dark_savant
Novice
- Joined
- Aug 25, 2013
- Messages
- 17
World of Xeen is one game just released as two parts. It was planned as one piece from the beginning.1) There already existed precedent when two similar games have been merged: World of Xeen
World of Xeen is one game just released as two parts. It was planned as one piece from the beginning.1) There already existed precedent when two similar games have been merged: World of Xeen
And if so, in the end there was precedent of merging two games in series, so NWC (if it was still alive) could done the same with Enroth games. Why exactly not?World of Xeen is one game just released as two parts. It was planned as one piece from the beginning.
Isn't immolation (mm8) spell doing the same thing as ring of fire?Also not having ring of fire and fire blast it with the modern spells,it makes it even harder.
melee guys had cool weapons, but without magical damage and I don't remember why
lol no,Dark magic is total shit. You run out of mp after a fight or two. The best offensive spell in all the games was the fire blast. Sparks is also very powerful if you invest in air. With two archers and a sorc i could clean the whole dragonsand with me air magic. Also my post was about fighting nearly 1000 enemies at once,everyone could clean the fucking dungeon in day without resting lol.Isn't immolation (mm8) spell doing the same thing as ring of fire?Also not having ring of fire and fire blast it with the modern spells,it makes it even harder.
At the time when I reached this dungeon - I had dragon breath and shrapmetal on my wizard, hour of power and day of the gods on cleric and decent items on melee fighters, so my main problem was not werewolves or their human alies, but crazy sp loss on oozes (melee guys had cool weapons, but without magical damage and I don't remember why, so I had cleric and wizard handle things) I haven't tried to duplicate enemies to this amount,though.
Anyway, I remember elemental spells being really weak in terms of offensive power even in original mm6, so even in that version of the game this would have been a challenging fight imho.
There is a fire spell that give perma bonus on grand mastery,it something like 8-18 fire damage,very good spell.melee guys had cool weapons, but without magical damage and I don't remember why
You probably made them vampiric weapons?
M&M X losing online support - not quite sure what this means though:
Online Services Update Masterlist | Forums (ubisoft.com)
I don't remember that line in vanilla M&M VI.(the black line on the minimap)
Dunno spoiler or not, but if someone will do Verdant (npc from mod) questline, you will need gems (I think from any continent would suffice, but I am not sure, tested on mm8 gems) one each: Zircon, Iolite, Citrine, Amber, Amethyst, Topaz, Emerald, Sapphire, Ruby, Diamond.
You will also need round crystal from Stone City (guarded area) and whisp wrappings (from Corlagon estate dungeon in Ironfist).
Also you will need somehow take part of portals in elemental planes, but not sure if possible before quest.
Also you will need some chaos creature or something and this is pisses me off, because I don't understand where the fuck it could be and I finished already all mm6, mm7 and mm8 content and have a "small" fatigue from all this giagentic amount of content.
Edit: turns out - you just need to go through portal into plane to get part of portal.
She can be called through connector gem or visited in Regna (shop with spells). I have no idea where to find her on other continents, so I used connector gem (it darkens when have charges)Thing is, she gave me a quest to find some thingamajingy from the Dark Dwarf mines in Alvar and... I don't know where to find her to bring it back to her