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The multiverse beckons you riftwalker. How will you answer its call?

Discussion in 'Choose Your Own Adventure Land' started by Hellraiser, Feb 10, 2012.

  1. CappenVarra phase-based phantasmist Patron

    CappenVarra
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    Right, forgot the possibility :lol: B then
     
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  2. Esquilax Arcane

    Esquilax
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    Here's my take on it:

    3) I think 2 is a bad idea. Obtaining a gun by force or through overt trickery is not wise at this juncture - the game's just begun, let's not start pissing off criminals who are connected just yet. We are all alone and we shouldn't be so quick to make enemies out of people that could potentially be our friends. We try to ask him for a gun to purchase, best-case scenario he'll want something in return. Fuck that, I'd rather just buy it straight-up off that "Tomcat" dude.

    While it's high-risk, I like 3 the best; if we pull it off, we get the gun and we can get extra goodies. Considering our line of work and the character description, people will be coming after us. I'd rather have the gun and not need it than need one and not have it.

    A) Healing supplies are nice, but knowledge is power. Being aware of the world around us will serve us better than healing supplies or weapons ever will.

    II) Leave the unit for a while - I don't like the possible risk of theft, but where the fuck are we gonna go with it? We just got here!
     
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  3. Hellraiser Arcane

    Hellraiser
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    Actually as far as the filtering unit goes it would be very unlikely someone would steal one. Those things were designed with the threat of theft by savages in mind. It is made out of the same metamaterials as the optical camo suit so it is as invisible. Also it automatically submerges itself to the bottom of the reservoir (anchoring itself if needed) it can also resurface and move to the surface when summoned via the RGM controls. Oh and you still have a backup filtering unit with you just in case somebody finds the one in the lake.

    That does of course not mean the choice is irrelevant there are factors other than theft to consider. But I'll leave them for you to figure out. :smug:
     
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  4. Kalin Arcane Zionist Agent

    Kalin
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    1)
    A)
    II)
     
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  5. oscar Prestigious Gentleman Arcane

    oscar
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    1, A, 2
     
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  6. Azael Magister

    Azael
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    Wasteland 2
    3, A, 2

    Thievery sounds like second nature to our character here, we also have items that will help us with this and a stun rod in case we get caught in the act. Knowledge is power and you never know what interesting information we might come by. I'm sure there are some potential danger of leaving the unit a bit longer, but I think we should let it charge up a bit more.
     
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  7. Stygian Lurker Scholar

    Stygian Lurker
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    2)
    B)
    II)
     
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  8. Esquilax Arcane

    Esquilax
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    Absolutely, our guy sounds like a skilled covert operative. We are not as skilled as the Thief character, but we nevertheless have our Scanner (so that we can find where the weapon is located, the layout of the place, and whether anybody is home) and our Adaptable Tools to open the door very easily. Sure, there is risk involved, but I think we are more than capable of pulling this off without our mark being the wiser.
     
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  9. Hellraiser Arcane

    Hellraiser
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    [​IMG]

    Voting closed (not counting the deleted vote) and the update will be posted somewhere in the next 30 hours, here is another dose of fluff in the form of :obviously: atlantean press. Just so you know what happens if agents do catch a smuggler, terrorist or traitor :smug:
     
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  10. CappenVarra phase-based phantasmist Patron

    CappenVarra
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    :lol: Clearly, Atlantis is much better at dealing with miscreants, not to mention tennisheroes :thumbsup:
     
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  11. Hellraiser Arcane

    Hellraiser
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    1.2 Breaking and entering 101

    You now realize that your stun rod may not be enough should you get yourself into a fight. In the past you relied heavily on your optical camouflage to travel safely in different parallels but now without it things will be tougher. Yuri Strelinsky is a criminal tied to the local Russian Mafia, he lives in an apartment in the Infinity Apartments near the financial center of the city. He definitely owns a weapon and most likely has a backup in his apartment. Soon you will find out if this is true. You wait until nightfall before heading out.

