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Might and Magic The Might and Magic Discussion Thread

What is the best Might & Magic game in the series?

  • Might and Magic: Book I

    Votes: 17 2.3%
  • Might and Magic II: Gates to Another World

    Votes: 29 3.9%
  • Might and Magic III: Isles of Terra

    Votes: 59 7.9%
  • Might and Magic: World of Xeen

    Votes: 183 24.5%
  • Might and Magic: Swords of Xeen

    Votes: 5 0.7%
  • Might and Magic VI: The Mandate of Heaven

    Votes: 215 28.7%
  • Might and Magic VII: For Blood and Honor

    Votes: 130 17.4%
  • Might and Magic VIII: Day of the Destroyer

    Votes: 26 3.5%
  • Might and Magic IX

    Votes: 11 1.5%
  • Might and Magic X

    Votes: 73 9.8%

  • Total voters
    748

Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
18,734
Pathfinder: Wrath
I thought that "aha" meant my characters have found something hidden at first, lol.
 

Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
18,734
Pathfinder: Wrath
Is it worth getting Disarm Trap on someone ASAP or can I just eat the damage?
 
Self-Ejected

Sacred82

Self-Ejected
Dumbfuck
Joined
Jun 7, 2013
Messages
2,957
Location
Free Village
I can't remember about VI but probably the first

ironically, Perception lets one character survive traps that are p. likely to kill everyone else. Terribly useful skill mirite
 

Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
18,734
Pathfinder: Wrath
I cleared the entirety of the outdoor New Sorpigal map, now I'm trying to progress in Goblinwatch, but there are a lot of traps in this game. And, yeah, I did start it a few days ago, but I had other engagements this week (I passed my driver's exam for example, and I was at the Red Cross first aid course the entire day today) and couldn't play a lot.
 

fantadomat

Arcane
Edgy Vatnik Wumao
Joined
Jun 2, 2017
Messages
37,558
Location
Bulgaria
I cleared the entirety of the outdoor New Sorpigal map, now I'm trying to progress in Goblinwatch, but there are a lot of traps in this game. And, yeah, I did start it a few days ago, but I had other engagements this week (I passed my driver's exam for example, and I was at the Red Cross first aid course the entire day today) and couldn't play a lot.
Buahahaha another serial killer added to the "road war" :lol:. Joke aside,congrats mate.

Yeah almost all the chests are trapped in the game,early disarm will do the job fine. I hope that you noticed the recovery rate difference between walking and running. Walking backward and shooting is the most important skill in this game. Sparks or fireblast on quick cast are vital.
 

Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
18,734
Pathfinder: Wrath
I don't think there's any other way to clear Goblinwatch without moving backwards and shooting. I cleared it, btw. Can you do it while meleeing? They throw ridiculous numbers of poisonous bats at you, along with goblins shamans and kings who hit hard, sooo. Is taking bow skill on everyone an intended by the devs thing oooor?
 

fantadomat

Arcane
Edgy Vatnik Wumao
Joined
Jun 2, 2017
Messages
37,558
Location
Bulgaria
I don't think there's any other way to clear Goblinwatch without moving backwards and shooting. I cleared it, btw. Can you do it while meleeing? They throw ridiculous numbers of poisonous bats at you, along with goblins shamans and kings who hit hard, sooo. Is taking bow skill on everyone an intended by the devs thing oooor?
Have no idea if it is intended,but it is the most important skill in all the newer MM games. Later on your main power is elemental magic,mainly air and fire. Earth magic is useless outside from expert level and stone to flesh spell. Water is good for the town portal and beacon spells. I normally try to pump my mage to mastery in it as fast as possible. Give all the hoarse shoes to the mage.
 

Sceptic

Arcane
Patron
Joined
Mar 2, 2010
Messages
10,881
Divinity: Original Sin
Speaking of Perception - you NEED one PC with Expert Perception to finish the game. Required for a later MQ dungeon. You don't have to get it early on, but do plan accordingly.

Keeping good Disarm on one character is a good idea. Making it also your Perception PC is not a bad idea, though I don't think it matters that much.

Bows are extremely useful early on. I think I did use some melee in Goblinwatch, but I always soften up the opposition so that I can easily kill them once they get close.
 

Electryon

Savant
Joined
Jun 3, 2015
Messages
191
Location
Stuck on Axeoth
I have no idea if the Bow skill was INTENDED to be so vital early in Mandate of Heaven, but I seriously have no idea how you would clear out the 2 dungeons in the first area without them. I mean, I tried melee and spells the first time I played the game before I knew any better, and it simply doesn't work. In the Fallen Temple you'll get eaten alive by the cobras before you even get to the tunnel. It's practically an FPS for the first 1/4th of the game.
 

madrigal

Augur
Joined
Oct 23, 2012
Messages
249
I don't think there's any other way to clear Goblinwatch without moving backwards and shooting. I cleared it, btw. Can you do it while meleeing? They throw ridiculous numbers of poisonous bats at you, along with goblins shamans and kings who hit hard, sooo. Is taking bow skill on everyone an intended by the devs thing oooor?
Have no idea if it is intended,but it is the most important skill in all the newer MM games. Later on your main power is elemental magic,mainly air and fire. Earth magic is useless outside from expert level and stone to flesh spell. Water is good for the town portal and beacon spells. I normally try to pump my mage to mastery in it as fast as possible. Give all the hoarse shoes to the mage.
Rock blast is one of the best spells in MM6 allowing to damage multiple enemies and shoot around corners and target enemies in back row.
 

