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Might and Magic The Might and Magic Discussion Thread

What is the best Might & Magic game in the series?

  • Might and Magic: Book I

    Votes: 17 2.3%
  • Might and Magic II: Gates to Another World

    Votes: 29 3.9%
  • Might and Magic III: Isles of Terra

    Votes: 59 7.9%
  • Might and Magic: World of Xeen

    Votes: 183 24.5%
  • Might and Magic: Swords of Xeen

    Votes: 5 0.7%
  • Might and Magic VI: The Mandate of Heaven

    Votes: 215 28.7%
  • Might and Magic VII: For Blood and Honor

    Votes: 130 17.4%
  • Might and Magic VIII: Day of the Destroyer

    Votes: 26 3.5%
  • Might and Magic IX

    Votes: 11 1.5%
  • Might and Magic X

    Votes: 73 9.8%

  • Total voters
    748

Luzur

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Nael said:
Supreme Temple of Baa takes the cake as far as numbers of enemies though.

use the candles to your advantage.
 

Storyfag

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DaveO said:
One of the weak elemental magic schools is Earth. Rock Blast works like Fireball, and I'm not even sure if Mass Distortion works. Those are the only two spells I saw that might have offensive potential.

Technically, that's only true until spells became limited by your skill proficiency. Insect Swarm is the best offensive spell of the basic level, not counting the almighty Dark Magic of course. Blade works quite well too. In fact it's an excellent direct damage spell for characters who beefed Earth Magic earlier on account of the Insect Swarm.
 

Luzur

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shrapnel up on max and dragons breath.

im hearing the activate sound for those spells in my head right now.
 

hoverdog

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DaveO said:
One of the weak elemental magic schools is Earth. Rock Blast works like Fireball, and I'm not even sure if Mass Distortion works. Those are the only two spells I saw that might have offensive potential.
Mass distortion is great against single high-hp enemies (like dragons). Rock Blast is a bit like fireball takes a little practice, but can be used even when in melee (just bounce it off the wall or aim at the ceiling). I like earth magic very much.
[/code]
 

DaveO

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Castle Darkmoor was manageable in spite of the debuffs I ran into. I was running my party's asses off when I went into the Tomb of VARN.
 

Admiral jimbob

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Not too impressed after the abandoned temple... I should probably have left and bought bows for everyone, but I decided to trudge through, figuring it couldn't be that long/boring. I was wrong. Is it an M&M tradition from World of Xeen onward to start with a horribly dull slog?
 

Mastermind

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Steve gets a Kidney but I don't even get a tag.
it stops at 7 where the only huge dungeon is three maps' worth of tunnels from the dwarf city to eeofol/nighon. Though it also has invisibility and it's not at all boring to try to sneak through at lower levels knowing getting caught is instant death.
 

Sceptic

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Admiral jimbob said:
Not too impressed after the abandoned temple... I should probably have left and bought bows for everyone, but I decided to trudge through, figuring it couldn't be that long
You just got trolled by the Abandoned Temple :smug:
(you probably should have figured out it wouldn't be short since you had 3 quests pointing there)

It it by far not the best, but if you find the size (irrespective of content) to be too much you're more likely to end on SkeleTony's side than mine...

Nael said:
Supreme Temple of Baa takes the cake as far as numbers of enemies though.
Which one's the Supreme? Not the one in Ironfist is it? because I thought that one took the cake for sheer numbers. Darkmoor does for sheer FFFFFFFFFFFUUUUUUUUUUUUUUU. Tomb of Varn for sheer space IIRC. And Garikh's Forge for sheer trolling ("let's place this right near the starting village! :smug:")

Mastermind said:
Though it also has invisibility and it's not at all boring to try to sneak through at lower levels knowing getting caught is instant death.
Sneaking through Thunderfist Mountain to get to Nighon very early on (and get Master Water, and therefore Town Portal) is good fun, but even sneaking through Tunnels to Nighon is BORING thanks to sheer size and the fact the tunnels are mostly completely devoid of anything.
 

Calem Ravenna

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Sceptic said:
Nael said:
Supreme Temple of Baa takes the cake as far as numbers of enemies though.
Which one's the Supreme? Not the one in Ironfist is it? because I thought that one took the cake for sheer numbers. Darkmoor does for sheer FFFFFFFFFFFUUUUUUUUUUUUUUU. Tomb of Varn for sheer space IIRC. And Garikh's Forge for sheer trolling ("let's place this right near the starting village! :smug:")
The Supreme one is on an island near Dragonsand I think. Tons of priests mixed with fire elementals and some devils. Not the largest of the lot but extremely bland from what I remember.