    To pass the time you watch “television” a primitive form of non-interactive audio-visual media. The cultural decline of this parallel becomes obvious when you watch the news. The Goliath News Network reports that rabble calling itself ‘Occupy New Port” has been “protesting” for weeks outside of the Goliath Bank HQ, if this was a civilized state they would have been doing sewer maintenance as punishment weeks ago. Germany seems to be alive and well in this parallel dictating terms to the nearly bankrupt Greeks. To think that the Greeks were never conquered by Atlantis in this parallel or any other known parallel other than Atlantis for that matter. You wonder if there is a second Atlantis somewhere in the multiverse or is your home parallel one of a kind, a statistical anomaly that is a testament to the vastness of the multiverse. A multiverse so big that any historical scenario could happen. You spend some time thinking about it before you return to watching the newscasters discuss geopolitics.

    It is already dark outside, cold spring rain is falling on the mostly empty streets around your apartment. It is time to go. You leave your apartment and walk through the chilling rain towards the nearest subway station. Taking a taxi would get you there faster but if something went wrong the driver could identify you. You want to blend in with the crowd when possible and thus become unnoticed. The trip is mostly uneventful bar the foul smell of the homeless loitering near the station. When you arrive at your destination you avoid walking near the “Occupy New Port” camp directly in your path and stick to back alleys.

    Finally you reach Infinity Apartments, from your last trip there when you were fixing Mrs. Wolowitz’s pipes you remember that there is a doorkeeper guarding the front entrance. Since he knows who you are you decide it is best to avoid him. You take a look around the building and notice a locked emergency exit in the back. Once you are sure the coast is clear you pull out your scanner and zoom in on the lock mechanism of the door. The tablet-shaped device quickly creates a 3D map of the lock, you use “Keyhole 2.3” to extrapolate a key-shape necessary to open the door. After one second you have a 3D model of a key you export via a wireless link to your toolkit. You open the case of the kit and put some low-value native coins into the smelting pool. Once the lid is closed you order the miniforge to cast a key in the shape of the 3D model provided. While the coins are being melted and forged into a key you look around to see if there is nobody around. So far so good although it is a bit too quiet for you.

    The key has been cast and cooled, you pick it up, the key still feels slightly warm. The door opens silently and you sneak into the building. You notice a surprisingly badly placed camera above the door, if you walked one step further you would walk out of the blindspot right into view. The doorkeeper would have noticed that. You take your scanner and scan the roof around the camera. Cables coming out of it are connected to what appears to be some sort of cable cluster a few meters away. This gave you an idea. You take your adaptable screwdriver tool and dismantle the camera’s casing. Afterwards you pull out your stun baton and apply a long electrical shock to the thin cables connecting the camera with the cluster. “SHIT! Damn rats are gnawing on the cables again. Fucking rodents.” – the doorkeeper shouts in anger as his monitors go blank after the electrical charge reaches the cluster and fries it.

    You quietly walk up the stairs and find Mrs. Wolowitz’s apartment. While scanning the nearby area the metallic object filter you enabled found exactly what you were looking for hidden in a strongbox under a bed in the apartment next door. Also it appears nobody is inside the apartment while the neighbors are also absent or asleep. You melt the key you made a moment ago into a new one matching the lock on Yuri’s apartment door. After opening the door your reach for the strongbox under the bed and use the scanner to crack the combination lock. As you gaze into the now open strongbox you see a Glock 17 pistol, 3 full 9mm parabellum magazines and what appears to be a bag of cocaine. There is also a magnetic key card inside the box, one with an address on it “Duganov Logistics, pier 7 warehouse 14”, you take the card with you. After hiding the card, the gun and the ammunition inside your coat you barely hear a most troubling sound coming from one of the lower floors of the building…

    “Steven! What are you doing there in the back with those cables? Shouldn’t you be on the lookout for undesirables?” – asks a man with what you recognize as a thick Russian accent. “It appears that rats are chewing on the electrical installation again Mr. Strelinsky.” – the porter replies. “Rats?! You have rats inside here Yuri?!” – a woman starts shouting, it appears Yuri brought with him a local harlot of not necessarily the kind that requires instant payment afterwards. “Calm down my dear, while this “porter” is incompetent big strong Yuri will protect you from the rodents. Come now we have much to “discuss” in my bedroom. Hehehe.” – he boasts and laughs in an almost tribal-like manner you would expect from a most likely drunk savage. You panic and do the not so smart thing of hiding behind the door inside the apartment instead of getting out and hiding on the upper floors.

