Darth Canoli
Arcane
VII, by far and if you still want some more after this one, play VIII.
Or just jump for the real incline and play Isles of Terra.
Or just jump for the real incline and play Isles of Terra.
Or just jump for the real incline and play Isles of Terra.
Operemcia is better than both of those games,sadly is a bit too weak. Also there bard's tale the nu shit,which is not that bad. Lords of Xulima is really shit,i just finish it and it was painful. It had a great oportunity to make an open world game,the map system was great and the dungeons were decent to good. But the story and the combat were terrible,also that retarded levelling system.The most modern "true" blobber I can think of is Elminage Gothic and maybe Lords of Xulima. I wouldn't say Legend of Grimrock was all that good or interesting, but I haven't really played it for more than 15 minutes.
Go kill yourself faggot!or 10
Can't say I like it nearly as much as 3-5or 10, but it had its moments.
It's curious that none of the Might and Magic titles have received a "remaster/remake" treatment. Too niche, or simply not their time yet?
I tried to get into both Legend of Grimrock and came to conclusion that I rather hate modern blobber's obsession with the puzzles. I do no not mind them in some moderate quantities, so I vastly prefer combat-heavy M&M Legacy to everything recent blobber-y I have tried. I was eyeing Operencia for some to time, maybe would try it next when mood will hit me again. Or Legend of Amberland.
I also played Elminage a bit, but too much japanese farm fest for me there.
Operencia
Those two are pretty good and interesting games,would recommend giving them a try,a lot better than grimrock or mmx. Also if you are annoyed by puzzles,then stay away from bard's tale the nu one,it is filled to the brim with them,it is very annoying.Legend of Amberland
Oh come now, 10 is alright.
The most modern "true" blobber I can think of is Elminage Gothic and maybe Lords of Xulima. I wouldn't say Legend of Grimrock was all that good or interesting, but I haven't really played it for more than 15 minutes.
I didn't, I just wouldn't say it's modern. It's obviously a 90s blobber that happens to be released 20 years too late. That's not a bad thing.You forgot Grimoire.
And for those saying blabbers are dead: the aren’t, they’ve just mostly migrated to handheld consoles and been weeabooified.
The UI and the inventory system are retarded,you could still make an aesthetic matching the old games while adding a new thing that better the game and the genre. There is a good reason those thing went obsolete as technology advanced. If it had a grid inventory like MM6,it would have been incline. Having to spam click 20 times to find a certain thing,only to over click it and have to do it again.....it is retarded design. I am too old to waste 500 hours fighting the menus and 100 hours playing the game,have other shit to do with my life.Grimoire does have an automap, auto walking, and in-game journals. That makes it more modernized than Grimoire's predecessors, while stile maintaining the early 90's aesthetic. This is why the design is so brilliant.
When was the last time you played Grimoire?The UI and the inventory system are retarded,you could still make an aesthetic matching the old games while adding a new thing that better the game and the genre. There is a good reason those thing went obsolete as technology advanced. If it had a grid inventory like MM6,it would have been incline. Having to spam click 20 times to find a certain thing,only to over click it and have to do it again.....it is retarded design. I am too old to waste 500 hours fighting the menus and 100 hours playing the game,have other shit to do with my life.Grimoire does have an automap, auto walking, and in-game journals. That makes it more modernized than Grimoire's predecessors, while stile maintaining the early 90's aesthetic. This is why the design is so brilliant.
On release.When was the last time you played Grimoire?
Checking out this thread made an old itch scratch real bad and so I've decided to start a VI LP while trying the only thing I haven't really tried before - reanimate power leveling. I've invented the best possible setup for that and it's glorious:
At the height of its power (dark magic 60, learning 60 with teacher and instructor) it's capable of generating 20 million experience per game day.
I see that you haven't go for the max intelligence secret,or maybe you don't know it.
To get 500 you need to do a lot of shrine quests and barrel hunting. Most of the wells are impossible to use because you get killed or eradicated. Also why did you have so little might? At this point should have had a lot more even with relics because you get all the barrels.I see that you haven't go for the max intelligence secret,or maybe you don't know it.
I've done it later. It's not max, it's 275 only (so it's before sweet spot stats threshold) so it's not very impactful and thus was not rushed.
To get 500 you need to do a lot of shrine quests and barrel hunting. Most of the wells are impossible to use because you get killed or eradicated. Also why did you have so little might? At this point should have had a lot more even with relics because you get all the barrels.