The plot hinges on everyone being a gigantic incompetent moron.
How very biowarian.
Well yes. But it has better delivery of the topic, and it's still SOME kind of sci-fi IN SPAAAACE. And I'd certainly recommend SS2 over ME series any day, anyhow. But yeah, as "hard" sci-fi, SS2 fails a fair bit.
I don't think it fails only as hard Sci-Fi. Let's take SW (old trilogy, of course) - it's as soft as it gets, but doesn't fail much, because it sidesteps tech fluff most of the time and uses phlebotinum (hyperspace) where this fluff would have inevitable impact on the story. As the result the sci-fi part of SW is barely more than backdrop and window dressing for a space fable, but it's hard to point at something in particular and say "FAIL".
Ok, if you look hard enough the firepower of the Death Star is quite ridiculous as it is able to not just sterilize a planet, not just turn it into a boiling blob of lava but literally blow it apart (which is hard and quite an overkill), you have infamous Endor Holocaust (good riddance IMO
), you have some terminology fuckups and I can't remember if fagulous glowspear guns are actually called lasers, but that's about it. Oh, you could rag on space combat being not particularly space like, but it'd probably be trying too hard when it comes to the movies. Yeah, AT-ATs are pretty dumb, and Cloud City questionable, but it's mechanism of staying afloat is not explained.
Compare SS2, it shares fagulous lightspear lasers and
force PSI, and then it has a lot of things that are detailed enough to be clearly fucking wrong and not as "in minor fuck ups that could be easily fixed by changing some words/numbers/using slightly different phlebotinum" but "gaping plotholes destroying any semblance of integrity in the story".
The reason why SS2 should be recommended over ME, is that it's a good game and very tense survival horror, not because it's any good as Sci-Fi, because it's not. I'm not even sure how it could be fixed - if SHODAN devised and mounted a hyperdrive on the grove it obviously wouldn't have need for VB.
You know what they say. Any sufficiently advanced technology is indistinguishable from the author not knowing shit about fundameltal laws of physics.
The problem is that technology in SS2 isn't sufficiently advanced, while the technology in everyone's favourite space fantasy (Star Wars Ep. IV-VI) is.
Do you, per chance, have a screenshot of the docking sequence in Frontier where you approach from the wrong side , so it clearly shows the text "Dock other side" ? I love that one and want to make it my desktop background.
Nah, but could make one.
FPP or TPP? FE2 or FFE? If TPP, what ship?
And what resolution*?
*) 320x200 if FE2.
Science magic. I can completely forgive SS's science derp moments on a account of how good it is.
Anyway, if you were to be really anal about analysing sf plots, then every single sf game would be shit in that respect. I can't think of a game that doesn't break at least one basic law of physics
There are differences, though.
First, the violations vary in magnitude.
Second, in some games violations are completely irrelevant to plot or sometimes even gameplay. In others they are central to the plot and would make the game fall apart when fixed.
For example the storyline of Homeworld wouldn't be in the least bit affected if the game was strictly newtonian apart from hyperspace, Frontier wouldn't suffer if you removed exterior sounds in space and replaced enemy laser beams with HUD indicators when outside the atmosphere, and so on.
Now try fixing the grove on Tau Ceti problem in SS2. Derp. You can't.