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The Mass Effect 3/BioWare Thread

Tytus

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I didn't read the book because I refused to pay money for any ME books or comics. So I acquired audiobooks of the first three through other means. And because the fourth book didn't have an audiobook version I only heard about how terrible it was.
Jesus christ you ridiculous fucking cunt.

Just fucking admit you have an interest in the "expanded universe" of Mass Effect.

When did I say that I didn't? I just don't want to pay for it. Cause I'm potato-jew
 

Jick Magger

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PC RPG Website of the Year, 2015 Serpent in the Staglands Shadorwun: Hong Kong Divinity: Original Sin 2 Bubbles In Memoria
they made Kai Leng even more of a fucking Mary Sue villain by pulling shit like him killing people with a toothbrush whilst having two broken legs
Actually, this one was in the novel before Deception, if I remember correctly.
Yeah, I actually bothered to check, and his legs had partially healed by that point.
He's still, however, perfectly capable of killing someone who's been described as the most powerful wizard in the galaxy relative ease with a toothbrush while completely un-augmented and hobbling around on a cane while apparently any exertion on his legs sends him into bouts of extreme pain. All the while eating their cereal and pissing in people's vases, so I stand by my earlier complaint.

But I do have to withdraw my earlier statement about the main character being autismal, because apparently she actually managed to outgrow autism by the time the book takes place.
 

Andyman Messiah

Mr. Ed-ucated
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Messages
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Narnia
I didn't read the book because I refused to pay money for any ME books or comics. So I acquired audiobooks of the first three through other means. And because the fourth book didn't have an audiobook version I only heard about how terrible it was.
Jesus christ you ridiculous fucking cunt.

Just fucking admit you have an interest in the "expanded universe" of Mass Effect.

When did I say that I didn't? I just don't want to pay for it. Cause I'm potato-jew

"OH THIS IS SO BAD. SO TERRIBLE. OH HEY DON'T DISTURB ME, I HAVE TO KNOW WHAT HAPPENS TO THE MAIN CHARACTER!"

I don't get that shit. Make a fucking decision, jerk.
 

Tytus

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Joined
Jul 9, 2011
Messages
3,644
Location
Mazovia
I didn't read the book because I refused to pay money for any ME books or comics. So I acquired audiobooks of the first three through other means. And because the fourth book didn't have an audiobook version I only heard about how terrible it was.
Jesus christ you ridiculous fucking cunt.

Just fucking admit you have an interest in the "expanded universe" of Mass Effect.

When did I say that I didn't? I just don't want to pay for it. Cause I'm potato-jew

"OH THIS IS SO BAD. SO TERRIBLE. OH HEY DON'T DISTURB ME, I HAVE TO KNOW WHAT HAPPENS TO THE MAIN CHARACTER!"

I don't get that shit. Make a fucking decision, jerk.


Put a tampon in already and stop being a pissy fagget.
 

Andyman Messiah

Mr. Ed-ucated
Joined
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Messages
9,933
Location
Narnia
I didn't read the book because I refused to pay money for any ME books or comics. So I acquired audiobooks of the first three through other means. And because the fourth book didn't have an audiobook version I only heard about how terrible it was.
Jesus christ you ridiculous fucking cunt.

Just fucking admit you have an interest in the "expanded universe" of Mass Effect.

When did I say that I didn't? I just don't want to pay for it. Cause I'm potato-jew

"OH THIS IS SO BAD. SO TERRIBLE. OH HEY DON'T DISTURB ME, I HAVE TO KNOW WHAT HAPPENS TO THE MAIN CHARACTER!"

I don't get that shit. Make a fucking decision, jerk.

Put a tampon in already and stop being a pissy fagget.
Stop being an indecisive, dishonest moron whose life holds no meaning. Why are you doing shit you (allegedly) hate doing? I don't buy into being curious. Reading the first book is being curious. Reading the second and third book is taking an interest. If you dislike these books you have been blatantly wasting your time and fucking lying to yourself every word you've read/listened to. Why is that?
 

evdk

comrade troglodyte :M
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Codex 2012 Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 A Beautifully Desolate Campaign Steve gets a Kidney but I don't even get a tag.

Andyman Messiah

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What do you mean? I'm always angry and hostile as fuck towards stupid assholes.

Become monastic.
Equines are forbidden from entering the refectory.

Fun fact: this rule came about from the original rule that forbid equines from entering the rectum.
The monks sure love to experiment.

Well, no, they actually don't, you stupid fuck. They're actually quite retarded. First they forbid equines from fucking a guy up the ass and then, when that doesn't work because equines can't read signs dammit, they decide to ban equines from entering the place altogether but again, can't fucking read. They're the dumbest fucks on the planet. Their mother was a dane and their father ran away....nn. Ha, that rhymed.
 

