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The Most Disappointing Game You've Ever Played

Micmu

Magister
Joined
Aug 20, 2005
Messages
6,163
Location
ALIEN BASE-3
Shittic 3 (a.k.a. Gothic 3)
Fuck that shit straight to hell.
 

Executer

Phrenologist
Joined
Mar 14, 2012
Messages
733
Location
Australia
Project: Eternity
NWN OC

I was younger and should have done a lot more research before buying. I was expecting a 3D BG2 successor with 3rd edition rules, instead the OC felt like a turd slapped together in a few months, didn't even have a party. At least the toolset made good... eventually.
 

octavius

Arcane
Patron
Joined
Aug 4, 2007
Messages
19,685
Location
Bjørgvin
What's the benefit of first person compared to ISO?

If you're playing a single character it's (to me, at least) more immersive/fun, especially if your character is using guns.
Fallout with Infinity Engine, Jagged Alliance or X-Com type combat where you control all your party members would have been even better.
But as single character isometric turn based game with simplistic combat it's neither fowl nor fish.
 

DalekFlay

Arcane
Patron
Joined
Oct 5, 2010
Messages
14,118
Location
New Vegas
What's the benefit of first person compared to ISO?

If you're playing a single character it's (to me, at least) more immersive/fun, especially if your character is using guns.
Fallout with Infinity Engine, Jagged Alliance or X-Com type combat where you control all your party members would have been even better.
But as single character isometric turn based game with simplistic combat it's neither fowl nor fish.

I hate that the Gothic games are third-person. First-person is just ten times more immersive and controls better with a mouse. I get why a lot of console ports are third-person but Gothic was not a fucking console port.

I love isometric for different kinds of games, i.e. Fallout and such, but if you're making a 3D action RPG make it in fucking first-person for fuck's sake.
 

RK47

collides like two planets pulled by gravity
Patron
Joined
Feb 23, 2006
Messages
28,396
Location
Not Here
Dead State Divinity: Original Sin
ultima 9
dungeon siege
vampire the masquarade
command n conquer 4
gothic
 

octavius

Arcane
Patron
Joined
Aug 4, 2007
Messages
19,685
Location
Bjørgvin
I hate that the Gothic games are third-person. First-person is just ten times more immersive and controls better with a mouse. I get why a lot of console ports are third-person but Gothic was not a fucking console port.

I love isometric for different kinds of games, i.e. Fallout and such, but if you're making a 3D action RPG make it in fucking first-person for fuck's sake.

The Gothic games with first person view and proper controls would have been sweet.
 

tuluse

Arcane
Joined
Jul 20, 2008
Messages
11,400
Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong
What's the benefit of first person compared to ISO?

If you're playing a single character it's (to me, at least) more immersive/fun, especially if your character is using guns.
Fallout with Infinity Engine, Jagged Alliance or X-Com type combat where you control all your party members would have been even better.
But as single character isometric turn based game with simplistic combat it's neither fowl nor fish.
Here's the thing though, you are not the Vault Dweller. You are not the Chosen. Both are characters which you control. You are the puppet master.

Once you realize this, you'll see isometric is actually a *better* representation of your role in the game.
 

laclongquan

Arcane
Joined
Jan 10, 2007
Messages
1,870,184
Location
Searching for my kidnapped sister
I don't see why grenade bounces can't be represented in isometric.

Just show all the available tiles a grenade can end up in counting places where you don't have LoS.
And how will you attempt to aim this grenade precisely, so that it (hopefully) bounces the way you want?

In first person it's easy - aim, throw, possibly adjusting force as well. You can do it both in RT and TB, you can even have trajectory shadow of sorts projected onto surfaces, showing you how much inaccuracy you'll have if you want to give player this information.

In 3D overhead required controls would already be clunky as fuck.

In 2D iso?
HAHA OH WOW.
Obviously, someone hasnt played Silent Storm, Silent Storm Sentinels, and Hammer & Sickle. Turnbased grenade throwing crave satisfied!
 

Infinitron

I post news
Patron
Staff Member
Joined
Jan 28, 2011
Messages
99,623
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
The latest disappointment for me was Deus Ex: Invisible War. Mind you, I expected it to be shit. But it wasn't. It was just blaaaaaaaaaaaaaaaaaaaaaaaaaaah. Like playing a big pile of nothing.

