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The Most Disappointing Game You've Ever Played

Multi-headed Cow

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Although I played Sins of a Solar Empire recently and found myself horrifically disappointed. I was expecting a turn-based 4X game like Total War. Didn't think it would be a god damn RTS with 4X aspects.
If you want Space: Total War, pick up a copy of Sword of the Stars 1 complete collection. Turn based strategic layer and real time combat, fantastic game and probably my favorite space 4X even ahead of MoO2 at this point.
Also, young eyes during Oblivion eh? That's cool. That's cool.

My absolute biggest gaming disappointment was Black and White. I read every preview for the thing before release and was ridiculously excited, started seeing reviews which were giving it glorious 9s and 10s so I knew it was as amazing as it sounded in the previews, bought it for full price on release day, started to play, eventually learned that 95% of those awesome things mentioned in previews were outright lies.
Incidentally that was also when I stopped giving a shit about game journalism until the modern day where I can see actual gameplay video of released games and draw my own conclusions. I knew there were other games even before Black and White where game journalists flew the Mountain Dew and Doritos flag (Such as Outpost, 7 years earlier) but I guess it never really sank in because I hadn't personally been burned by it until Black and White. I guess I do have to give myself a little bit of credit for at least being able to realize what a crappy game it was after I played it myself, plenty of people defend horrible games with good reviews that they bought.
 

Akasen

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Although I played Sins of a Solar Empire recently and found myself horrifically disappointed. I was expecting a turn-based 4X game like Total War. Didn't think it would be a god damn RTS with 4X aspects.
If you want Space: Total War, pick up a copy of Sword of the Stars 1 complete collection. Turn based strategic layer and real time combat, fantastic game and probably my favorite space 4X even ahead of MoO2 at this point.
Also, young eyes during Oblivion eh? That's cool. That's cool.

My absolute biggest gaming disappointment was Black and White. I read every preview for the thing before release and was ridiculously excited, started seeing reviews which were giving it glorious 9s and 10s so I knew it was as amazing as it sounded in the previews, bought it for full price on release day, started to play, eventually learned that 95% of those awesome things mentioned in previews were outright lies.
Incidentally that was also when I stopped giving a shit about game journalism until the modern day where I can see actual gameplay video of released games and draw my own conclusions. I knew there were other games even before Black and White where game journalists flew the Mountain Dew and Doritos flag (Such as Outpost, 7 years earlier) but I guess it never really sank in because I hadn't personally been burned by it until Black and White. I guess I do have to give myself a little bit of credit for at least being able to realize what a crappy game it was after I played it myself, plenty of people defend horrible games with good reviews that they bought.

I'll be sure to look into Sword of the Stars. Also I second that motion on Black and White. Especially B&W2
 

Deuce Traveler

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Grab the Codex by the pussy Divinity: Original Sin Torment: Tides of Numenera Shadorwun: Hong Kong Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I'm very into cock and ball torture
Good call on Black and White. I really thought it was going to be awesome after checking the reviews and was also burned. I can't think of another sim management game I tried after it until I tried Master of Magic earlier this year. Black and White was so bad it pushed me out of an entire game genre for nearly a decade.
 

suejak

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OHHHH, shit, yeah. Peter Molyneux let me down so many times. Black and White. Fable. That motherfucker was a world-class liar, master of promising the world and delivering a quirky but otherwise very conventional installation of whatever genre.

The one Lionhead games I really liked was The Movies. That game is neat. Again, not what Peter Molyneux said it would be, but definitely neat.
 

Syl

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Uncharted 2.

My first encounter with a so-called "interactive movie". Finished it in one afternoon. It left me empty and confused. Never again.
 

ohWOW

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OHHHH, shit, yeah. Peter Molyneux let me down so many times. Black and White. Fable. That motherfucker was a world-class liar, master of promising the world and delivering a quirky but otherwise very conventional installation of whatever genre.
People who buy his lies and believe them are worse.

God damn these Fable lovers. It's the best game ever, so deep, so open, so challenging, so adult, we love you Moly!

Fuck them. I hated this fucking piece of corridored slasher with retarded everything.
 

Kane

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My absolute biggest gaming disappointment was Black and White.

Hahaha, oh yeah. THAT game. Though as I remember it it wasn't a bad game per se, it just was kind of.. directionless. I never knew what the fuck I was playing for. TBH, I think this game could've been a bomb with a more conventional camera and more fitting maps for that kind of genre. Oh and without that stupid fucking mouseswirl fuck. I hurt my hand. FUCK.
 

