GrainWetski
Arcane
- Joined
- Oct 17, 2012
- Messages
- 5,344
Hello! 0/
This mod is a result of more than three weeks of work (and more then two weeks and a half of testing and bug hunting) with MM Editor, different text files, tables and the LUA rich scripting environment to produce a much more interesting, much harder and - ultimately - different experience of Might & Magic 7: For Blood and Honor.
Generally, most spells will feel differently (and better to use), monsters will create additional challenge, and locations will have new secrets and dangers for player to find & overcome.
Most aspects of the game been changed at least slightly in this heavy-duty overhaul: from NPC's, services and items (including enchantments) on all maps in the game, quests reward changes and new abilities added to existing spells and skills.
Monster stats and spawns have been reworked, and many monsters now cast new spells and possess new abilities. E.G. Wyverns now can summon dragonflies.
I also restored the un-used manticore's in Nighon and the Nighon-related areas, along with numerous guard additions to outdoor maps (rocs patrolling Tularean Forest or friendly genies flying over Bracada Desert, for example), among other things.
And many more changes...
Currently my mod is in state of a First Final version.
This version name means that most changes that I want to be in the Might & Magic 7 are presented and most problems that been noticed during tests are fixed.
This does not mean that my mod will be forzen in this state.
LIST OF POSSIBLE CHANGES FOR FUTURE VERSIONS:
+ Reworking banks and town halls.
+ Adding special "perks" unique only to specific classes.
+ Further balance changes, based on more feedback.
+ Reworking expert teachers current placement in the game world.
CHANGES FOR UPDATE 1:
+ Reduced cost of spell books.
+ Now some enchantments providing additional skills points (namely for disarm traps, armmaster, ID Item, ID Monsters, unarmed and dodging skills) will provide reduced value. Other enchantments are unaffected.
+ Reduced maximum number of enhancment value. [Down From 50]
+ Changed statistics rows, so enchantments boosting stats along with other sources of stat boosts will feel better.
CHANGES FOR UPDATE 2:
+ Reworked most spells and fixed unworking spell behavior changing scripts (special thanks to help of other people)
+ Fixed hostility problems and monster interactions (most notable with Castle Navan and Tatalia)
+ Changed and fixed small assorted problems and bugs
+ Small tweaks to game balance
CHANGES FOR FIRST FINAL VERSION:
+ Tweaks for damage dealing spells
+ Tweaks for all enemies using dragon breathe or shrapmetal (King Lich, Queen of the Death, et cetera)
+ Small changes for maps
+ Improved script for correct work of all spells with changed behavior.
CHANGES FOR FIRST FINAL VERSION WITH FIXES:
+ Fixed chain damage effects (Fire Bolt / Lightning Bolt)
+ Small balance fixes to spells
+ Poison effects now work more reliably
DISCLAIMER FOR UPDATE 2 AND LATER VERSIONS:
Script folder dedicated to Global scripts contain multiple scripts weighting 0 bytes (empty scripts). These scripts are added to overwrite currently obsolete scripts for people using older version (update 1).
Empty scripts are safe to delete, but doing so is not required.
DISCLAIMER: It is advised to read README in attached .zip file for list of all notable changes.
DROPBOX LINK: https://www.dropbox.com/s/vh2846jeqj47n ... 9.zip?dl=0
HOW TO INSTALL (REST OF HELP IN README):
Generally structure of mod installation is this:
1) Install a fresh (unchanged) copy of M&M7
2) Install a Grayface latest patch with NO LOD texture / Large-Mod changes (conflicts are possible)
3) Install MMExtension
4) Run M&M7 as ADMIN -- Close (IMPORTANT!)
5) Re-Open M&M7 -- Close (IMPORTANT!)
6) Install my mod overwriting everything as needed
7) Run MM7 with my mod
8) Enjoy changes for more interesting and harder game 0/
EITHER ONLY SLIGHTLY ANNOYING OR IMPOSSIBLE TO FIX CURRENTLY PROBLEMS:
1) Some textures are distorted (most notable in Erathian Sewers).
2) Some textures can be replaced with different ones for very limited amount of dungeons (most notable in Red Dwarf Mines). [Usually this is fixed by re-entering location]
3) Enhancements with new values in effect (disarm traps, armmaster, ID Item, ID Monsters, unarmed and dodging skills bonuses) still show old values in the descriptions. This will be fixed at some point in the future and have no direct impact on the game, but can be annoting. Sorry!
Special thanks goes to CognizanceGaming (scripts & testing help), eksekk (scripts & testing help), Darkrage (testing) and cthscr (help with technical aspects of mod), AstroPheonix (testing) and many other people supporting my efforts in Might & Magic Discord : - )
Hi Everyone!
MM7 Refilled is a mod for the MM678 Merge. It aims to fill in the empty areas of MM7 with additional and more challenging monsters -- and a little more treasure.
MM7 Refilled:
https://drive.google.com/file/d/1m5Qez0 ... sp=sharing
When I first played the Merge, I applied Echo's MM8 Monstrosity Modling to it, and highly enjoyed the extra monsters and treasure. When I arrived in the MM7 portion, I was disappointed by the relative drop in challenge and reward. That portion of the game felt empty. MM7 Refilled aims to fix this.
