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Might and Magic The Might and Magic Discussion Thread

What is the best Might & Magic game in the series?

  • Might and Magic: Book I

    Votes: 17 2.3%
  • Might and Magic II: Gates to Another World

    Votes: 29 3.9%
  • Might and Magic III: Isles of Terra

    Votes: 59 7.9%
  • Might and Magic: World of Xeen

    Votes: 183 24.5%
  • Might and Magic: Swords of Xeen

    Votes: 5 0.7%
  • Might and Magic VI: The Mandate of Heaven

    Votes: 215 28.7%
  • Might and Magic VII: For Blood and Honor

    Votes: 130 17.4%
  • Might and Magic VIII: Day of the Destroyer

    Votes: 26 3.5%
  • Might and Magic IX

    Votes: 11 1.5%
  • Might and Magic X

    Votes: 73 9.8%

  • Total voters
    748
Joined
Mar 28, 2014
Messages
4,234
RPG Wokedex Strap Yourselves In
installed the M&M 6-7-8 combi mod
started out in the world of 6, five characters, all-female party (I picked, of course, the ones with barefoot paperdolls :M )
already killed a bunch of goblins and found some treasure hidden under a random rock

I'm having fun. Might and Magic is just so much fun despite how simple its gameplay loop is.

I'd say that M&M is so fun precisely because how simple the gameplay loop is. I mean let's compare Fallout 1 and 2 to M&M 6. In Fallout (and many FO likes i.e Wasteland, AOD, Underrail) the character creation is pretty stressful since you can fuck yourself over before the game even starsts, and it's not obvious how should you distribute your stats even if you know what kind of character you want to play. In M&M stat-rising barrels are everywhere so it doesn't matter.
 

grimer

Learned
Joined
Feb 24, 2021
Messages
165
Also the presented concepts were very not in-line of what we've seen in previous games. The technology was very futuristic and Star-Trek inspired. Meanwhile revealed concepts looked more like something from a post-apocalyptic game. Ogres with rocket launchers? Flamethrowers? Naga-tanks?
i agree. the most egregious aspect of the forge expansion was the goth/punk? horror sci-fi aesthetic which severely clashed with the whimsical fantasy setting of the rest of the series. that naga tank concept art was nightmare fuel. for me it was less about the sci-fi fantasy mix (which i always liked) but how tonally inconsistent that faction is. its like watching lord of the rings with a 90s nu-metal score.
 

Rafidur

Scholar
Joined
Sep 12, 2019
Messages
411
It does work. You also get stuff like mouselook and better resolution, but that just makes it bearable in 2021. There's also some changes like a reworked bounty system, a fifth party member (which I'm not using for balance), potion recipes, fly being much later in MM6, etc. Whether you like it depends on if you like MM6-7-8 in the first place.
 

JarlFrank

I like Thief THIS much
Patron
Joined
Jan 4, 2007
Messages
34,808
Location
KA.DINGIR.RA.KI
Steve gets a Kidney but I don't even get a tag.
Also the presented concepts were very not in-line of what we've seen in previous games. The technology was very futuristic and Star-Trek inspired. Meanwhile revealed concepts looked more like something from a post-apocalyptic game. Ogres with rocket launchers? Flamethrowers? Naga-tanks?
i agree. the most egregious aspect of the forge expansion was the goth/punk? horror sci-fi aesthetic which severely clashed with the whimsical fantasy setting of the rest of the series. that naga tank concept art was nightmare fuel. for me it was less about the sci-fi fantasy mix (which i always liked) but how tonally inconsistent that faction is. its like watching lord of the rings with a 90s nu-metal score.

I always really liked the sci-fi elements of Might and Magic, but the Forge cities looked too industrial. M&M's sci-fi elements were always of a more classic sword-and-planet era style. Think Buck Rogers, Flash Gordon, or even Star Wars.

This is the vibe M&M's sci-fi elements give me:
Buck-Rogers-crop.jpg


The Forge looked nothing like that:
maxresdefault.jpg
 
Joined
Mar 28, 2014
Messages
4,234
RPG Wokedex Strap Yourselves In
Still more interesting than the ultra dull Conflux. It's the only HoMM faction I avoid playing if I can.
They are boring for sure,but at least don't take you out of the game like forge.

It takes me out of the game due to being so unimaginative. It fits better with shitty Ubisoft games. Ironically they never tried to bring them back since they were so garbage.
 

Morpheus Kitami

Liturgist
Joined
May 14, 2020
Messages
2,713
Still more interesting than the ultra dull Conflux. It's the only HoMM faction I avoid playing if I can.
Weird, I thought I was the only one who thought that. They tried too hard with adapting the elementals into a coherent faction and the psychic (or whatever the tier 6 was) ones felt considerably amateurish compared to other unit designs.
 

Sinatar

Arbiter
Joined
Jan 25, 2014
Messages
569
The Forge was never going to be mega high tech. It's a faction of evil monsters who got their hands on an ancient weapons forge (the evil ending of M&M7). They don't know the technology, they can't change or replicate it. They are just manufacturing guns and giving them to monsters, hence Ogres with rocket launchers and Naga's with blasters.
 

octavius

Arcane
Patron
Joined
Aug 4, 2007
Messages
19,848
Location
Bjørgvin
Still more interesting than the ultra dull Conflux. It's the only HoMM faction I avoid playing if I can.
Weird, I thought I was the only one who thought that. They tried too hard with adapting the elementals into a coherent faction and the psychic (or whatever the tier 6 was) ones felt considerably amateurish compared to other unit designs.

The only fun Conflux unit is the Phoenix
 
Joined
Mar 28, 2014
Messages
4,234
RPG Wokedex Strap Yourselves In
The Forge was never going to be mega high tech. It's a faction of evil monsters who got their hands on an ancient weapons forge (the evil ending of M&M7). They don't know the technology, they can't change or replicate it. They are just manufacturing guns and giving them to monsters, hence Ogres with rocket launchers and Naga's with blasters.

Yeah, but at the M&M 7 evil ending they got hands on a replicator spewing-out sci-fi weapons. I can imagine them using it to get hi-tech equipment that looks like magic or create robots that look like golems. I can't really get behind an idea of them just sticking chainsaws on zombies or tank threads on nagas. Why use such advanced technology to create something so primitive?

Weird, I thought I was the only one who thought that. They tried too hard with adapting the elementals into a coherent faction and the psychic (or whatever the tier 6 was) ones felt considerably amateurish compared to other unit designs.

It doesn't help that elementals by themselves aren't particularly interesting creatures.
 

DaveO

Erudite
Joined
May 30, 2007
Messages
1,258
You'd have to talk to them for better download links. I'm planning to do Merge on my next LP. As a SOLO Dragon.
 

Efe

Magister
Joined
Dec 27, 2015
Messages
2,606
JarlFrank
next time you go into a dungeon could you check if you can loot some chests twice? you loot everything, close and open and you see a couple more that probably didnt fit inside first time
 

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