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Might and Magic The Might and Magic Discussion Thread

What is the best Might & Magic game in the series?

  • Might and Magic: Book I

    Votes: 17 2.3%
  • Might and Magic II: Gates to Another World

    Votes: 29 3.9%
  • Might and Magic III: Isles of Terra

    Votes: 59 7.9%
  • Might and Magic: World of Xeen

    Votes: 183 24.5%
  • Might and Magic: Swords of Xeen

    Votes: 5 0.7%
  • Might and Magic VI: The Mandate of Heaven

    Votes: 215 28.7%
  • Might and Magic VII: For Blood and Honor

    Votes: 130 17.4%
  • Might and Magic VIII: Day of the Destroyer

    Votes: 26 3.5%
  • Might and Magic IX

    Votes: 11 1.5%
  • Might and Magic X

    Votes: 73 9.8%

  • Total voters
    748
Self-Ejected

MajorMace

Self-Ejected
Patron
Joined
May 6, 2018
Messages
2,008
Location
Souffrance, Franka
Levitate protects from most traps/hazardous tiles while jump will help you overcome teleporters iirc.
 

Rinslin Merwind

Erudite
Joined
Nov 4, 2017
Messages
1,274
Location
Sea of Eventualities
Excuse me for such question, but is there any way to remove race requirement for items in merger mod? I just found one particular artifact chainmail (Glomenmail) with "dark Elf" in description, but I would like to fix this. It's just does not make sense to me, because humans and elves have similar proportions (well, skinny humans), so what else could stop human from wearing this mail? Do dark elves have third eye on spine or something? The whole existence of dark elves is strange to me, but thats different story.
 
Last edited:

Efe

Magister
Joined
Dec 27, 2015
Messages
2,606
and elves cant wear it even tho they get dark elf skill.
nobody here is part of the mod, you are better off raising an issue in gitlab.

jump spell was shorter than usual and couldnt traverse bee hive. FixMovement=1 in mm8.ini solves that
 

Rinslin Merwind

Erudite
Joined
Nov 4, 2017
Messages
1,274
Location
Sea of Eventualities
and elves cant wear it even tho they get dark elf skill.
nobody here is part of the mod, you are better off raising an issue in gitlab.
Ah, so it's a bug. I was thinking to edit item somehoew and not bother whoever in charge of mod right now. Btw, I found this armor in temple of Baa (Kriegspire in MM6) and this also strange, because this armor isn't supposed to be randomly generated.
 

Rinslin Merwind

Erudite
Joined
Nov 4, 2017
Messages
1,274
Location
Sea of Eventualities
After fucking around with cheat engine a little, turns out that ability to wear such armor depends not dark elf ability. But wait, there is more! I tried to dress in this armor one of my old chars and newly created dark elf from other new game save and guess what? New char (created as dark elf) can wear armor, meanwhile old char cannot. It's seems, you can't receive ability to wear armor through skill or even editing class from table, seems there additional modifier.
 

Efe

Magister
Joined
Dec 27, 2015
Messages
2,606
when creating character, there is a button on bottom left. shows 2 values representing race and class.
I think only baserace (3rd value) 10 (darkelf) work.

YbB8fK7.jpg
 

Arulan

Cipher
Joined
Feb 13, 2014
Messages
315
eriquin1unj0o.png


I eventually went back to the Leprechaun and took him up on his offer. It turns out Eriquim wasn't that far, I just didn't explore out enough in that direction.

An unusual town. Magical barriers, a rude wizard, secret walls aplenty, and a dungeon that'll zap you to death if you're not careful. I didn't explore too much down there before thinking better of it.

Now is probably a good time to continue exploring Varn and level up a little. Maybe I'll find Dusk out there somewhere.
 

Rinslin Merwind

Erudite
Joined
Nov 4, 2017
Messages
1,274
Location
Sea of Eventualities
You're gonna get so much loot it doesn't matter. MM6 has 4 different maps with dragons and titans end to end, you fill up your inventory with artifacts.
Except there only two chainmail artifacts in game, one for elves and Glomenmail for dark elves (according to ITEMS.txt). In the end I managed to dress up my human character by replacing 0 values with 10 in races.txt
I hope nothing important was broken.
 

Efe

Magister
Joined
Dec 27, 2015
Messages
2,606
if you are using alternate race skills table, they might be able to gm bow now
and gm dark elf but I'm not sure if anywhere teaches that skill
 

Arulan

Cipher
Joined
Feb 13, 2014
Messages
315
mm0025zkjpn.png


I'm continuing to explore Varn. My party is now level 5, which means I can cast Fly. I randomly decide to fly to A2, and I'm soon welcomed by this Red Dragon, who proceeds to kill my whole party with a Fire Breath...

:negative:

mm0024utk2h.png


I also came across the town of Portsmith. This isn't going to work out very well... The Jump spell helps though. Now that I'm thinking about it, I didn't try to see if Levitate would work here.

I have a lead on where to find Dusk. I should have looked at the included map this whole time. It would have helped me find Eriquim before as well.
 
Last edited:

DaveO

Erudite
Joined
May 30, 2007
Messages
1,258
Looks like not much interest in my proposed LP of the M&M Merge mod. Not a surprise given that the game itself is old and folks have moved on to other games.
 

Piotrovitz

Savant
Joined
Dec 21, 2017
Messages
938
Location
Paris, Texas
MM6 itself requires shitload amount of time to complete - combine those three and you get something like what, >200 hours of gameplay?

Not many have luxury to piss away entire days of their lives on a games that they've already finished, probably few times already.

Anyway, it's an ambitious project and kudos for working on that.
 

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