The MM8 Monstrosity Modling is not required, but refraining from using it would defeat the purpose of my mod.
A Merge compatible version of the MM8 Monstrosity can be found at Nexus Mods here:
https://www.nexusmods.com/mightandmagicviii/mods/2
MM7 refilled consists of 2 files. Both should be installed atop a completed Merge installation. Open the archive and drop the contents directly into your base Merge folder. Start a new game to enjoy, as changing games.lod files in the middle of a game causes crashes.
***IMPORTANT***
Enable Compatibility Mode for your MM8.exe, set to Windows XP SP 3. Otherwise, you will get massive lag from large monster groups.
Details:
"mm7.games.lod" contains my altered maps. It replaces the file of the same name that comes with the merge.
"CTHostileMonsters.lua" is a simple script that makes almost all monsters stop fighting each other and focus on the party. This was necessary to keep several of my new monster groups from tearing each other to shreds as soon as the player wandered within range.
The script is not strictly necessary, so feel free to omit it if you need. Be aware that many of my new monster groups will ignore you and fight each other without it. The script mainly causes MM7 to act like MM6 and MM8, where the party is the focus of the monsters. Behavior of friendlies and town guards is unchanged.
Be warned! This mod makes the MM7 portion of the Merge quite a bit tougher. I made no change to existing monster stats. I placed more and/or tougher monsters in places that were void of them. Feel free to Bolster through the Merge as you see fit. Areas that used to be relatively save are no longer so, and some parts of early maps may require returning to at a higher level. Diligent monster slayers will be rewarded for their perseverance.
Of Note:
There are now many more adventurers than just you and Brent Filiant trying to win Lord Markham's contest. An earlier band awoke something dark and sinister inside the (formerly) Abandoned Temple of the Moon. Those accustomed to negotiating with Sal Sharktooth may find him loyal only to his new master.
The nations of Erathia and Tularea now actively want a piece of Harmondale, and are ready to take it from you by force. Their claims of benevolence in "rescuing" the town from its current besiegement by goblins is surely a pretense. Be prepared to fend off hostiles upon arrival in your new home. In the chaos, a rival thieves guild has set up shop in the White Cliff Caves, pursuing rumors of a hidden treasure. Several citizens of Harmondale say the new guild serves a mysterious mistress who keeps her face concealed at all times.
In Erathia, the great fortress of Riverstride is the site of constant skirmishes. In the haze of battle, combatants may not discern between their ancestral foes and innocent travelers.
The back entrance to Castle Navan through the Tularean Caves is now highly defended. Would-be raiders of the elven treasury will be fiercely resisted -- and richly rewarded. Due to the open hostilities between the Elven and Human kingdoms and poor Harmondale, the new Lords can certainly be forgiven exacting revenge upon their respective Castles and Forts. The door to the Elven treasury somehow got left open by the last Royal Factor, and remains so -- even for those who do not choose the path of the Black Knight.
The Barrow Downs has lost its Gog population, replaced instead by the many undead who have crawled out of the dwarven barrows. Many opportunists are attempting to take advantage of such a dark outpouring. Travelers are advised to beware of angry earth elementals, driven mad by the disruption of the land.
The Temples of the Light and of the Dark, and the Castles of the Wizards and the Necromancers have managed to gain possession of some of the greatest artifacts and texts of their enemies, and are attempting to purify or corrupt them -- as their nature dictates. Champions of Virtue and Scions of Wickedness are each advised to rescue such powerful items from the clutches of those who would abuse them.
Rumor has it that a rather odd warlock has claimed to have salvaged mysterious technology from the beaches north of Nighon. It has been weeks since he was last seen in town, muttering something about a "new tutor". Several experienced hydra-watchers have gone missing, and travelers are advised to use caution.
An old Armsmaster has retired in Eofol, at the site of his greatest conquests. It is now confirmed that he is in possession of a weapon of great power, having relied upon it for his battles against the great evils of the realm. The Warlocks of Nighon have grown tired of his rejection of their entreaties to purchase this weapon and are preparing a war-party to seize it by force. A party that comes to his aid, displaying their valor and selflessness, might be freely rewarded with the very weapon that others tried to take.
Finally, in the Shoals near Avlee, a long, lost shipwreck hides a mysterious bottle. Diligent explorers may discover exactly who's ship was wrecked with such strange cargo.
I hope you all enjoy new adventures with MM7 Refilled.
--Lightbringer23
yea thats probably a skill they havent fully implemented in the game like navigation. in mm2 navigation was required to traverse the desert/tundra without getting swept away but became useless in mm3 when they removed that mechanic.
- Tracker: No known effect. Can only be learned at the Halls of Insanity in MM3
- This skill is in Swords of Xeen too. What does it?
It's not even listed in the bible, safe to say it does nothing. (RPG classics > Xeen)
It's mentioned as unknown in the M&M III skill list.
Is this correct for the merge mod?
https://gitlab.com/templayer/mmmerge/-/wikis/Docs/PlayerManual/Install
The "mod pack" link times out.
