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Might and Magic The Might and Magic Discussion Thread

What is the best Might & Magic game in the series?

  • Might and Magic: Book I

    Votes: 17 2.3%
  • Might and Magic II: Gates to Another World

    Votes: 29 3.9%
  • Might and Magic III: Isles of Terra

    Votes: 59 7.9%
  • Might and Magic: World of Xeen

    Votes: 183 24.5%
  • Might and Magic: Swords of Xeen

    Votes: 5 0.7%
  • Might and Magic VI: The Mandate of Heaven

    Votes: 215 28.7%
  • Might and Magic VII: For Blood and Honor

    Votes: 130 17.4%
  • Might and Magic VIII: Day of the Destroyer

    Votes: 26 3.5%
  • Might and Magic IX

    Votes: 11 1.5%
  • Might and Magic X

    Votes: 73 9.8%

  • Total voters
    748

Grampy_Bone

Arcane
Joined
Jan 25, 2016
Messages
3,979
Location
Wandering the world randomly in search of maps
With the world of enroth mod--is there a way to get widescreen and hardware acceleration in MM6? Also the UI seemed to change and get messed up from quitting and restarting the game.

*edit* nm figured it out
 
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grimer

Learned
Joined
Feb 24, 2021
Messages
165
just curious which combat system do you guys prefer to play mm6-8 in? i feel like the games were designed around rt mode but it really trivializes a lot of the combat in the early to mid game when you can just dodge spells and kite enemies with arrows. also some of the spells dont seem work in tb mode i think (e.g. crowd control spells)
 

jackofshadows

Arcane
Joined
Oct 21, 2019
Messages
5,238
RT all the way with some rare exceptions (the dwarf dungeon ambush in mm6 for instance). I used to switch in TB often but RT is more fun.
 

Desiderius

Found your egg, Robinett, you sneaky bastard
Patron
Joined
Jul 22, 2019
Messages
14,980
Insert Title Here Pathfinder: Wrath
Unfortunately for whatever reason RT seems far more powerful. Had to give up IX run when RT obliterated everything while TB on the same foes was high risk.
 

lukaszek

the determinator
Patron
Joined
Jan 15, 2015
Messages
13,281
depends on party and whether you require some heals in given fight.

If you are in auto attack or auto cast sparks mode(yes, whole party), then obviously RT. Im sure that my playthroughs were 99% RT
 

Invictus

Arcane
The Real Fanboy
Joined
Nov 3, 2013
Messages
2,790
Location
Mexico
Divinity: Original Sin 2
I mostly do TB, feels like the game was designed to be that way from the development and then someone at the office played Doom, RT can be exploited in so many ways like jumping over enemies, flying to get out of the way of spells etc
I am in the Werewolf lair right now and holy shit everything seemed to be going ok and the boom attacked by like 30 werewolves at the same time; no way you can do that in RT
 

J_C

One Bit Studio
Patron
Developer
Joined
Dec 28, 2010
Messages
16,947
Location
Pannonia
Project: Eternity Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
When the enemy is stronger and my characters might be in danger, I use TB to be able to direct my attacks more efficiently. When I am overpowered and just mowing down enemies, I'm using RT.
 
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jackofshadows

Arcane
Joined
Oct 21, 2019
Messages
5,238
flying to get out of the way of spells etc
Ackchyally, this exploit works in TB as well. Shooting enemies from afar is way better in TB, speaking of difficulty. Kiting in VI-VII is also better in TB by u-turn every time you move away.

I don't mind TB but lack of movement option in VI is sad.

What RT is far better in general is dodging and last time I played VI-VIII had a lot of fun using range parties which are squishy and essentially must rely on RT dodge in order to survive.
 
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Lonely Vazdru

Pimp my Title
Joined
Jan 10, 2007
Messages
6,718
Location
Agen
Turn based for me. I hardly ever use real time, it feels more like a shooter than a RPG. I have little love left for arcade games.
 

Rinslin Merwind

Erudite
Joined
Nov 4, 2017
Messages
1,274
Location
Sea of Eventualities
Storyfag I know, it's probably too late, but my party reached Alvar (in hopes that master merchant there would not require 50 personality to train and these hopes was crushed) and almost every fucking house offered to peasant in my party a conversion into Dark Elf. So I guess you can make a mm8 class from peasant.
 