Declinator

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Apr 1, 2013
Messages
542
Stop being an indecisive, dishonest moron whose life holds no meaning. Why are you doing shit you (allegedly) hate doing? I don't buy into being curious. Reading the first book is being curious. Reading the second and third book is taking an interest. If you dislike these books you have been blatantly wasting your time and fucking lying to yourself every word you've read/listened to. Why is that?

I often do things I hate doing. Why? Because I want to make sure that what I'm doing is actually shit and not something good. If I have a reason to think that something is good (for example a great amount of positive reviews from a reputable source) then I might possibly go through it even if I think it's shit all the way through. Of course there is a limit to how much shit I'm willing to go through so I will stop if it gets just ridiculous.

First time I played Baldur's Gate 2 I stopped after going through first few quests because I thought it was horrible. On the second try there was a problem because I don't like looting or exploring so I found myself facing adamantite golems with +1 swords and they didn't do any damage. I got through them but when facing Irenicus he regenerated faster than I could deal damage if I remember correctly.

So I tried a third time, this time carefully looting better equipment. The game was still shit after I finished it.

It doesn't often bear fruit to do things I hate but sometimes it does. Torment for example has horrid combat and I often hated it while playing but the game has its bright spots.
 
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The island of misfit mascots
What do you mean? I'm always angry and hostile as fuck towards stupid assholes.

Become monastic.
Equines are forbidden from entering the refectory.

Fun fact: this rule came about from the original rule that forbid equines from entering the rectum.
The monks sure love to experiment.

Well, no, they actually don't, you stupid fuck. They're actually quite retarded. First they forbid equines from fucking a guy up the ass and then, when that doesn't work because equines can't read signs dammit, they decide to ban equines from entering the place altogether but again, can't fucking read. They're the dumbest fucks on the planet. Their mother was a dane and their father ran away....nn. Ha, that rhymed.

Actually my understanding of the laws on animal morality was that it was less about deterrance (for the animal, anyway) and more about punishment.

If a guy fucked a horse in middle ages England, both the man and the horse would get put on trial. Of course the horse had certain language barriers to defending itself, so it would inevitably be convicted, and usually couldn't afford legal representation so the maximum penalty was also inevitable.

I'm not joking either - the horse would be tried and executed for sodomy and bestiality, full hearing and formalised sentencing process included.
 
In My Safe Space
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Dec 11, 2009
Messages
21,899
Codex 2012
Also to show how awesome he was - Dietz made him eat Anderson's cereal and piss into his vase. I didn't read the book because I refused to pay money for any ME books or comics. So I acquired audiobooks of the first three through other means. And because the fourth book didn't have an audiobook version I only heard about how terrible it was.
You have spent time on it, though. You could have spent it on reading/listening to something :obviously: .
 

Tytus

Arcane
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Messages
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Mazovia
Also to show how awesome he was - Dietz made him eat Anderson's cereal and piss into his vase. I didn't read the book because I refused to pay money for any ME books or comics. So I acquired audiobooks of the first three through other means. And because the fourth book didn't have an audiobook version I only heard about how terrible it was.
You have spent time on it, though. You could have spent it on reading/listening to something :obviously: .

True, but I listen to audiobooks mainly while I drive. And because I often have to make 200 - 220 km a day, I'm listetining to a lot of audiobooks. It beats listening to a radio.
 

Infinitron

I post news
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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Actually my understanding of the laws on animal morality was that it was less about deterrance (for the animal, anyway) and more about punishment.

If a guy fucked a horse in middle ages England, both the man and the horse would get put on trial. Of course the horse had certain language barriers to defending itself, so it would inevitably be convicted, and usually couldn't afford legal representation so the maximum penalty was also inevitable.

I'm not joking either - the horse would be tried and executed for sodomy and bestiality, full hearing and formalised sentencing process included.

They also used to punish inanimate objects: http://www.saffo.com/02006/01/04/punishing-our-machines/
 

Roguey

Codex Staff
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May 29, 2010
Messages
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Blog update from their senior manager of QA
http://www.gamasutra.com/blogs/Tula...ure_of_Integrity_Problem_Solving__and_Fun.php
Our studio core values have been fundamental to the success of BioWare. Core Values remind us that we always have a need to improve, not only with our games, but also in making the company better all the time.
Our studio culture aligns our systems, our structure and our people. Where culture is strong, people do things because they believe it is the right thing to do, not because they are told to.
BioWare's core values keep our 3 key stakeholders (fans, employees and investors) in balance and are defined as follows:
Quality in our workplace - focuses on our employees, making BioWare a great place to work and have our staff see their work and contribution as a career and not just a job
Quality in our products - emphasizes that we should always strive to make our next game better than the last
Entrepreneurship - This can mean developing games smarter, having more efficient processes in place and so on.
And all of this is in the context of humility and integrity. This can mean taking feedback, improving and listening, always striving to get better, being forthright and honest in our interactions with external facing groups.
An organisation cannot be improved only from the top. The top however can set the context and provide a vision, policy incentives, and mechanisms for interaction, coordination and monitoring.
Our studio’s vision is to create, deliver and develop the highest quality, most emotionally engaging games in the world. Engage the audience with something that feels real, create memorable characters and stories, and be genre-defining.