*do you even lift jpeg* check his youtube channel, there's some insighful stuff, even aside fromAlso didn't know that the composer was such a chad lol. That guy is buffed!
Is there a hi res mod for the separate games also? I loved how the games look in higher res
That is fucking prestigious,the dude that could write true Russian music and only slavs could fully feel his music! Really miserable bastard,very respective! One of my favourite composers and pianists. And one really good reason to hate kwan swines!Rachmaninoff is his favorite composer
That's one weird conclusion. Kwan swines have actually provided him shelter and the opportunity to work. Same goes for Stravinsky and many more less known artists and beyond. One really good reason to hate fucking bolsheviks (and commies in general) would be more reasonable conclusion, I'd say. Every time I listen something of later Rachmaninoff's work pains me but at the same time no less than listening Shostakovich's work of the ~same fucking periodThat is fucking prestigious,the dude that could write true Russian music and only slavs could fully feel his music! Really miserable bastard,very respective! One of my favourite composers and pianists. And one really good reason to hate kwan swines!
Not really,they were just hunting for culture and accepted anyone gifted from Evropa because they were mainly a country filled with inbreed retards. They got intellectual cowards from all over the world. Yet in the end they didn't give two pisses about man's wishes and denied his death bed's request to be buried in Mother Russia,even now they still refuse Russian's request for his body to be returned to Russia,because muh tourists and money making. I find it disgusting all around. Kwans are just parasites and vermin in me eyes,the worst thing that could have happened to the world. While communism is an ideology that comes and goes in a few decades,kwans were the same scum throughout their whole history. That said i blame the Monarchy in Russia for being too weak and pathetic,for letting the communists to take power. Romanovs at that point were extremely pathetic at that point,the nobles should have beheaded the little cuck and took power,instead of wasting time fighting muh germany. A slime compared to the Tzars of old,like that glorious bastard Ivan Grozni.Kwan swines have actually provided him shelter and the opportunity to work.
You're the one edgy motherfucker. Ivan Grozni was barely better than Stalin and basically was the same parasite on top of what's been great. But let's drop that.Not really,they were just hunting for culture and accepted anyone gifted from Evropa because they were mainly a country filled with inbreed retards. They got intellectual cowards from all over the world. Yet in the end they didn't give two pisses about man's wishes and denied his death bed's request to be buried in Mother Russia,even now they still refuse Russian's request for his body to be returned to Russia,because muh tourists and money making. I find it disgusting all around. Kwans are just parasites and vermin in me eyes,the worst thing that could have happened to the world. While communism is an ideology that comes and goes in a few decades,kwans were the same scum throughout their whole history. That said i blame the Monarchy in Russia for being too weak and pathetic,for letting the communists to take power. Romanovs at that point were extremely pathetic at that point,the nobles should have beheaded the little cuck and took power,instead of wasting time fighting muh germany. A slime compared to the Tzars of old,like that glorious bastard Ivan Grozni.
Does anyone have an alternate download link for that M&M 6+7+8 mod? I wanna play it but the website linked in Sseth's video is inaccessible...
Not really,they were just hunting for culture and accepted anyone gifted from Evropa because they were mainly a country filled with inbreed retards. They got intellectual cowards from all over the world. Yet in the end they didn't give two pisses about man's wishes and denied his death bed's request to be buried in Mother Russia,even now they still refuse Russian's request for his body to be returned to Russia,because muh tourists and money making. I find it disgusting all around. Kwans are just parasites and vermin in me eyes,the worst thing that could have happened to the world. While communism is an ideology that comes and goes in a few decades,kwans were the same scum throughout their whole history. That said i blame the Monarchy in Russia for being too weak and pathetic,for letting the communists to take power. Romanovs at that point were extremely pathetic at that point,the nobles should have beheaded the little cuck and took power,instead of wasting time fighting muh germany. A slime compared to the Tzars of old,like that glorious bastard Ivan Grozni.Kwan swines have actually provided him shelter and the opportunity to work.
Eat shit faggot .!.Not really,they were just hunting for culture and accepted anyone gifted from Evropa because they were mainly a country filled with inbreed retards. They got intellectual cowards from all over the world. Yet in the end they didn't give two pisses about man's wishes and denied his death bed's request to be buried in Mother Russia,even now they still refuse Russian's request for his body to be returned to Russia,because muh tourists and money making. I find it disgusting all around. Kwans are just parasites and vermin in me eyes,the worst thing that could have happened to the world. While communism is an ideology that comes and goes in a few decades,kwans were the same scum throughout their whole history. That said i blame the Monarchy in Russia for being too weak and pathetic,for letting the communists to take power. Romanovs at that point were extremely pathetic at that point,the nobles should have beheaded the little cuck and took power,instead of wasting time fighting muh germany. A slime compared to the Tzars of old,like that glorious bastard Ivan Grozni.Kwan swines have actually provided him shelter and the opportunity to work.
(1) Your Dumbfuck moniker is well chosen.
(2) Wait until you find out that Wall Street funded the Bolshies...