Angthoron, I would be interested in reading your extended review of this masterpiece of nothingness. :obviously:
 

DalekFlay

Arcane
Patron
Joined
Oct 5, 2010
Messages
14,118
Location
New Vegas
If you pretend Invisible War isn't a Deus Ex game and play it like a $5 console port sci-fi shooter it's actually pretty tolerable.

High praise, I know.
 

octavius

Arcane
Patron
Joined
Aug 4, 2007
Messages
19,685
Location
Bjørgvin
If you pretend Invisible War isn't a Deus Ex game and play it like a $5 console port sci-fi shooter it's actually pretty tolerable.

Well, I for one rather enjoyed Invisible War. I knew from reviews that I couldn't expect a new Deus Ex, but unlike the utter crap that was Splinter Cell, at least most of the levels were quite open, albeit consolized down in size.
I played it some time after Splinter Cell, so I guess it felt like an incline and closer to the Thief/Deus Ex experience that SC utterly failed to provide me.
 

Grunker

RPG Codex Ghost
Patron
Joined
Oct 19, 2009
Messages
27,762
Location
Copenhagen
Neverwinter Nights (a Baldur's Gate-like? YESS!!!!... oh.)

Neverwinter Nights 2 (old Black Isle employees taking over dis shit to show Bioware how it's done? YESS!!!!... oh.)

Dragon Age: Origins (Bioware has realized their mistake. Finally. YESS!!!!... oh. Better join that RPG Codex website.)

Ironically Dragon Age: Origins is easily the best of the three titles.

Also, MMIX. Fuck that loser... of... a game.

I don't see why grenade bounces can't be represented in isometric.

Just show all the available tiles a grenade can end up in counting places where you don't have LoS.
And how will you attempt to aim this grenade precisely, so that it (hopefully) bounces the way you want?

In first person it's easy - aim, throw, possibly adjusting force as well. You can do it both in RT and TB, you can even have trajectory shadow of sorts projected onto surfaces, showing you how much inaccuracy you'll have if you want to give player this information.

In 3D overhead required controls would already be clunky as fuck.

In 2D iso?
HAHA OH WOW.
Obviously, someone hasnt played Silent Storm, Silent Storm Sentinels, and Hammer & Sickle. Turnbased grenade throwing crave satisfied!

DraQ cannot into abstractions. He basically thinks all RPGs should be made from first person perspective and with XP yields through usage to enhance his IMMERSHUN.
 

RK47

collides like two planets pulled by gravity
Patron
Joined
Feb 23, 2006
Messages
28,396
Location
Not Here
Dead State Divinity: Original Sin
no dude remember the awesome trial .. where all that build up and court drama...and it still boils down to a 1 v 1 combat.
 

Angthoron

Arcane
Joined
Jul 13, 2007
Messages
13,056
no dude remember the awesome trial .. where all that build up and court drama...and it still boils down to a 1 v 1 combat.
Clearly something that the designers felt was missing from Law & Order series.
 
In My Safe Space
Joined
Dec 11, 2009
Messages
21,899
Codex 2012
Actually Fallout would've benefited in all kinds of ways from FPP. First and foremost - weapon ranges. You could have workable sniper rifles, that were actually sniper rifles. You could have firearms with somewhat non-retarded ranges.
The reason for retarded weapon ranges is that the maps are compressed, not the isometric view. If you'd have an Arcanum style map which additionally would have 1:1 towns, then you could do long range target spotting using minimap.
 

Xavier0889

Learned
Joined
Nov 30, 2012
Messages
318
Neverwinter Nights 2 (old Black Isle employees taking over dis shit to show Bioware how it's done? YESS!!!!... oh.)

Oh yeah, NWN2, I forgot about it. This was a pretty major disappointment.
That speaks clearer about how dissaponting a game can get. You just forget about its existence. Perhaps the experience of games like M&M9 is stronger since it's a famous and loved franchise, but I can't really understand the reason to stretch the first NWN game into a sequel. While NWN had good moments (time travelling dungeon, haunted village, and the dwarves vs nymphs part) and some really boring (motherfucking Fenthick, fucking fag), I had serious doubts about a second NWN game. I see that one a fanfic material, which is pretty annoying since every time I'm trying to search for some NWN content I have to stumble upon a girl who draws really sappy and "romantic" stuff about her PC and other characters.
 