At BioWare, a department structure supports project units. It is not built around project teams. We have a strong project/matrix structure with the project managers and producers primarily being responsible for the project they are working on.

Their focus is on the overall scope of the title, the delivery of features on time, quality and budget.
Department directors of every discipline (art, design, programming or QA for example) are responsible for discipline excellence. I am, for example, responsible for strategic planning, organizing, directing and coaching the QA teams with a focus on my QA Leaders.
I am accountable for the success but also for the failure of my discipline’s processes and strategies and my staff. In conjunction with the other studio departments and project leaders, my goal is to ensure the success of the projects and of the studio as a whole. Of course there can be conflicts between the two axes (Project/Department), this is why it is so important to hire people that can collaborate, compromise and communicate well. Building good relationships and networking skills are key.
Where a producer on a game focuses on the immediate project plan and the product they are working on, the Department Director focuses on long-term planning across multiple products, staffing the project with the right people who have the right skill-set, driving continuous improvement of development practices and skills of their teams.
This structure is especially effective in fairly large teams that work on multiple products simultaneously, as it is the case at our studio. In the context of QA I feel it is important that we report into a department and not the project so we can be truly impartial and un-biased, supporting all development disciplines.
Being part of the studio and its vision, culture and having common goals with every other developer to ship the best story-driven games in the world, creates the path for truly embedded studio QA.
It is very important to me that everyone who works on one of our games believes in the success of the product and gives their best to deliver on our common vision and goal.
The humility just seeps off the page.
 

Delterius

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Dec 12, 2012
Messages
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Entre a serra e o mar.
Every second that passes, the 'corp' part of BioWare's name grows stronger - while Larian couldn't sound more cozy and friendly even if they tried:love:

And is it just me or they are already setting the producer as a kind of scapegoat?
 

BBMorti

Arcane
Joined
Apr 21, 2013
Messages
607
Blog update from their senior manager of QA
http://www.gamasutra.com/blogs/Tula...ure_of_Integrity_Problem_Solving__and_Fun.php
Our studio core values have been fundamental to the success of BioWare. Core Values remind us that we always have a need to improve, not only with our games, but also in making the company better all the time.
Our studio culture aligns our systems, our structure and our people. Where culture is strong, people do things because they believe it is the right thing to do, not because they are told to.
BioWare's core values keep our 3 key stakeholders (fans, employees and investors) in balance and are defined as follows:
Quality in our workplace - focuses on our employees, making BioWare a great place to work and have our staff see their work and contribution as a career and not just a job
Quality in our products - emphasizes that we should always strive to make our next game better than the last
Entrepreneurship - This can mean developing games smarter, having more efficient processes in place and so on.
And all of this is in the context of humility and integrity. This can mean taking feedback, improving and listening, always striving to get better, being forthright and honest in our interactions with external facing groups.
An organisation cannot be improved only from the top. The top however can set the context and provide a vision, policy incentives, and mechanisms for interaction, coordination and monitoring.
Our studio’s vision is to create, deliver and develop the highest quality, most emotionally engaging games in the world. Engage the audience with something that feels real, create memorable characters and stories, and be genre-defining.

At BioWare, a department structure supports project units. It is not built around project teams. We have a strong project/matrix structure with the project managers and producers primarily being responsible for the project they are working on.

Their focus is on the overall scope of the title, the delivery of features on time, quality and budget.
Department directors of every discipline (art, design, programming or QA for example) are responsible for discipline excellence. I am, for example, responsible for strategic planning, organizing, directing and coaching the QA teams with a focus on my QA Leaders.
I am accountable for the success but also for the failure of my discipline’s processes and strategies and my staff. In conjunction with the other studio departments and project leaders, my goal is to ensure the success of the projects and of the studio as a whole. Of course there can be conflicts between the two axes (Project/Department), this is why it is so important to hire people that can collaborate, compromise and communicate well. Building good relationships and networking skills are key.
Where a producer on a game focuses on the immediate project plan and the product they are working on, the Department Director focuses on long-term planning across multiple products, staffing the project with the right people who have the right skill-set, driving continuous improvement of development practices and skills of their teams.
This structure is especially effective in fairly large teams that work on multiple products simultaneously, as it is the case at our studio. In the context of QA I feel it is important that we report into a department and not the project so we can be truly impartial and un-biased, supporting all development disciplines.
Being part of the studio and its vision, culture and having common goals with every other developer to ship the best story-driven games in the world, creates the path for truly embedded studio QA.
It is very important to me that everyone who works on one of our games believes in the success of the product and gives their best to deliver on our common vision and goal.
The humility just seeps off the page.

:lol:

 

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