POOPOO MCBUMFACE said:
Yeah, though I'll admit I consulted the cluebook for the location of that damn mermaid - I have to say, that quest and the one with the sea shell had disproportionately small rewards for the effort involved.
Personal satisfaction baby! I admit I completely missed the mermaid on my first run, and only found it on the 2nd when I was religiously exploring every single square (I did my first run without water walk... don't ask me how).
I even managed to implosion-spam my way through the big group of terminators in the endgame, but it just made me sad that I was blissfully, ignorantly playing Mario 64 back in the days when developers would give you special treats and personal feedback for doing well in their games
MM3 was really good at this. WOX had a fucking awful "reward" for having the password at the bottom level of Dungeon of Death. I don't remember that many games with such hidden things. Wolf 3D had a message at the end of a maze of secret passages, but since the files were hacked with weeks and editors were made they had to scrap this early on.
Anyway, played ten minutes of 6 since I don't feel like jumping straight into a game that seems to be basically more of the same (in a good way, though). It's a bit of a shock to the system. I feel like the weird, Uncanny Valley character portraits are staring into my soul.
I recommend you take a break before 6 actually, it is a pretty tough game. Glad to see you've gone from "one game only" to playing both
. But for 6, be very, very, extra careful when you pick portraits. Portrait and voice are linked (they became separately selectable in 7), and you REALLY don't want to have to listento 4 very annoying PC's throughout the whole game.
Lonely Vazdru said:
Demons invade the world. A brave band of adventurers barely escape their evil claws. Falagar trains them. [End of intro movie]
Later they come back to kick some ass and chew some phirna root. [Beginning of game]
Yeah the intro movie was pretty shit, compared to 3's and 5's (4's was also hilariously bad, 1 had a "preview" of the game, 2 had absolutely nothing). 7 and 8 had pretty good intros too.
Darth Roxor said:
... and then I arrived at Agar's lab, goddammit to hell. At least that thing was short and the amount of beholders was not AS MUCH OVERKILL AS CASTLE FUCKING DARKMOOR.
Am I the only one who actually likes Castle Darkmoor?
Fuck yes.
Eh, I tried to avoid most of them. The game's much more fun without them. It's very much like Morrowind in this particular area.
My biggest complaint about MM6, though, is that it decided to drop the nerdy atmosphere and go (semi) serious business.
What? did you miss the mounds of pop culture references? Zelazny, Einstein/Newton, Feist, Tolkien, Dune, New Age, and of course a FUCKTON of Star Trek references. It's much less serius bizness than Darkside or MM7 IMO.