Sceptic said:
Mastermind said:
Though it also has invisibility and it's not at all boring to try to sneak through at lower levels knowing getting caught is instant death.
Sneaking through Thunderfist Mountain to get to Nighon very early on (and get Master Water, and therefore Town Portal) is good fun, but even sneaking through Tunnels to Nighon is BORING thanks to sheer size and the fact the tunnels are mostly completely devoid of anything.

Were Tunnels to Nighon the ones with dwarves fighting gogs? That was pretty terrible, long corridors but the map itself was not that large. I think it was possible to shorten that one by abusing jump and climbing the walls though.
 

Serious_Business

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MM6 was my first crpg. Never completed it though.

I never played any of the old ones and I don't plan on it, since I'm too much new shit to waste time on this dos crap (I have DA2 to look forward to, derpa). I don't want to hear you old fags pink tinted view on the matter, so Jimjob, since you're playing the series for the first time, I'm looking forward your opinions about the contrast between mm6 and the earlier games. Might motivate me to play them. I tend to think that mm6 is just fine as a dungeon crawl (a very exhausting "epic" dungeon crawl) with some good exploration
 

Sceptic

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Calem Ravenna said:
The Supreme one is on an island near Dragonsand I think. Tons of priests mixed with fire elementals and some devils. Not the largest of the lot but extremely bland from what I remember.
Is that the one on Hermit's Isle? I kinda liked the concept (spiralling down ramp into the volcano core), but yeah it's not the high point of the game.

Were Tunnels to Nighon the ones with dwarves fighting gogs? That was pretty terrible, long corridors but the map itself was not that large. I think it was possible to shorten that one by abusing jump and climbing the walls though.
Yeah that's the one. It's IIRC the biggest dungeon in 7, and definitely the most boring. I think the boredom magnifies the size into more than it really is. Thankfully the game does get much better once you get past it (and you really only need to suffer through once IIRC, as there's a Town Portal fountain in Nighon. Unless... did the Tunnels also lead to Eeofol?
 

Storyfag

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Admiral jimbob said:
Not too impressed after the abandoned temple... I should probably have left and bought bows for everyone, but I decided to trudge through, figuring it couldn't be that long

TBH, Goblinwatch from the same location is more FUUUUU. Larger and full of the fucking flying leech thingies.

Sceptic said:
Yeah that's the one. It's IIRC the biggest dungeon in 7, and definitely the most boring. I think the boredom magnifies the size into more than it really is. Thankfully the game does get much better once you get past it (and you really only need to suffer through once IIRC, as there's a Town Portal fountain in Nighon. Unless... did the Tunnels also lead to Eeofol?

They sure do :smug:
 

Mastermind

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Steve gets a Kidney but I don't even get a tag.
Sceptic said:
Unless... did the Tunnels also lead to Eeofol?

Nighon Tunnels ->thunderfist mountain -> Nighon
thunderfist mountain -> tunnels to eeofol

Once you're in nighon getting to the tunnels to eeofol is a breeze as one of the entrances is pretty close to them.

Tunnels to eeofol are easily the hardest and most stressful if you want to go there early due to a relatively short timer on invisibility and the fact that fatass behemoths are frequently blocking narrow tunnels.
 

Sceptic

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Storyfag said:
TBH, Goblinwatch from the same location is more FUUUUU. Larger
Huh? Goblinwatch was tiny. IIRC it's the 2nd smallest dungeon in the entire game, only one smaller being the Kreegan cave in the frozen highlands (or thereabouts).

Mastermind said:
Nighon Tunnels ->thunderfist mountain -> Nighon
thunderfist mountain -> tunnels to eeofol
Ah nice, no need to go through the Tunnels to Nighon again then. The Tunnels to Eeofol were pretty touch yeah, running past the Behemoths was not an option in most cases. Though going to Eeofol early on was weird too, as you get the message from Archibald regardless of what point you're at in the game. First time around I went there earlier than I should, and the message really surprised me since Archibald was still firmly on his throne and being mwuhahaha evil.
 

