DamnedRegistrations said:Tried out a few different party configurations. Everything seems to run into the same issue of having to stop and recover hp/mp after a couple fights. Which was fine in the earlier games, but here I can't rest 90% of the time because something is on the other side of a wall 'near' me half the dungeon away, and even if I could rest, my team is diseased and poisoned and shit.
On top of that, I can't seem to get the game to start with the fan made patch applied, so apparently there's a shitload of bugs involving attack speed waiting to screw me over. And holding down the shift key to run is getting old real fast, especially since I spend more time running into and out of the dungeon than anything else.
I like the game world, but the combat balance vs. resting and travel times seems like shit.
The only issues I had with 1.2 were the armor and recovery (though I never actually noticed the armor bug...), and the doors in Kriegspire and Shadow Guild, which I fixed by using the 1.1 exe I downloaded from... I think it was your website actually.DaveO said:The original 1.2 patch which is fine with a few exceptions
Storyfag said:Being a newfag(tm)(R)(c), I only managed to play VI through VIII (and avoided IX like the plague). Of these, I prefer VII. VI has terribad character portraits and that's why it's second. VIII could use a bit more work on, well, everything.
Fixed.Jaesun said:Storyfag said:Being a newfag(tm)(R)(c), I only managed to play VI through VIII (and avoided IX like the plague). Of these, I prefer VII. VI has terribad character portraits and that's why it's second. VIII could use a bit more work on, well, everything.
You really should give I, II, III, IV, and V a try. They are excellent.
Can't remember now, but I never used unofficial patches, so take your guessDaveO said:Which patch are you referring to? There are at least three that I know of.
Normally I'd say "tough it up noob!" but TBH if I were to replay MM1 now I probably wouldn't the patience to put up with the save system. So, yes, there is a way. Get this SVN build of DOSBox, which supports save states. (it also has a whole load of nice extras compared to vanilla DOSBox, including integrated Glide and MT-32 wrappers. I use it exclusively now)Calem Ravenna said:the 'inns only' save system is not really enjoyable for me (I'm not oldschool enough I guess). Is anyone aware of software that allows save states in Dosbox?
God no. They have to have some limitation you knowIn Might and Magic VI, are druids allowed to learn dark/light magic?
Both 1 and 2 are very unbalanced, 2 in some ways even worse (it also has level scaling. I HATE).octavius said:I remember 2 felt very big, but it also had some inbalances.
Of course I remember them! :DRemember the 3 Cuisinarts? What is a cuisianart (sp?) anyway?
I find both the materials system from 3-5 and the "random effect" system from MM6-8 more interesting than 2's, which was just ridiculous (take item and add + to it until you reach the breaking point? pretty boring IMO)Later games had a more mundane and much more boring (IMO), but perhaps more balanced, magic items system.
Overworlds of 3, 4 and 5 are exactly the same size (which is larger than 1 and 2's by 20 or 25%). 3 I think had the most dungeons, but 5's were significantly larger than 3 or 4's. 4 had one dungeon that was massive and quite boring, the dwarven mines. Oh yeah and 5 had the skyway, which covers the same area as the overworld but with far fewer "active" squares. All in all I'd say WOX combined is the largest game by far, otherwise it's a toss between 3 and 5.my recollection of 4 and 5 was they they were much smaller than 2 and 3
Am I the only one who absolutely loves Castle Darkmoor for the concentrated it generates?I also like 6 and 7, but can't imagine playing through 6 again (Darkmoor and the castle there is enough for one lifetime).
DaveO said:I prefer to stay as close as possible to the released versions of MM6 thru MM8 instead of using the GrayFace patches. Mok's patch does minor tweaks and corrects the important issues. I don't care for a "reinterpretation" with new rules from GrayFace's patches.
Sceptic said:Am I the only one who absolutely loves Castle Darkmoor for the concentrated it generates?
First time I hated it, destroying Book of Liches not helped too. Second time Stockholm Syndrome hit me and I started liking this dungeon.Sceptic said:Am I the only one who absolutely loves Castle Darkmoor for the concentrated it generates?
Calem Ravenna said:I tried playing the NES version, the emulators allow save states, but the fact that I can't make my own party is a problem. Any other platforms allow save states?
Sceptic said:Get this SVN build of DOSBox, which supports save states.
Fowyr said:Druids cannot access Light/Dark magic.
Sceptic said:God no. They have to have some limitation you know
Mastermind said:Shrapmetal = i win button
kmonster said:You can create your own party in the NES version, just go to guild and have the characters get reborn with new names, classes and stats.