said, that we should read James Vegas comic, if we are confused.

lol @ BioWare and subtle writing.

Edit:
http://masseffect.wikia.com/wiki/Timeline
 

Oriebam

Formerly M4AE1BR0-something
Joined
Jul 6, 2011
Messages
6,193
[Perception]It would make sense if humans were only one colony or outmatched by the aliens in everything, like what happened to some of the races, I think the drell and the hanar, I think krogan and volus too
 

commie

The Last Marxist
Patron
Joined
May 12, 2010
Messages
1,865,252
Location
Where one can weep in peace
Divinity: Original Sin Project: Eternity Divinity: Original Sin 2

The biggest derp of ME franchise:


2157 CE: The First Contact War


2183 CE: Mass Effect


From first contact to "all aliens drinking in the same bar Star Wars style" in 26 years.

No, just no.:retarded:

What? Krauts were fucking chummy with their erstwhile enemies just a few years after the war so it's possible, and the Nips were selling cameras to those that nuked them not long after as well. Aliens may be a bit different but with all the enlightened everyone's gay and we're all fine with that' among the human race at this time suggesting that they've reached the Star Trek liberal faggotry before the First Contact War so would be malleable to fucking aliens in a very short time. Asari were already enlightened on the alien side and the other races were influenced by that, so they too wouldn't take all that long to be friendly. Besides, it's only Shep that can be a hardcore alien lover; many other crew and characters aren't all that comfortable with the alien luv, even a bro like Garrus gets treated with suspicion. At least ME1 had racism and xenophobia as quite pronounced undercurrents though of course this was given up in subsequent games with just Cerberus playing the role of Space Nazis.
 

LoPan

Learned
Joined
Feb 10, 2011
Messages
479
[Perception]It would make sense if humans were only one colony or outmatched by the aliens in everything, like what happened to some of the races, I think the drell and the hanar, I think krogan and volus too

The creation of the drell species was the outcome of designing a male alien love interest that was required to be an attractive and stealthy assassin. The appearance of the resulting character, Thane Krios, then formed the basis of the design for other members of the drell species.[1]

It was never made to make sense.
 

Achilles

Arcane
Joined
Sep 5, 2009
Messages
3,425
Since Bioware shamelessly ripped off Babylon 5 almost right down to the protagonist's name (John Sheridan-John Shepard, come on), why didn't they go all the way and shamelessly rip off B5's ending too? Babylon 5's last episode was the best ending for a tv show ever, it almost brought a tear to my eye. Had Bioware done something like that for ME3, they would be considered living gods by their audience.
 

Storyfag

Perfidious Pole
Patron
Joined
Feb 17, 2011
Messages
17,308
Location
Stealth Orbital Nuke Control Centre
I don't think it fails only as hard Sci-Fi. Let's take SW (old trilogy, of course) - it's as soft as it gets, but doesn't fail much, because it sidesteps tech fluff most of the time and uses phlebotinum (hyperspace) where this fluff would have inevitable impact on the story. As the result the sci-fi part of SW is barely more than backdrop and window dressing for a space fable, but it's hard to point at something in particular and say "FAIL".

Endor, Ewoks and an elite legion of stormtroopers. Just sayin' :M
 

evdk

comrade troglodyte :M
Patron
Joined
Mar 31, 2004
Messages
11,292
Location
Corona regni Bohemiae
Codex 2012 Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 A Beautifully Desolate Campaign Steve gets a Kidney but I don't even get a tag.
I don't think it fails only as hard Sci-Fi. Let's take SW (old trilogy, of course) - it's as soft as it gets, but doesn't fail much, because it sidesteps tech fluff most of the time and uses phlebotinum (hyperspace) where this fluff would have inevitable impact on the story. As the result the sci-fi part of SW is barely more than backdrop and window dressing for a space fable, but it's hard to point at something in particular and say "FAIL".

Endor, Ewoks and an elite legion of stormtroopers. Just sayin' :M

That's just the story being stupid in general, nothing to do with SciFi hardness or the lack thereof.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom