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Might and Magic The Might and Magic Discussion Thread

What is the best Might & Magic game in the series?

  • Might and Magic: Book I

    Votes: 17 2.3%
  • Might and Magic II: Gates to Another World

    Votes: 29 3.9%
  • Might and Magic III: Isles of Terra

    Votes: 59 7.9%
  • Might and Magic: World of Xeen

    Votes: 183 24.5%
  • Might and Magic: Swords of Xeen

    Votes: 5 0.7%
  • Might and Magic VI: The Mandate of Heaven

    Votes: 215 28.7%
  • Might and Magic VII: For Blood and Honor

    Votes: 130 17.4%
  • Might and Magic VIII: Day of the Destroyer

    Votes: 26 3.5%
  • Might and Magic IX

    Votes: 11 1.5%
  • Might and Magic X

    Votes: 73 9.8%

  • Total voters
    748

Darth Roxor

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What? did you miss the mounds of pop culture references? Zelazny, Einstein/Newton, Feist, Tolkien, Dune, New Age, and of course a FUCKTON of Star Trek references. It's much less serius bizness than Darkside or MM7 IMO.

What I meant was, that I keep going through this more or less regular fantasy land instead of whacking robots, candle creeps, moose rats, bubble men and kudo crabs with swords and stuff.

Eh, I tried to avoid most of them. The game's much more fun without them. It's very much like Morrowind in this particular area.

I'd say it's much more fun WITH them, actually. It just feels hilarious when you place an enemy on an elevator, hit turn-based, hit the enemy 3 times, then use the elevator to jettison him and make you invincible. And that's just the tip of the iceberg :lol:
 

Admiral jimbob

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I recommend you take a break before 6 actually, it is a pretty tough game. Glad to see you've gone from "one game only" to playing both :salute: . But for 6, be very, very, extra careful when you pick portraits. Portrait and voice are linked (they became separately selectable in 7), and you REALLY don't want to have to listento 4 very annoying PC's throughout the whole game.

Figured that I'd start with (nearly) the best, and play the others if I liked it enough :) Definitely did, obviously. Think I might give Wizardry a shot next, need to go find a thread about 1-7 and hijack that one to make it into my "my first Wizardry" thread too.
 

Nael

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Anyway, played ten minutes of 6 since I don't feel like jumping straight into a game that seems to be basically more of the same (in a good way, though). It's a bit of a shock to the system. I feel like the weird, Uncanny Valley character portraits are staring into my soul.
I recommend you take a break before 6 actually, it is a pretty tough game. Glad to see you've gone from "one game only" to playing both :salute: . But for 6, be very, very, extra careful when you pick portraits. Portrait and voice are linked (they became separately selectable in 7), and you REALLY don't want to have to listento 4 very annoying PC's throughout the whole game.

I actually didn't think MM6 was any more difficult than the other MM games until you get to the Oracle quests late in the game. See also Castle Darkmoor...

Darth Roxor said:
... and then I arrived at Agar's lab, goddammit to hell. At least that thing was short and the amount of beholders was not AS MUCH OVERKILL AS CASTLE FUCKING DARKMOOR.
Am I the only one who actually likes Castle Darkmoor? :oops:

You are on drugs.
 

Sceptic

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Divinity: Original Sin
Darth Roxor said:
What I meant was, that I keep going through this more or less regular fantasy land instead of whacking robots, candle creeps, moose rats, bubble men and kudo crabs with swords and stuff.
Ah now I see what you mean. Yeah, I do agree actually, monster design was much more unique in 1-5, even if some of the early monsters were lifted straight from Wizardry.

POOPOO MCBUMFACE said:
Figured that I'd start with (nearly) the best, and play the others if I liked it enough
IIRC you played WOX first right?

Nael said:
I actually didn't think MM6 was any more difficult than the other MM games
Getting started is more difficult than in 7 or 8, especially if you don't take advantage of exploits.

You are on drugs.
:(
 

Sceptic

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Wait what?

Don't jump to 6 then! play WOX first. It is a) even better, and b) a direct continuation of 3 story-wise. You'll also have it in the GOG download (which is MM6 Limited IIRC)
 

Admiral jimbob

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Yeah, I just played a bit of 6 to see what it was like, I'll probably play WOX first. That said, I like to save the best for last if I know I'm going to play quite a few of them anyway, and I do like a bit of variety rather than more of the same (in the best way possible).
 

dr. one

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Lonely Vazdru said:
Me in another thread said:
don't despair. Some dungeons may look like they will never end but eventually they do. Even the eyes of castle Darkmoor come to an end after days of patient and methodic cleansing.

iirc, i had a save right at the beginning, run as far inside as i could few times as recon and once i knew where objectives were, it took just a few tries to make it through without barely killing anything.
i don´t think i´ve spent more than one hour in there. i don´t know if it was a bug or feature, but it were those dispels through walls which made me resort to this "strategy" fast. i think i also had a cartographer npc with me for better orientation.

while i think VII is overall much better game than VI, it´s places like this which made VI more memorable experience.
 

Lonely Vazdru

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dr. one said:
i don´t know if it was a bug or feature, but it were those dispels through walls which made me resort to this "strategy" fast.
It's a bug. And being quite the autist I cannot into leaving a dungeon before every last critter is dead.
 
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I could've swore that I posted in a thread like this two years ago.
I don't know. I don't care, I just dropped by to inflate the score for World of Xeen.
It's nice to see that some players around here still have good taste in rpgs.
 

