That's always been my thought. Then, I tried JRPGS. Those were hell to go through with natural progression.Grinding is like admitting deafeat. Explore carefully instead, and develop your characters naturally.
And that's why jrpgs are notoriously poorly designed.That's always been my thought. Then, I tried JRPGS. Those were hell to go through with natural progression.Grinding is like admitting deafeat. Explore carefully instead, and develop your characters naturally.
That's always been my thought. Then, I tried JRPGS. Those were hell to go through with natural progression.Grinding is like admitting deafeat. Explore carefully instead, and develop your characters naturally.
That's a fair point. I haven't found grinding too bad in old dungeon crawlers (MM, Wiz, etc.) partly because that's what 50-75% of the game is (fighting random spawns for loot), with the other 25-50% being wandering aimlessly, which encompasses grinding. So, even though you may just be fighting dozens of random spawns, you still feel as if you're accomplishing something meaningful.The grind isn't that bad. We're all approaching lvl 5, at which point I'll be confident wander around the woods. I just don't want a repeat of how I lost my first party at Dusk.
The encounter rate thing stems from developers aping shit without knowing it's purpose, as usual. Back in the day, the high encounter rates were designed to wear down your party's resources so you had some tension after exploring for a while, and had to choose whether to risk continued exploring for some potential major rewards and a quicker path to the end, or back tracking out.
Disclaimer: All of this is "IIRC", and I'm not the resident M&M expert. Look for the ones with the M&M avatars to show you the true way.
Nevertheless, I hope these words help:
# The pre-gen party is at least a couple of levels higher than any character you roll in MM3
I prefer the pregens myself. You need a long time to roll a better party, the two first hirelings complement the party nicely, and the pregens become NPCs in MM7.
Don't forget that you can shoot twice in a round by double clicking the S key. Not sure is this is a bug or just an undocumented feature, though.
Well, it does kinda have a logical order of 'finish one island, go to the next'M&M3 doesn't enforce or even encourage playing through in any kind of logical order.
The above line comes from a random comment I stumbled across characterizing the game. It sums up the sublime beauty of the Might & Magic series, and certainly applies to Isles of Terra.
This one's not true. However, and like in all of MM1-5, the pre-gen party gets very good stat rolls, much better than average. Getting the same rolls yourself would take a LONG time or a lot of luck.# The pre-gen party is at least a couple of levels higher than any character you roll in MM3 - at least I recall having trouble right at the start. It'll sort itself out real quick, though.