Fowyr

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Sceptic said:
Storyfag said:
TBH, Goblinwatch from the same location is more FUUUUU. Larger
Huh? Goblinwatch was tiny. IIRC it's the 2nd smallest dungeon in the entire game, only one smaller being the Kreegan cave in the frozen highlands (or thereabouts).
Dragon's Cave in Darkmoor the most tiny dungeon in any M&M :)
Even Emerald Island's cave was bigger.
 

Calem Ravenna

Scholar
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Sceptic said:
Huh? Goblinwatch was tiny. IIRC it's the 2nd smallest dungeon in the entire game, only one smaller being the Kreegan cave in the frozen highlands (or thereabouts).

That one's tied with the dragon cave for being the smallest. There are also two or three (don't remember) temples with monks in them, a few tiny rooms at most.

Goblinwatch would qualify among the smallest dungeons if not for the two ridiculous cavern corridors, which double or maybe even triple its size.

One of the dungeons in Ironfist was also very small iirc (Thieves' guild or something).
 

Storyfag

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Calem Ravenna said:
Sceptic said:
Huh? Goblinwatch was tiny. IIRC it's the 2nd smallest dungeon in the entire game, only one smaller being the Kreegan cave in the frozen highlands (or thereabouts).

That one's tied with the dragon cave for being the smallest. There are also two or three (don't remember) temples with monks in them, a few tiny rooms at most.

Two. One is on the mainland and has only monks, the other is on an island and also contains a minotaur (king?).

Calem Ravenna said:
Goblinwatch would qualify among the smallest dungeons if not for the two ridiculous cavern corridors, which double or maybe even triple its size.

Triple at least. That's why I consider it very, very FUUUUUUUUUUUUU. Though, truth be told, I played MM6 *quite* some time ago. Maybe my memory's getting rusty?

Calem Ravenna said:
One of the dungeons in Ironfist was also very small iirc (Thieves' guild or something).

Yep, must be the guild. Or was it called a hideout? Corlagon's Estate is huge, as is the Temple of Baa. The Dragoons' Caverns are not that tiny either. The Dwarven Iron Mines (or are these Snergle's Caverns and the mines being in Drakenmoor instead?) aren't too big IIRC.
 

Sceptic

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Fowyr said:
Dragon's Cave in Darkmoor the most tiny dungeon in any M&M :)
See that one's so small I didn't even remember it existed :)

Calem Ravenna said:
Goblinwatch would qualify among the smallest dungeons if not for the two ridiculous cavern corridors, which double or maybe even triple its size.
I don't remember these actually... It's high time for an MM6 replay. Damn it, so many games so little time.

One of the dungeons in Ironfist was also very small iirc (Thieves' guild or something).
Shadow Guild Hideout? I remember it being larger than Goblinwatch for some reason, especially if you fully explore the waterways with slimes (though there was nothing down there IIRC... well aside from the Might-immune slimes)
 

Storyfag

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Sceptic said:
Shadow Guild Hideout? I remember it being larger than Goblinwatch for some reason, especially if you fully explore the waterways with slimes (though there was nothing down there IIRC... well aside from the Might-immune slimes)

No, no. The waterways with slimes are in the Dragoons' Caverns. Unless, of course, the Shadow Guild Hideout *also* has waterways with slimes which I failed to find. Which is not entirelly impossible ;)
 

visions

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Storyfag said:
Yep, must be the guild. Or was it called a hideout? Corlagon's Estate is huge, as is the Temple of Baa. The Dragoons' Caverns are not that tiny either. The Dwarven Iron Mines (or are these Snergle's Caverns and the mines being in Drakenmoor instead?) aren't too big IIRC.

Funny, I remember being somewhat disappointed after completing Corlagon's Estate, thinking it could have been bigger.
 

Calem Ravenna

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Storyfag said:
Two. One is on the mainland and has only monks, the other is on an island and also contains a minotaur (king?).

Ah yes, I remember that one. The toughest type of minotaur iirc. A ridiculous 'spike' in difficulty I'd say when compared to the mediocre monks.

Storyfag said:
Triple at least. That's why I consider it very, very FUUUUUUUUUUUUU. Though, truth be told, I played MM6 *quite* some time ago. Maybe my memory's getting rusty?

Yes, there are two long corridors filled with monsters. Aside from experience the only reward is a chest at the end of each and some junk on the way there. At least they're completely optional.
 

Sceptic

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Storyfag said:
No, no. The waterways with slimes are in the Dragoons' Caverns.
God damn it. Yes they are. My memory's completely rotten :(
 

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