    “WHAT IS THIS?! WHO IS IN HERE?!” – Yuri shouts furiously as he notices the open door. “Christ! Is that a gun put that back Yuri!” – the woman shouts. “Silence woman! Whoever is in here will pay for trespassing on my property!” – he yells while barely maintaining a coherent pronunciation due to all the alcohol in his system. You decide to take the initiative, you jump from behind the door with the stun baton in your hand and charge at him. He attempts to shoot you while clumsily holding his gun with one hand. You can feel the first bullet barely missing your head. Luckily for you Yuri being as drunk he is had trouble holding balance and tumbled backwards into the woman behind him after the first shot. He fired a few shots into the air by accident and kept firing in random directions as fell fell on the harlot. Then you noticed blood, luckily not yours but the woman’s. “Kurva! Megan! Boje moi! What have I done?!” – he cries in desperation mixing English and Russian sentences. You use his state of sorrow and shock against him and smack him right in the face with the stun rod. He is out cold. You hear the doorkeeper running up the stairs no doubt alarmed by the sounds of gunfire, quickly you hide behind a nearby corner in the hall near the staircase. “SHIT! SHIT! SHIT! Why is this always happening to me!” –the porter shouts as he notices the dead woman and unconscious Yuri lying in a pool blood. While he is still gazing in shock upon the pair lying on the floor you sneak away down the stairs, outside and as far away from the Infinity Apartments as possible.

    You decide to walk to a further away station rather than the closest one. The wailing sound of police cars and ambulances can be heard in the distance. This night has been far too eventful for you, still you did achieve your goal. You try to sleep but something is keeping you awake, could it be guilt that the woman died because of you? You never felt guilt, even when millions of innocents died in a nuclear blaze because you sold their leaders things not meant for their kind. Why would you be feeling it now? Or this could be from the near death experience you just had. Those things tend to shake people up a bit. Eventually you fall asleep.

    When you turn on the Goliath News Network in the morning it appears that the police is accusing Yuri of killing the wench. Argument gone bad due to alcohol and most likely the drugs found in their bodies they say. For now it seems your involvement in the incident has been unnoticed. You decide to buy some healing supplies in the nearby pharmacy in the morning, the queue is short and the pharmacist asks no questions. You go to “2nd Amendment” a gun store in the city center to buy some ammo. As you approach the clerk behind the counter and inform him of what you want to purchase he says the one thing you did not want to hear. “Can I see your permit sir?” – he asks in a bored tone as if for the millionth time in his life. You try to resolve the situation by saying you were unaware you had to take it with you when buying ammunition because you recently bought your first gun. The clerk sighs. “Alright just don’t say a thing to the fascist liberal hippy zionists or they’ll get uppity again.” – he replies unenthusiastically. Your genuine ignorance of the subject seems to have convinced him. You bought enough bullets to fill 3 magazines and got an issue of the “Self-defense Monthly” for free as a bonus.

    [​IMG]

    You have 20 more hours before you pick up the full filtering unit with enough fuel for 2 transits. Perhaps checking out Duganov’s warehouse might be worth it now that you have his key and Yuri is locked up. Or you could go to the library to read some books about medicine and survival or browse “the internet” in search for information about gun usage on the forum where "tomcat" posts or on the website address mentioned on the Self-defense monthly cover.

    You have quite some time until the filtering unit will be full so what will you do with it?
    1) Sneak into Duganov’s Warehouse in the port. You already have a keycard might as well use it.
    2) Go to the library and read some books on survival and medicine. Knowledge is power especially if you end up wounded in the wilderness.
    3) Go to the library and browse “the internet”. You could read more about the use and maintenance of firearms on the forum where “tomcat” posts, after all you know next to nothing about such weapons.
    4) Lay low, you literally dodged a bullet last night. Better not push your luck before you leave this parallel.

