Cryomancer
Arcane
I love M&M VI, but M&M VI only allows you to create human party members. Any mod allow me to create elfs, vampires, etc?
Oh come now, 10 is alright.
Exactly, Might & Magic X is alright.
Isles of Terra and World of Xeen are monuments to the gaming industry.
Finished my run, here's the highscore.
Wow you beat Incogneto's score of 1,534,175 by a large margin and I was sure he was the most pro.
Hey are you going to do MM7 and maybe MM8?
I wish there was more discussion of Might & Magic I and II. They still remain the best of the series.
I wish there was more discussion of Might & Magic I and II. They still remain the best of the series.
Care to explain in details ?
Interesting, what about the UI ?
I guess sound effects are horrible ?
Go back to RPGwatch dipshit!Nobody is interested in your 300 year old games, grandpa.
Both are great games mate,but they haven't aged well. It is worth playing to every RPG fan,but it is not something that i die from desire to replay every year.I wish there was more discussion of Might & Magic I and II. They still remain the best of the series.
Care to explain in details ?
I've gushed over MMII in other threads, so I don't want to sound repetitive. But using that game as an example, some objective qualities:
I like Isles of Terra and Xeen very much, too, and those style of Might & Magics I include in the top five best cRPGs as well. However, the earliest Might & Magics provide the foundation for most of the features that would be introduced onward, and in some cases, the latter games (post VI) clearly lost something.
- Larger active party
- Roster to build dozens of extra characters who can be swapped in and out at any time
- Hirelings that provide skills, in addition to joining and fighting like other party members
- 100% turn based combat with tactical positioning
- Grid based and coordinate based map exploration
- Arcane magic system requiring gem components
- Gorgeous stylized map that correlates to the gameworld
- Hundreds of fantastic weapons/items with varying power levels and alignment based
Nobody is interested in your 300 year old games, grandpa.
Gems are really not that much of a problem. They are only really relevant in the early game, but then you get them so often- it is never really something to think about.Nobody is interested in your 300 year old games, grandpa.
CORRECTION : You is not interested. I an really thinking on trying M&M I/II. I don't like the gem requirement but wanna see how the franchise started.
I wish there was more discussion of Might & Magic I and II. They still remain the best of the series.
Care to explain in details ?
I think there is. I don't remember exactly, but I am pretty sure that I had edited some hexes on my save games years ago to overcome that limit. I remember it being a little tricky but it might be my memory playing tricks on me (I think something like saving the game or maybe finding the artifact restored the standard limit which was 13 or sth like that).Is there any way to disable the artefact limit in MM7? Most of them are pretty shit anyway and the obelisk/arcomage quests have shit rewards too. It is shame that i can't collect that shit .
Temple, but not every temple. Check this out http://www.pottsland.com/mm8/skills/basic_town.shtmlWho can teach REGENERATION https://mightandmagic.fandom.com/wiki/Regeneration_(MM8) to my main lich and some characters on my party without the skill? Passively regen health would be amazing.
I think there is. I don't remember exactly, but I am pretty sure that I had edited some hexes on my save games years ago to overcome that limit. I remember it being a little tricky but it might be my memory playing tricks on me (I think something like saving the game or maybe finding the artifact restored the standard limit which was 13 or sth like that).Is there any way to disable the artefact limit in MM7? Most of them are pretty shit anyway and the obelisk/arcomage quests have shit rewards too. It is shame that i can't collect that shit .