Sceptic

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POOPOO MCBUMFACE said:
That said, I like to save the best for last if I know I'm going to play quite a few of them anyway
I'd still recommend finishing WOX first. Get that arc done with, then move on to the next.

Lonely Vazdru said:
And being quite the autist I cannot into leaving a dungeon before every last critter is dead.
It's not autism, it's the way Might and Magic should be played ;)
 

Darth Roxor

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How to survive against a giant horde of angry dragons, a beginner's guide by Darth Roxor.

1. Engage the 'fly' spell.
2. Head up to the nearest dragon from the horde.
3. Launch turn based mode.
4. Keep attacking, when it's the enemy's turn to attack - fly up/down like mad to make all projectiles miss.
5. Repeat until all 20 dragons are dead.
6. Loot the bodies!

MM6, the game where exploits exploit exploits
 

DaveO

Erudite
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Messages
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MM6 has the 'ICBM' strike technique that makes using turn-based pointless since you can nuke enemies as soon as you see them. This technique won't work indoors though.
 

DalekFlay

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Ubisoft sent me a survey asking me this question today. It was mainly focused toward the Heroes series however.
 

DaveO

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If Ubisoft ever bothered to ask me, I'd tell them to make Heroes better instead making it simpler. The square battleground instead of hexes is another example of failure. Other games have taken up the successor mantle to Heroes.

Back to the discussion about Might & Magic, I just don't think modern gamers would tolerate the plethora of in-jokes that the series is known for. That plus the fact that the modern M&M games will require some time to complete if you're not speed running is another issue. About the only chance for a successful M&M revival is to be unique instead of copying whatever the current RPG trends are.
 

Sceptic

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Darth Roxor said:
MM6, the game where exploits exploit exploits
It's part of the MM6 charm ;)

The dragon exploit was pretty funny. It works against any outdoor enemy with a spell ranged attack. It's also the easiest way to survive Dragonsand at level 1 if you take the teleport shortcut from New Sorpigal to the NWC dungeon.
 

Darth Roxor

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16645094.jpg


:smug:

That whole last dungeon was hilarious as all shit thanks to the ULTIMATE iddqd of 4x blaster rifles on haste :lol: that was just too cruel :lol:

I could have used those damn blasters back at Castle Darkmoor... oh well. Next stop: MM2. But not right away.
 

Sceptic

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Well done, though I'm surprised your level is so low and it took so long. My saved certificate (might be my second run though) says 6 months and level 106. Did you skip some quests/dungeons or some outdoor exploration?
 

Admiral jimbob

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Sceptic said:
POOPOO MCBUMFACE said:
That said, I like to save the best for last if I know I'm going to play quite a few of them anyway
I'd still recommend finishing WOX first. Get that arc done with, then move on to the next.

Turns out it doesn't really matter. FeelTheRads has informed me that I haven't actually played any of the series yet, which probably explains my confusion at some of the less clear aspects. I do hate when these things happen, guess I'll start with Xeen in a few weeks if he lets me out of his sex dungeon.
 

Darth Roxor

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Sceptic said:
Well done, though I'm surprised your level is so low and it took so long.

I'm a casual gamer :(

Did you skip some quests/dungeons or some outdoor exploration?

Didn't skip any quests or dungeons that I know of, but I did skip a lot from Castle Darkmoor and those gigantic fucking mobs of titans in Hermit's Isle/Paradise Valley. Also some of the dragons in Dragonsand. Eliminating all of that shit would just be too tedious.
 

Luzur

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i never leave a dungeon in any game before i explored every nook and cranny and killed every enemy on the map.
 

Sceptic

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Darth Roxor said:
Didn't skip any quests or dungeons that I know of, but I did skip a lot from Castle Darkmoor and those gigantic fucking mobs of titans in Hermit's Isle/Paradise Valley. Also some of the dragons in Dragonsand. Eliminating all of that shit would just be too tedious.
I find it quite fun actually, at least the Titans. You've got to be careful around them, and IIRC they're magic resistant. The dragons I slaughtered after coming back with blaster rifles :smug:

Luzur said:
i never leave a dungeon in any game before i explored every nook and cranny and killed every enemy on the map.
:love:
 

commie

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Divinity: Original Sin Project: Eternity Divinity: Original Sin 2
Darth Roxor said:
Sceptic said:
Well done, though I'm surprised your level is so low and it took so long.

I'm a casual gamer :(

Bullshitz. You took a bullet in the balls with Arcania for the cause. There's nothing casual about that!

:bro:


Luzur said:
i never leave a dungeon in any game before i explored every nook and cranny and killed every enemy on the map.

Same here. That's why I (usually) fucking hate games with respawns! :x
Unless they are done tastefully and with a bit of time between them unlike leaving a location then reentering 5 minutes later to find it repopulated is fucking bullshit.
 

Sceptic

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commie said:
Bullshitz. You took a bullet in the balls with Arcania for the cause. There's nothing casual about that!
OTOH you could argue that Arcania is the ultimate casual RPG ;)

Unless they are done tastefully and with a bit of time between them
MM3-5 baby. The dungeons never respawn :smug:

6-8 were pretty good about this too, respawn timer for dungeons was 2 years and since there was never a reason to go back to them... respawn time for outdoors varied, IIRC between 6 months and 2 years depending on the region.
 

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