    Vote now.

    Because the Kodex Kritical Konsensus was that we wait for more fuel the vote for our transit destination will be in the next update. Which seeing how wordy this update ended up is a good thing because it would easily be at least 25% longer with that vote in this one. I cannot into writing short updates. Next one will be shorter though, honestly.
     
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  12. Jaedar Arcane Patron

    Jaedar
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    Project: Eternity Shadorwun: Hong Kong Divinity: Original Sin 2 Pathfinder: Kingmaker
    3.

    The primitive weapon will likely need lots of maintenance and it wouldn't do to have it jam on us.
     
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  13. Kz3r0 Arcane

    Kz3r0
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    1) Sneak into Duganov’s Warehouse in the port. You already have a keycard might as well use it.
     
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  14. CappenVarra phase-based phantasmist Patron

    CappenVarra
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    Since our prestigious plumber is already three quarters of a thief by popular vote, let's go for 1 (RPG players cannot into avoiding sub-quests).

    2) seems decent in theory, but wouldn't our superior Atlantean education and experience make manboon books sadly inadequate? 3) reading about guns over a public (and most likely monitored) connection seems like a lovely way to attract attention to ourselves. 4) would be reasonable for our situation, so of course we must not do it because codexian prestige demands fuck-ups.
     
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  15. Hellraiser Arcane

    Hellraiser
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    Our prestigious atlantean education was mostly in the field of mechanical engineering and we have no formal military education. The CQC skills our smuggler possesses were partially self-taught when he started his career in smuggling tech, this also applies to anything he knows about atlantean weapons or on how rift-based technology works. He learned the rest from his suppliers etc. Oh and we weren't in the atlantean boyscouts or any other organization that might have taught survival or medical skills. Not a fan of camping either, good old Heracles prefers urban environments and hi-tech rather than insects, lizards, hunting ferocious animals and jungles. A creature fond of drink and industry :M
     
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  16. lightbane Arcane

    lightbane
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    3. Go and search the Internet for that webpage, it seems hilarious.
     
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  17. Esquilax Arcane

    Esquilax
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    What is the point of option 4), Hellraiser? What is the advantage in doing that? Not trying to be a dick, just curious.
     
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  18. Hoodoo It gets passed around. Dumbfuck

    Hoodoo
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    cool LP, nice fluff updates too

    3.
     
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  19. Hellraiser Arcane

    Hellraiser
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    You get to watch more Goliath News, rest a bit and conserve energy should the other side of the rift prove "entertaining", but how entertaining it will be depends where you choose to end up. At any rate even if a choice seems pointless if it does win I will think of some way for it to have an impact (sooner or later), if I haven't done so already that is :smug: Don't want to comment more on choices to avoid spoiling the fun. Unless the choice needs some additional fluff that our prestigious smuggler should know. Which I may have forgotten to mention like with the threat of having the filtering unit stolen being highly unlikely.
     
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  20. oscar Prestigious Gentleman Arcane

    oscar
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    3. Perhaps he could even grace GD.
     
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  21. Hellraiser Arcane

    Hellraiser
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    Parallel classification guide – an information brochure approved by the Defense Councilman’s Office

    All known parallels are classified using the “Letter1Letter2-Number” system. The number is a catalogue number identifying how many parallels of that kind (including the one in question) were already known at the time it was charted. Due to civilizational progress and random events some parallels may be reclassified or classified wrongly. Please inform the Multiverse Charting Bureau if you found a parallel's classification to be outdated or outright incorrect.

    Letter1 is the parallel's technology level category. It can be one of the following:

    α - The dominant technology level so far sighted across the multiverse. In the past it used to apply to all industrialized pre-quantumtronic and pre-controlled fusion parallels but now it only applies to those in which the natives managed to: develop atomics, put satellites in orbit or develop basic electronic computers.

    β – All parallels that posses significant detectable industry but are not advanced enough to be classified as Alpha belong to this category.

    δ – Agrarian civilizations, too primitive to develop industry. Often the most barbaric of the savage parallels.