Angthoron

Arcane
Joined
Jul 13, 2007
Messages
13,056
Neverwinter Nights 2 (old Black Isle employees taking over dis shit to show Bioware how it's done? YESS!!!!... oh.)

Oh yeah, NWN2, I forgot about it. This was a pretty major disappointment.
That speaks clearer about how dissaponting a game can get. You just forget about its existence. Perhaps the experience of games like M&M9 is stronger since it's a famous and loved franchise, but I can't really understand the reason to stretch the first NWN game into a sequel. While NWN had good moments (time travelling dungeon, haunted village, and the dwarves vs nymphs part) and some really boring (motherfucking Fenthick, fucking fag), I had serious doubts about a second NWN game. I see that one a fanfic material, which is pretty annoying since every time I'm trying to search for some NWN content I have to stumble upon a girl who draws really sappy and "romantic" stuff about her PC and other characters.
Yeah, any game that makes me look back at NWN 1 OC and makes me think, "Yeah, that was a better game" shouldn't have been made.
 

Kattze

Andhaira
Andhaira
Joined
Jan 10, 2011
Messages
4,722
Location
Babang Ilalim
NWN: Thought that it would be similar to BG but beter. Barely managed to play 2 hours of this game before uninstalling.
 

Whisky

The Solution
Joined
Feb 22, 2012
Messages
8,555
Location
Banjoville, British Columbia
Divinity: Original Sin Project: Eternity Torment: Tides of Numenera
no dude remember the awesome trial .. where all that build up and court drama...and it still boils down to a 1 v 1 combat.

You know it's a bad sign when Dragon Age Origins gives you a better reward for winning a court scene. It still boils down to 1 vs 1, but if you lose you fight a large mob.

Yeah, any game that makes me look back at NWN 1 OC and makes me think, "Yeah, that was a better game" shouldn't have been made.

WHOA WHOA WHOA! Lets not be hasty. While both NWN and NWN2 had completely forgettable OCs, at least I can remember character names from NWN2.
 

Deuce Traveler

2012 Newfag
Patron
Joined
May 11, 2012
Messages
2,920
Location
Stuttgart, Germany
Grab the Codex by the pussy Divinity: Original Sin Torment: Tides of Numenera Shadorwun: Hong Kong Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I'm very into cock and ball torture
Ultima 9, easily.
...

I got into the Ultima series at Underworld, followed shortly by Ultima 7. My mind was blown by both games, they were massive, they were well written, they were loads of fun. Then both games got sequels and I was overjoyed. Then I heard of Ultima 8 being in development and waited eagerly. And it came, and I was... surprised.

It wasn't anything like the other Ultima games, that was certain. None of the "usual" Britannian stuff was around. OK, I could get behind that. Keep in mind that I played most of it on a 386 DX 40Mhz processor. Technically it wasn't supposed to run at such a slow computer, but it did. When no monsters were around the came worked fine, but even a single monster on-screen sent me into 5 FPS-land. Playing the game like this, I got as far as the Sorcerer's Enclave. Then I got a Pentium computer, and read that a patch had been released. Then I had another go at it and finished it. It felt anticlimatic. It was a de-evolution of the predecessors. No party, much of the world interaction was gone, the Avatar had a static... well, avatar, and no weather. But by then (1996) I heard talk of Ultima 9 being in development and my hopes picked up a bit. For 3 years I waited, and when I heard it was close to release, I saved up some money just to buy it.

Let's just say that I understand every single time Spoony says "BETRAYAL!" about this game. I've played it twice since then: Once with the latest patch just so I could finish it and be done with it, and again some years later because someone released a fan patch that cleared up much of the plot inconsistencies and tied the game closer to the prequels (aforementioned patch requires that speech be disabled, which is actually a good thing). But never again.

...

But after Ultima 9, there has not been a single game that has disappointed me. Mainly because I became so jaded and bitter after that experience that I made sure never to get my hopes up again. At least I can be surprised by some games in a good way, like Anachronox, the Gothic games, Psychonauts and Eversion.

This.
 

A user named cat

Guest
Jedi Knight 3: Jedi Academy

Talk about a gimped multiplayer and derped down saber mechanics compared to Outcast. JA was the result of shitty players whining about losing in JK2. Even capture the flag was half-borked where you could spawn inside enemy bases.
 

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