J1M

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Darksiders 2

Dragon Age 2

My expectation was that they would simply be more of the same. And yet they were so much less.
 

Vendigroth

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Doom 3. Bought this on release day and was disgusted. Nothing like the series, pushing too much "story" instead of run and gun and ultimately was a haunted house simulator. Perfect example of fitting a game into an engine instead of building the engine around the game.

Oblivion. Spend an hour getting all the supplies and then sneaking through a guard tower and unlock a well locked chest only to find a fur helm. Why? Because of my level. Uninstalled. Never played it again. Generic world and gameplay. Dark Brotherhood was the only saving grace.

Diablo 3. Like Doom 3, it's not as if they weren't aware of what made the series great, it's as if they made sure to remove every shred of the success for the sequel. Wow, was it bad.
 

DeepOcean

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Assassins Creed 3 : Assassins creed series were always a guilt pleasure to me, they are very easy, and barely have gameplay, but they were still enjoyable. I thought it was impossible to dumb down the gameplay further. How I was wrong, they discovered a way to dumb down the gameplay: completely removing it. The game is just a big cutscene, an awful written interactive movie, there are two big cities and a wilderness area but there is nothing interesting to do on them .

Mass Effect 3 : I was expecting something horrible, but this game surpassed all my expectations. After playing the full demo version, I became depressed thinking about the intelligence of the human race, especially after seeing retards defending the indoctrination theory or saying that the only thing wrong was the ending.

Diablo 3 : Lets remove everything that made the earlier games good , and add a fan fiction level plot written by a 12 year old.
 

Mastermind

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Steve gets a Kidney but I don't even get a tag.
By the way, this is precisely why putting things like mini maps and healthbar indicators in FP games is so retarded; why abstract something that my character should only be able to see or to feel in a direct manner due to the fact that I'm playing a first-person game in the first place? You're contradicting the entire premise and ruining the experience.

It's exactly why I immediately disabled the Quest Compass in Oblivion, why I had to disable the HUD in Far Cry 3 (which makes it a far more enjoyable game), etc., and why I always prefer minimalistic info feedback when playing games like this. I'll call up the map when I feel I need it. Give me audible grunts and groans when I'm hurt. Unless it makes sense "realistically" within that world that I'm playing (e.g. a radar unit in an aircraft or a spell that senses nearby lifeforms) I don't want it!


Yeah bros I hate HUDs and receiving information on my current status because it ruins my immershun. I don't see a health display in real life so the game shouldn't have one either. The game can inform me of my current status by having Carmack or Romero fly to my house, kick down my door and shoot me in the leg in real life every time I get shot in the game.

:killit:
 

Crispy

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If you can't make a concession to the concept of immersion then you shouldn't be playing any FP games in the first place. Very, very weak, "Mastermind".
 

Crispy

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Platformers never appealed to me. I was too busy playing Wizardry: Proving Grounds of the Mad Overlord as well as the original Castle Wolfenstein and other classic computer games on my Apple II+ at the time. Actually, that was well before that time. How old are you again?
 

Fake Poetry

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Every Quake title that is not Quake II. Also Farcry and Skyrim and every Final Fantasy that was released for current consoles.
 

Mastermind

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Steve gets a Kidney but I don't even get a tag.
If you can't make a concession to the concept of immersion then you shouldn't be playing any FP games in the first place. Very, very weak, "Mastermind".

Doom/Heretic/Hexen huge UIs never hurt my immersion. True immersion comes from a game that is so good you lose yourself in it completely, not from reduced utility.
 

Angthoron

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If you can't make a concession to the concept of immersion then you shouldn't be playing any FP games in the first place. Very, very weak, "Mastermind".

Doom/Heretic/Hexen huge UIs never hurt my immersion. True immersion comes from a game that is so good you lose yourself in it completely, not from reduced utility.
Pretty much this. Desire for "ultimate immersion" has lead us to things like glowing screen edges, regenerating health (because it isn't immersive to use a dozen health boxes per level), drive towards removal of stats in RPGs and monstrosities like Fable 3's "Teleport to your dimensional castle" UI.

Besides, some games are never meant to be immersive. You're not supposed to immerse yourself in a competitive FPS, nor should you be imagining what it's like to be a pawn on E5 in chess.