    ε – Posses no civilization, usually post-cataclysm parallels. Occasionally humans never evolved in them. Rare in the known multiverse.

    γ – Parallels with advanced technology, still centuries behind Atlantis but highly advanced compared to the typical barbarian civilization. Posses knowledge of advanced robotics, basic quantumtronics or advanced pre-FTL spaceflight. Very rare but present in the known multiverse. Possibly at risk of an automaton uprising. Travel to these parallels is highly unadvised. Anyone found opening rifts larger than a personal RGM one to a parallel of this type will be put on trial for the crime of technology smuggling. The punishment will be death by agonization.

    ζ – Machine parallel ruled by automatons, currently none of this kind are known but classification remains in case Atlantis discovers such an abomination. TRAVEL TO SUCH PARALLELS UNDER ALL CIRCUMSTANCES OTHER THAN FOLLOWING MILITARY ORDERS IS CONSIDERED TREASON AND IS PUNISHABLE BY DEATH.

    ω – UNCHARTED, DO NOT TRAVEL TO THESE PARALLELS UNDER ALL CIRCUMSTANCES. Omega parallels do not possess an environmental influence grade for obvious reasons.

    Letter2 refers to environmental influence grade, parallels are classified by how much impact a civilization has had on the earth’s (and beyond) environment with factors such as urbanization, geoengineering, or space colonization capability. Furthermore should the environment be unsuitable for human life or very hostile this rating will show it.

    α – virgin world, human presence either limited to cave-dwelling troglodytes or non-existent

    β – Low urbanization, common among parallels where just one civilization is industrialized and has not conquered the more primitive or shared the knowledge with them. Consult the technology level category to see if the parallel is industrialized at all or not. High odds of ending up in untamed wilderness.

    δ – High urbanization, most of the natural environment has been subjugated. Common among the more industrialized parallels.

    ε – Surface shows signs of significant geoengineering in addition to high urbanization.

    γ – Post-cataclysm world, environment recovering from asteroid impact, supervolcano eruption, gamma ray burst or large scale thermonuclear war. Warning! Do not travel without sufficient clean water and food supplies. Equipping air filter masks or hazmat suits is highly recommended.

    ζ - Environment unsuitable to human life due to toxic atmosphere, cosmic radiation or extreme climate.

    ω – Civilization present in this parallel possess significant interplanetary or even interstellar colonization capability with terraforming. Parallels of this type are extremely rare and currently limited to possessing lunar and martian colonies. Native space warships vastly inferior to the even the smallest of corvettes in the Rift Armada. There are no known parallels with FTL technology based on rifts or other phenomena.

    VOTING IS STILL OPEN

    I'll post another piece of newspaper fluff when I will decide to close voting, but until then your votes do count unlike during the presidential elections in 2000 back in florida :M

    Oh and while this will be helpful when you will be able to vote on the destination you will get some additional information on the parallels you may travel to when the time comes. But not more than you can expect our prestigious plumber smuggler to know.
     
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  22. CappenVarra phase-based phantasmist Patron

    CappenVarra
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    Ah, nice. Having a table naturally means I must roll a few random combinations (excluding contradictory ones, obviously - even if these two don't seem to lead to a large number of viable combinations). Tables that can be rolled on are a thing of beauty :obviously:
     
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  23. Hellraiser Arcane

    Hellraiser
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    [​IMG]

    Voting closed, update will be posted sometime tomorrow. More on good old Ajax this time, the rest you will have to discover for yourselves unless you get sidetracked and hunted down by atlantean CTPCT agents or other fun people.
     
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  24. Hellraiser Arcane

    Hellraiser
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    1.3 Tinfoil hats for all

    Fifteen hours left, just fifteen hours before you can finally leave this gods-forsaken parallel. You may return here in the future but for the time being you see no reason to. The best way to utilize your time left here will be to read more on this primitive but still lethal weapon you acquired last night. You head out to the local library reading the issue of “self-defence monthly” in the train along the way. People give you odd looks while others say thing like “The Man lied about 9/11 and Iraq, now he is scared of The Truth”. You ignore them at any rate while focusing on the contents of the magazine.

