And romance side quest mod with a full on footjob animations.you can always open an issue on gitlab for more bare feet paperdolls.
Mega link for anyone interested that someone else uploaded, haven't tested it yet: https://mega.nz/file/Ly5wDRBb#GWnXjPB3hprLz6iLkuQDUzg-LLG19y3uWCS1sk2y1xk
Their shitty site crashed again
Mega link for anyone interested that someone else uploaded, haven't tested it yet: https://mega.nz/file/Ly5wDRBb#GWnXjPB3hprLz6iLkuQDUzg-LLG19y3uWCS1sk2y1xk
Their shitty site crashed again
I am playing the version downloaded from there right now.
installed the M&M 6-7-8 combi mod
started out in the world of 6, five characters, all-female party (I picked, of course, the ones with barefoot paperdolls )
already killed a bunch of goblins and found some treasure hidden under a random rock
I'm having fun. Might and Magic is just so much fun despite how simple its gameplay loop is.
i agree. the most egregious aspect of the forge expansion was the goth/punk? horror sci-fi aesthetic which severely clashed with the whimsical fantasy setting of the rest of the series. that naga tank concept art was nightmare fuel. for me it was less about the sci-fi fantasy mix (which i always liked) but how tonally inconsistent that faction is. its like watching lord of the rings with a 90s nu-metal score.Also the presented concepts were very not in-line of what we've seen in previous games. The technology was very futuristic and Star-Trek inspired. Meanwhile revealed concepts looked more like something from a post-apocalyptic game. Ogres with rocket launchers? Flamethrowers? Naga-tanks?
Can someone tell something about MM7Rev4mod (https://www.celestialheavens.com/forum/11/8630). Is it worth playing?
i agree. the most egregious aspect of the forge expansion was the goth/punk? horror sci-fi aesthetic which severely clashed with the whimsical fantasy setting of the rest of the series. that naga tank concept art was nightmare fuel. for me it was less about the sci-fi fantasy mix (which i always liked) but how tonally inconsistent that faction is. its like watching lord of the rings with a 90s nu-metal score.Also the presented concepts were very not in-line of what we've seen in previous games. The technology was very futuristic and Star-Trek inspired. Meanwhile revealed concepts looked more like something from a post-apocalyptic game. Ogres with rocket launchers? Flamethrowers? Naga-tanks?
How is the difficulty scaling?God I'm having so much pure fun with the M&M merge mod, and I haven't even left the second area of MM6 yet!
They are good mainly because they were not over used in it. They were always put as end dungeon.I always really liked the sci-fi elements of Might and Magic
They are boring for sure,but at least don't take you out of the game like forge.Still more interesting than the ultra dull Conflux. It's the only HoMM faction I avoid playing if I can.
They are boring for sure,but at least don't take you out of the game like forge.Still more interesting than the ultra dull Conflux. It's the only HoMM faction I avoid playing if I can.
The Forge looked nothing like that:
How is the difficulty scaling?
How is the difficulty scaling?God I'm having so much pure fun with the M&M merge mod, and I haven't even left the second area of MM6 yet!
Weird, I thought I was the only one who thought that. They tried too hard with adapting the elementals into a coherent faction and the psychic (or whatever the tier 6 was) ones felt considerably amateurish compared to other unit designs.Still more interesting than the ultra dull Conflux. It's the only HoMM faction I avoid playing if I can.