Because terms can have only one meaning!
No, but there is such a thing as using the term wrong and it is an indication of being a moron.
LARP either means literal LARP (obviously not the case here), or codexian "roleplay stuff that isn't there" (which is in no way connected with the perspective).
Tabletop is about gaming table and miniatures. I think you meant PnP.
I thought you meant PnP.
There would be something seriously wrong with tabletop scenario involving one side being overpowered about 1000:1, but not ending with predictable result.
Unless it involved just larping with the miniatures.
I don't know. When I play FP games, exploration is usually awful and boring to me. No FP game yet has managed to not feel utterly artificial and always fails to "immerse" myself, because you can look at ugly corner XY directly with your character, rather than having the entire game world abstracted, details filled with your own mind (or juicy text descriptions). Look in this corner that looks exactly the same like the other for some small object etc. In most of the ISO games you have a button to highlight all items on ground. It's personal preference, I rather see my guy running around from above and don't want to "directly" control him, pressing W all the time, it bores me to tears mostly and I just can't grasp how people want moar and moar of this..
Iso games are 2D, FPP games are at least somewhat 3D. Due to how n-dimensional spaces work, 3D game with similar "gameplay area" will potentially have tremendously more actual space to explore. FPP camera doesn't need locations that maintain open layout, or at least can be divided into easily separable layers, so FPP games can explore that to fullest extent. That's an objective fact.
FPP games utilize subjective, relative view, iso games objective, absolute "god's eye" view. With FPP view it's easy to trick player in all kinds of ways and prevent them from forming an accurate mental image of the area involved, allowing the devs to invalidate ehaustive search or at least make it tricky. With iso such tricks are impossible, and exploration amounts to simple exhaustive search.
That's also an objective fact.
In FPP search doesn't amount to just combing 3D space. It also involves orienting your point of view (pitch and yaw) and may also involve the dimension of scale (if you can't tell in advance how huge or small will a worthwhile find be). This gives us 5 or 6 dimensional space to search, as opposed to 2 dimensional one in isometric game, despite the data only being 3d. That gives you a lot of bang per buck and effectively invalidates exhaustive search as method of tackling the problem.
That too is an objective fact.
Finally, traversal of 2d overhead representation of any reasonable location is trivial, while traversal of 3D representation may be a problem in itself, due to stuff like gravity, water zones and so on.
That's an objective fact as well.
By the way, this is precisely why putting things like mini maps and healthbar indicators in FP games is so retarded; why abstract something that my character should only be able to see or to feel in a direct manner due to the fact that I'm playing a first-person game in the first place?
Because we don't have Painblaster Pro yet, and call me a pussy, but I'm not sure we'd want it anyway.
Dumbass.
Though it kinda seems that Crispy might be trying to troll.
Aww. How adorable!
Every Quake title that is not Quake II.
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