Edmund Spenser

Educated
Joined
May 4, 2018
Messages
71
Bows will be king for you for a long time. Melee is capable and useful at the beginning, but any of your characters getting poisoned or diseased is a huge nuisance that can sometimes turn deadly. Expertise in Disarm will help you lots and will remain relevant until at least early midgame, so try shooting for that as quickly as possible.

A little counter-intuitive tip for you: have one person be your Merchant, but buy the Merchant skill for everyone. It's an investment at the early game (so maybe wait on it a little while), but in the long run you'll save way, way more than the initial investment in training costs alone, even with skill level 1.

Also consider finding and hiring a Scholar NPC. Scholars give unlimited 100% chance Item ID and also a 5% bonus to exp gained, which means you'll never need to invest in the ID skill.

Goblinwatch is difficult for a new team, so take your time and retreat/camp when needed!

Rock blast is one of the best spells in MM6 allowing to damage multiple enemies and shoot around corners and target enemies in back row.

The biggest problem here is that even though Rock Blast is okay, the rest of the tree is garbage and absolutely a waste of points. Any team with an Elemental caster in MM6 is best served by mastering Water first, not only because of the beacon and portal spells, but also because Ice Bolt is a workhorse that will be serviceable for a long time.
 

Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
18,734
Pathfinder: Wrath
So, a bit more questions, I went into the abandoned temple, fought cobras (had to retreat a couple of times) and found the candelabra for the follower of Baa. I was down to only -13 fame, but when I turned it in I immediately jumped to -263 fame. Is this some sort of alternate route? I.e. "the evil path"? I'm all for that. Could I have given the candelabra to someone else without incurring this fame hit?
 

Sceptic

Arcane
Patron
Joined
Mar 2, 2010
Messages
10,881
Divinity: Original Sin
Nope. Some side quests will lower your fame. In case it wasn't obvious (if it's not at the very beginning of the game, it does become clear not too far into it) the Temple of Baa are not nice people. The fame loss doesn't really matter on the long run though.
 

Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
18,734
Pathfinder: Wrath
Yeah, I understood they are "not nice" when they attacked me on my way to Castle Ironfist, at first I thought they'd be some kind of manipulative cult that seems benevolent but is actually not. Turns out they simply attack me out of nowhere, so that illusion was lost. There isn't a way to join them then? I'd do it in a heartbeat lulz. Is there an "evil path"? I know that MM7 (I think) has a quest to turn your sorcerer into a lich, which is awesomely cool. Does MM6 have something similar or are we stuck doing the goody-two-shoes thing?
 

Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
18,734
Pathfinder: Wrath
What is the point of fame then? Does it increase shop prices or something? What is the benefit to having low fame?
 

fantadomat

Arcane
Edgy Vatnik Wumao
Joined
Jun 2, 2017
Messages
37,558
Location
Bulgaria
Melee is more useful later,still you can kind of do a melee attacks outside of enemy range. I go with at least one melee weapon mastery per character. Also melee is good for corner cheese.



Rock blast is one of the best spells in MM6 allowing to damage multiple enemies and shoot around corners and target enemies in back row.

The biggest problem here is that even though Rock Blast is okay, the rest of the tree is garbage and absolutely a waste of points. Any team with an Elemental caster in MM6 is best served by mastering Water first, not only because of the beacon and portal spells, but also because Ice Bolt is a workhorse that will be serviceable for a long time.

I never used water offensively,still those 69 points is one of the first things i try to get. For me the best offensive spell is fireblast,it have insane damage output with the fire skill ring. It lets you blast trough the control centre in day without resting. Most enemy die from two or three casts.
For merchant skill i say early expert for everyone and mastery a little bit later. It effencts the training cost and spears you the annoying item changing. Normally is the first skill that i expert in,before buying bows and skills. Repair is a must for everyone,master level later on in the game.
 

Sceptic

Arcane
Patron
Joined
Mar 2, 2010
Messages
10,881
Divinity: Original Sin
What is the point of fame then? Does it increase shop prices or something? What is the benefit to having low fame?
I can't remember if it's learning Dark/Light magic, or getting Master level, but that's I think the only reason I can think of to want low fame. There are much better ways to lower your Fame quickly though (ie nuking entire cities with Armageddon. Good times)
 

Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
18,734
Pathfinder: Wrath
I can't remember if it's learning Dark/Light magic, or getting Master level, but that's I think the only reason I can think of to want low fame. There are much better ways to lower your Fame quickly though (ie nuking entire cities with Armageddon. Good times)

tenor.gif
 

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