Efe

Magister
Joined
Dec 27, 2015
Messages
2,606
having vampire/elf skill as martial class when you have 1 mp from meditation is so pointless... I guess they didnt balance that part at all...
you dont get sp from int/per either and focusing on it means gimping yourself thoroughly

1filemods under extras makes races a lot more meaningful though some races getting 3 ranks is a bit overkill
 
Joined
Feb 28, 2011
Messages
4,197
Location
Chicago, IL, Kwa
Is there a means of boosting elemental protection beyond Day of Protection, Protection from Elements, shrines and permanent boosts in WoX? I just did the Volcano cave, but I couldn’t reach the demon/devil spawn points without party wiping from the lava, even with teleport manipulation. I don’t remember having that much trouble doing so on previous playthroughs, but perhaps I just did it after some Darkside content. In other news my party is now level 19 and I’ve completed everything Cloudside except the Northern Sphinx, half of the dragon cave, and Castle Xeen (and all the locations tied to Darkside of course). I think I’m just going to do Castle Xeen right now since I don’t have any chars that meet the stat requirements for the loot in the other locations.
Darkside here we come!
 

Grampy_Bone

Arcane
Joined
Jan 25, 2016
Messages
3,979
Location
Wandering the world randomly in search of maps
In MM6 I had the option to change to MM6 classes (plus Thief for some reason) in all the starting trainer houses for the first day or so(?) then it disappeared. Any character could change to any of the classes. I didn't level up but maybe it vanishes once they are past a certain XP threshold.

One thing that annoys me is enforcing MM8 skill limits, so you need a dragon for ID item grandmaster and Minotaur (?) for merchant GM.
 

Efe

Magister
Joined
Dec 27, 2015
Messages
2,606
for me change class dialogue only appeared when I had a peasnt in party.
if you dont like skill limits go to extras folder and use other the one inside 1filemod folder.
that lets you combine human (1) + sorc (3) for gm item id

or you could edit class skills table (gamefolder\data\tables) yourself. grayface has txtedit which saves your eyes from bleeding on notepad
 

fantadomat

Arcane
Edgy Vatnik Wumao
Joined
Jun 2, 2017
Messages
37,609
Location
Bulgaria
In MM6 I had the option to change to MM6 classes (plus Thief for some reason) in all the starting trainer houses for the first day or so(?) then it disappeared. Any character could change to any of the classes. I didn't level up but maybe it vanishes once they are past a certain XP threshold.

One thing that annoys me is enforcing MM8 skill limits, so you need a dragon for ID item grandmaster and Minotaur (?) for merchant GM.
Yeah i wasted 30 points on wizard thinking he would get gm in IDItems. Was really pissed off. The class system is really broken,they should clear up and generally remake it. Make a clear differentiation between class and race. Make the races affect your attributes and make classes affect your skill mastery. Now it is total mess.
 

Storyfag

Perfidious Pole
Patron
Joined
Feb 17, 2011
Messages
18,118
Location
Stealth Orbital Nuke Control Centre
In MM6 I had the option to change to MM6 classes (plus Thief for some reason) in all the starting trainer houses for the first day or so(?) then it disappeared. Any character could change to any of the classes. I didn't level up but maybe it vanishes once they are past a certain XP threshold.

One thing that annoys me is enforcing MM8 skill limits, so you need a dragon for ID item grandmaster and Minotaur (?) for merchant GM.
Yeah i wasted 30 points on wizard thinking he would get gm in IDItems. Was really pissed off.

The glorious Necromancer master race scoffs at filthy Wizard peasants.
 

fantadomat

Arcane
Edgy Vatnik Wumao
Joined
Jun 2, 2017
Messages
37,609
Location
Bulgaria
In MM6 I had the option to change to MM6 classes (plus Thief for some reason) in all the starting trainer houses for the first day or so(?) then it disappeared. Any character could change to any of the classes. I didn't level up but maybe it vanishes once they are past a certain XP threshold.

One thing that annoys me is enforcing MM8 skill limits, so you need a dragon for ID item grandmaster and Minotaur (?) for merchant GM.
Yeah i wasted 30 points on wizard thinking he would get gm in IDItems. Was really pissed off.

The glorious Necromancer master race scoffs at filthy Wizard peasants.
Ohh the amount of liches i have killed,you just another one that needs to be made in to dust.
 

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