Edmund Spenser
Educated
- Joined
- May 4, 2018
- Messages
- 71
Currently on sale on GOG, any recommendations? I'm considering either 6 or 7 to grab while I'm currently playing through Heroes of might and magic 3
Obvious answer is to get both, especially considering they are connected plot-wise (even if you absolutely do not play these games for their bad plots).
If you, for whatever reason, can only get one, here are some opinions:
MM6
- more freedom (7 has a tutorial island and locks you into certain choices and duties afterwards)
- less handholding in general
- more player choice in terms of skill mastery
- better art direction (imo)
- nonlinear
MM7
- more systems polish
- Alchemy is now a skill
- Better rewards for mastering/grandmastering skills
- adds races
- adds classes
- adds light/dark gameplay
- adds an enraging card game
Both are excellent and you'll have great fun with either. In terms of experience, they both play very similarly, so the correct choice is going to end up being what your kneejerk leans you towards. I personally give the nod to 6 but for reasons that aren't huge (skill mastery not being locked by class, the art direction, no fucking Barrow Downs, the spellbook isn't barf crapped out of a butt, etc). I do also find the Dark Path/Light Path gameplay more limiting than rewarding, but your mileage may vary.
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