    There are a few articles about weapons that you found informative, now you know what are the weaknesses and the strong sides of guns like pistols, hunting rifles, assault rifles and shotguns. You can use this knowledge to your tactical advantage either when you are being fired upon or if you are shooting at someone yourself. Most of the magazine however seems to be filled with conspiracy theory nonsense, or at least you hope it is nonsense. Even the crooks forming the Great Council wouldn’t create plots as intricate as what the magazine is accusing the ruling classes and elites of this parallel of. Mass genocide of the lower classes using an agency called FEMA which is supposed to help the secret group of men in power establish control and a New World Order. Slavery and the complete abolition of personal freedoms.

    All of this is supposedly hid behind the curtains thanks to media controlled by the elite. The Goliath Corporate Group in particular is a target of these accusations since they apparently control the financial system, media and natural resources. All of which are vital to the control of the global population. Frightening and fascinating even if it is all rubbish. Plus you kind of like Goliath News Network, they do not care for the unproductive self-entitled rabble calling itself the lower class. In Atlantis one has to earn his place in society by contributing, if one does not contribute more than a slave’s work one is no more than a slave or “limited citizen” at best. Obviously the spawn of the elites get full citizenship easily but if one works hard and isn’t intellectually deficient one will gain full citizenship eventually.

    At the library you easily find an unoccupied computer terminal. First you browse “Homiez ‘n’ Gunz” a message board dedicated to “packin’ heat”. Apparently good old “tomcat” got banned and it caused quite a lot of drama there. The reason? He was “five-o” which is slang for undercover policeman or something. Good thing you never asked him at the “real gangsta” about those guns. Other than that you managed to find some nice tips on concealing firearms there but not much else.

    Next you go to realtruefactinfo.org, outside of some very useful information on proper gun maintenance even in harsh environments like jungles or deserts it is mostly filled with more conspiracy theories. One poster “Incognito13” claims Goliath Bank HQ has a secret underground entrance made to look like a street which can turn to liquid allowing suspicious vehicles to submerge themselves. How absolutely ridiculous and unscientific! Another one “3ng1m4” says Men-in-Black are stalking him using mind-controlled bees, you find the mere concept hilarious. There was also an 8 years old ignorance-filled topic in which they discussed alternative universes, one poster “CogitoErgoSum” even mocked the whole subject by saying “maybe there is a universe where honesty is the primary value in life, where nobody lies and there are no secrets or conspiracies just truth and true egalitarianism”, unsurprisingly he got called a “freemasonic marxist zionist” for it by many. A very ridiculous dream at any rate in your opinion, lies, secrets and curtains made of shadow are part of human nature. Not just anywhere in the known multiverse but even in Atlantis. Bah! Especially in Atlantis.

    But by far the most interesting was a topic in which “JusticeAegis” claims that he is a police officer from New Port City and that the Department of Homeland Security took over his investigation into the incident at Infinity Apartments. He posted the following: “The whole case was nuts guys, get this cameras go down because somebody dismantled one of them and somehow fried the cables located over 25 feet away without even touching the data hub hidden in the wall behind 8 inches of concrete. Whoever did that managed to open Strelinsky’s apartment door and his strongbox in 3-4 minutes since the cameras went down, because Strelisky was back home only minutes after the cameras went down according to the doorkeeper. That’s just insane nobody can pick locks that fast, furthermore the guy attacked Strelinsky with some sort of high tech cattle-prod or something. Sure Strelinsky was drunk but the concussions and burns he has don’t match any known weapon. Those homeland security guys gave me the creeps, they knew something. Heard them talking about doing a raid on Duganov’s Logistics in the port during the afternoon. Weird shit I tell you, too mysterious.”. It appears your involvement in the Strelinsky case may have been noticed, should you ever return here it may be extremely important to be more covert. You return home and pack your remaining things while Goliath News reports on a firefight at the Duganov Logistics Warehouse on TV.

    Now as you are almost ready to leave this parallel you need to make two important choices. One concerns the location where you will open the rift. There are four open air and relatively safe locations you are considering.

