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Novice
- Joined
- Sep 28, 2010
- Messages
- 9
Elwro said:I'm accepting that speaking in quotes is the way forward, and just provided some material for tonight's wank bank
Elwro said:I'm accepting that speaking in quotes is the way forward, and just provided some material for tonight's wank bank
Sceptic said:Still what? the engine was 2 years old in MM8. TWO FUCKING YEARS OLD. There is no "still". Of all the criticisms you can level at MM8, saying "engine was outdated" is high level graphic whoring. Also, MM6 engine did terrain in a way that Build couldn't dream of. Not to mention it was true 3D, unlike Build (which had to rely on tricks. Clever tricks, but still tricks).SkeleTony said:Used the by then WAY outdated M&M 6/7 engine(practically build engine era graphics and this thing was released like in or around 2000-2001 IRC) which is not an issue for me but still...
Because Swords of Xeen is not part of the series. Afair it started as mod based on M&M5. Everyone and their dog played M&M4/M&M5. But SoX? Not likely.DwarvenFood said:how can there be such a contrast between world of xeen and swords of xeen.. 28 vs 0. is there truly a codex general opinion on at least one issue ?
too bad i havent played either. none even. lol.
Ah, you meant the sprites. Well yes, in this respect you're right. What I loved about the MM6-8 engine was the way it could handle both terrain outdoors and dungeons with multiple levels one above the other (TRUE multiple levels, like Quake and unlike Build). Then again I think the game used 2 different rendering engines for outdoors and dungeons.SkeleTony said:M&M 8 was not "true 3D". it was a bizarre mashup of primitive 3D and build engine era sprites.
There is Prot From Magic in MM6... but it doesn't protect against eradication or any instant-death effectsDaveO said:Protection from magic is not in MM6, so you can't rely on that tactic.
NOPOOPOO MCBUMFACE said:Thinking of starting this series with Might and Magic 7
DaveO said:Swords of Xeen is a fan-based creation and it shows in terms of monster imbalance. There's not much of an ending cinematic either. However, I'd say the difficulty is harder than MM3 and Xeen so that may be a plus to some.
http://www.youtube.com/watch?v=ebe07UyXy_8
POOPOO MCBUMFACE said:I've more or less narrowed it down to either World of Xeen, 6 or 7. My gaming time is really limited these days, I don't want to take a while working my way up to the best
Try World of Xeen. It's fun and don't very time consuming. I remember finishing M&M5 (with party from M&M4) in three days. Then try M&M6. M&M7 was interesting, especially lichdom , but M&M6 have great world and good dungeons.POOPOO MCBUMFACE said:I've more or less narrowed it down to either World of Xeen, 6 or 7. My gaming time is really limited these days, I don't want to take a while working my way up to the best
World of Xeen is definitely the thing you should try.[/quote]Darth Roxor said:My gaming time is really limited these days, I don't want to take a while working my way up to the best
Sceptic said:I would've said 3, because that IS one of the best, but if you really must then do as Roxor says and play WOX. Then 6. And only if you want more move on to 7 (and 1, but I doubt you'll make it this far unless you end up with more free time).
In terms of mechanics? aside from a couple of things (hirelings mostly), yes. In terms of quality of content, atmosphere and so on? Terra trumps Clouds any day of the year. I generally consider Darkside to be the apex of the DOS era (except for very, very, VERY sucky puzzles), but the overall level of WOX gets brought down a tiny notch because of Clouds. Although it gets brought back up again thanks to the WOX-exclusive content (aside from Dungeon of Death) being very good.Darth Roxor said:Xeen is better than Isles of Terra if only because quest items don't clog up your fucking inventory. Otherwise, it's pretty much the same game, actually.
The ending itself? yeah, it wasn't great, but I didn't mind because the entire endgame sequence in the central pyramid was awesome. And the ending was such an obvious "to be continued". And, to be fair, it was better than 2's and 4's endings combined. Not to mention BOTH were Kill Foozle endings.Darth Roxor said:The ending of Terra was also pretty meh.
Up on the clouds you mean? yeah that was good. Darkside's entire Skyway (HURR) was a very very awesome idea, especially since it provides alternative entrances into the towers, and in one case it's in the fact the ONLY way to enter the tower (since the key is IN the tower).Another thing that was brought to the table by WOX and I really liked was using the levitation spell for aerial exploration.
You gotta admit the (optional) huge band of Terminators was a pretty awesome fight.As for difficulty... meh. There was pretty much no big difficulty except for gimmicks
Also:
Pleasant dreams... hahahaha!