Though it kinda seems that Crispy might be trying to troll.
 

DraQ

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Because terms can have only one meaning!
No, but there is such a thing as using the term wrong and it is an indication of being a moron.

LARP either means literal LARP (obviously not the case here), or codexian "roleplay stuff that isn't there" (which is in no way connected with the perspective).


Tabletop is about gaming table and miniatures. I think you meant PnP.
I thought you meant PnP.

There would be something seriously wrong with tabletop scenario involving one side being overpowered about 1000:1, but not ending with predictable result.

Unless it involved just larping with the miniatures.
:martini:

I don't know. When I play FP games, exploration is usually awful and boring to me. No FP game yet has managed to not feel utterly artificial and always fails to "immerse" myself, because you can look at ugly corner XY directly with your character, rather than having the entire game world abstracted, details filled with your own mind (or juicy text descriptions). Look in this corner that looks exactly the same like the other for some small object etc. In most of the ISO games you have a button to highlight all items on ground. It's personal preference, I rather see my guy running around from above and don't want to "directly" control him, pressing W all the time, it bores me to tears mostly and I just can't grasp how people want moar and moar of this..
Iso games are 2D, FPP games are at least somewhat 3D. Due to how n-dimensional spaces work, 3D game with similar "gameplay area" will potentially have tremendously more actual space to explore. FPP camera doesn't need locations that maintain open layout, or at least can be divided into easily separable layers, so FPP games can explore that to fullest extent. That's an objective fact.

FPP games utilize subjective, relative view, iso games objective, absolute "god's eye" view. With FPP view it's easy to trick player in all kinds of ways and prevent them from forming an accurate mental image of the area involved, allowing the devs to invalidate ehaustive search or at least make it tricky. With iso such tricks are impossible, and exploration amounts to simple exhaustive search.
That's also an objective fact.

In FPP search doesn't amount to just combing 3D space. It also involves orienting your point of view (pitch and yaw) and may also involve the dimension of scale (if you can't tell in advance how huge or small will a worthwhile find be). This gives us 5 or 6 dimensional space to search, as opposed to 2 dimensional one in isometric game, despite the data only being 3d. That gives you a lot of bang per buck and effectively invalidates exhaustive search as method of tackling the problem.
That too is an objective fact.

Finally, traversal of 2d overhead representation of any reasonable location is trivial, while traversal of 3D representation may be a problem in itself, due to stuff like gravity, water zones and so on.
That's an objective fact as well.
By the way, this is precisely why putting things like mini maps and healthbar indicators in FP games is so retarded; why abstract something that my character should only be able to see or to feel in a direct manner due to the fact that I'm playing a first-person game in the first place?
Because we don't have Painblaster Pro yet, and call me a pussy, but I'm not sure we'd want it anyway.

Dumbass.

Though it kinda seems that Crispy might be trying to troll.
Aww. How adorable!

Every Quake title that is not Quake II.
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In My Safe Space
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Codex 2012
No, but there is such a thing as using the term wrong and it is an indication of being a moron.

LARP either means literal LARP (obviously not the case here), or codexian "roleplay stuff that isn't there" (which is in no way connected with the perspective).
And from what perspective do you see stuff when you LARP?

When I say LARP, I refer to the LARP/table with miniatures dichotomy.

The idea of isometric perspective games being a stylistic emulation of tabletop miniature games origins from Rosh:
Fallout was much of the Cold War, much of the fears and etc. add in a bit of EC Comics' style of sociological commentary and dark ironies, and associated items that follow the dark ironies and general theme - there you have the mere setting in a nutshell. The setting was an alternate timeline, but in a "what-if" scenario of the Earth being nuked. Well, to be honest, it would only take a few high-altitude blasts to almost completely fry much of the US' current electronics. So what could have been spared, and be of use to a post-nuclear disaster survivor? Tubes.

The design, as explained to me by both messieurs Timothy Cain and Leonard Boyardsky, encompasses each element more deeply than "well, let's just use x". Therefore, also symbolic to the retro nature of the character system/combat being from the roots of role-playing games (P&P), the silicon semi-conductor aka transistor, was never discovered or developed. As if ignoring the development of the transistor, the design of Fallout was ignoring the current trend of RPGs to become more "action-based" (often in truth just being hack and slash in a stat system), and returning to a more solid, endurable design, yet progressing upon it. Fallout was notable because it was a trend-breaker, and has deep design put behind it (though, party NPC and the combat could have been better). This design also included the viewpoint, making the characters upon the combat field look more like tabletop RPG figurines.