    One is Blakemore Park in the city center, it is a location unlikely to be anything other than wilderness due to its rough hilly terrain. Furthermore your filtering unit is already there so you can easily initiate transit during the night.

    Another location worth considering would be the empty beach on the eastern edge of the city’s port, you can get there easily before sunrise.

    The empty fields around Van Buren Airport are also worth considering but getting there before dawn will be difficult.

    Finally the vast farmland fields far outside the city but close to Glennsdale National Park are by far the safest but it will take some time to get there by bus. You will definitely be there after sunrise but the risk of being spotted is minimal. Furthermore the distance to the city (if it exists at all) will be far so getting basic information or some transportation may prove difficult.

    The other choice is simple, where will you go to riftwalker? Due to the interference you may not transit as far as you would like but access to some of the nearby parallels appears to be available. You can look for buyers in them, especially for those that Maximilian Ajax might have dealt with. Or check if your nearest supply cache is still where it was. The parallels available as listed in your chart of the known multiverse are:

    ββ-17: This one looks odd, it is just outside the edge of atlantean patrol routes and it got reclassified from αδ-41 about 17 years ago. You don’t recall this happening to other parallels outside of the ones reclassified to gamma after the natives in them were killed off in a cataclysmic event like asteroid impact. It never got scouted again since because the probe was lost just before initiating transit back but after sending data via the rift. It looks like it was only scouted by orbital probes 3 times. Could be free of agents and full of potentials buyers even if somehow it is less industrialized and urbanized than it was before.

    αδ-38: Generic, extremely similar to this one bar some minor differences in political leaders here and there. The local government wasn’t interested in your goods after you sent them your holo-teaser. Still this is where you hid your stash, a 2,2x2,5x6m self-burrowing container full of goods equipped with its own rift generator and fusion fuel supply. Checking if it is still there would be prudent even if it was hidden well under half of a meter of dirt. It has been over 5 years after all.

    βδ-6: From what you can tell it seems to be a recently industrialized parallel. Similar to what your current one was 80-140 years ago. Odds are they are in the market to buy thermonuclear warheads, combustion and jet engines along with all kinds of other useful tech. Scouted from orbit only as far as you know.

    αε-13: The “closest” parallel to this one, you almost got there during your last transit attempt 4 days ago. Similar tech level to this one but shows signs of geoengineering, it could be a promising market in demand of your services. Visited by pioneers at least once so you may need to watch out for agents. Last thing you need is a luxury cruise on an atlantean dreadnaught straight into an agonization chamber funded by the Rift Armada’s and the Counter Trans-Parallel Crime and Terrorism unit’s budgets. Also there is apparently some kind of political superpower controlling over 68% of the landmass there.

    Where will you attempt to open a rift?
    1) Blakemore Park, it is close and easily accessible. Night time transit is guaranteed to be safer and few witnesses outside of drunken beggars nobody will ever believe will be present there.
    2) The beach near the Port looks safe. That area was unsuitable for industrial development so it should be deserted in most parallels.
    3) The outskirts of Van Buren Airport seems safe. Lots of empty space, few buildings and people it most likely will be farmland if the airport does not exists at your destination.
    4) Farmland should be a good idea. It is far but odds are the other side will be pure wilderness if not also farmland.

    In a way you now stand at the metaphorical crossroads of the multiverse. The paths before you are many, but where will you go?
    A) ββ-17, not the most advanced of picks but looks safe as far as the CTPCT agent threat is concerned. You are also a bit curious as to why it was never scouted again.
    B) αδ-38, you need to check the goods first. It would be pointless to look for more buyers if you have no goods to sell. Getting another container here could prove hard if the interference persists outside of this parallel.
    C) βδ-6, those savages in recently industrial parallels just can’t stop killing each other until everyone gets atomics. And they do posses the necessary industry to mine out your standard payment of platinum, gold, rare earths or uranium. You should capitalize on that.
    D) αε-13, it looked good from the blurry shapes of the city you saw just before transit failed the last time. Might as well see what you missed, plus if the city on the other side does not belong to that superpower mentioned the locals might be very interested in hardware giving them the edge.
     
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