I thought you meant PnP.

There would be something seriously wrong with tabletop scenario involving one side being overpowered about 1000:1, but not ending with predictable result.
Tabletop games are just games that are played on tabletop - mainly boardgames and miniature games.
For example when you play GURPS with basic combat rules and use just pen, paper and dices you can as well sit on a sofa. AFAIK the only games that emulate pure PnP are text games.

If you use the advanced combat rules and you have to use miniatures/gaming board, you need a gaming table, hence tabletop games. (obviously, you can also play on the floor - floor games would be a silly name, though).
 

Crispy

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You're not supposed to immerse yourself in a competitive FPS.

Yet every title that Masterfag mentioned is exactly that, a competitive FPS. I stated earlier ITT that they were the exception. Look for yourself.


I think that this

skyrim_405.0_standard_520.0.jpg


is superior to this

the-elder-scrolls-iv-oblivion-20060320080708445-000.jpg


don't you?
 

Angthoron

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You're not supposed to immerse yourself in a competitive FPS.

Yet every title that Masterfag mentioned is exactly that, a competitive FPS. I stated earlier ITT that they were the exception. Look for yourself.
And yet the examples you provide keep making me think you're trolling. Maybe you are, or maybe you snapped, I don't follow GD. I don't get your point, what, if someone plays games for something else than immersion, it invalidates them as a gamer? So maybe you like to imagine that you're in the game, and maybe you like your games without a UI, good for you I suppose, but why the expectation that all would want that? Ah whatevs. Anyway, only times I get engrossed in the game is when the game itself is interesting - gameplay, story, all that. If those elements are good, I don't give a damn about UI elements, unless, of course, they're really fucking intrusive.


I think that this

skyrim_405.0_standard_520.0.jpg


is superior to this

the-elder-scrolls-iv-oblivion-20060320080708445-000.jpg


don't you?

If you like hiking, sure. However, comparing an ingame screenshot from a youtube semi pre-render of a cutscene isn't entirely appropriate as games both still fail anyway. Again, if you strip away the gameplay, or really want to pretend that YOU ARE TEH DRAGONBOARD then sure, having no UI is great, but I, on the other hand, pretend that I'm a dude behind the keyboard playing a second-grade AAAAAAAAAA game hoping that it'll actually improve at some point and enjoying the in-game scenery. To each his own.
 

Bruma Hobo

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Oblivion, Warcraft 3, Baldur's Gate, Need for Speed 3, Metroid Fusion, Oblivion, Diablo 2, Pokémon Diamond/Pearl, Might & Magic 1, Super Adventure Island, Macross VF-X, Ultima 7, and Oblivion.
 

Crispy

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Let me clarify my view on the whole UI thing a little more.

I don't (and have never claimed that I) mind a non-intrusive UI of some sort when it comes to FP games. That goes for both shooters and non-shooters. What I do object to is the kind of thing you see in unmodded Far Cry 3: Gigantic, ugly, intrusive, insulting, obvious concessions to console players and dumbucks alike that are meant to convey to the player that which should either already be obvious simply by observing the current environment or through some other osmosis, requiring at most a small amount of common sense.

That includes large health bars; big, sylized bottles of health and mana (although Diablo is excused); Quest Compasses with huge glowing current objectives, enemies, treasure, POI's and the like; big arrows over NPC's heads indicating QUEST IS HERE; shit like that.

I can excuse and see the need for other kinds of minimalistic info feedback. I actually like the way Skyrim did it -- its UI fades quickly after health or mana changes (Edit: I believe I modded this in myself, my mistake). FPS games won't benefit from that, though; the player needs consistent and immediate feedback on health and ammo and things like that much more so in their case. But even in them there's a point of too much info and the better games strike a nice balance between intelligent feedback and having too much clutter on the screen.

So I'll edge back a bit from my stance that all FP games should focus more on immersion and modify it such that I feel FP games that are much slower paced, i.e. a non-competitive game like a single-player RPG or an explorative game like Far Cry 3, do benefit from less eyebleeding on-screen info whereas shooters need to have enough info in order to give the player the competitive edge required to advance or to excel.

Fair enough?
 

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