tormund
Arcane
They went for same take on Painkiller like design like that of Shadow Warrior reboot, and it looks like BethDoom is even worse at hiding the fact that encounters are arena based....so you will be completely safe and you won't encounter any more monsters in that area (which kinds of removes the tension IMO, but that's clearly the way they designed the game).
D44M: Now with Safe Spaces.
so it's the serious sam approach?
But hey, good news is that sometimes you have to backtrack to other side of the c̶o̶r̶r̶i̶d̶o̶r̶ level and that you have side rooms every now and then. Even more of Shadow Warrior reboot's "tru old school" design.
BTW, all this reminds me of this GZDoom partial conversion that played like crap but was popular for a while due to its visuals
Check out that entire map and tell me that BethDoom doesn't look like fusion of that and Brtöal Dhoom.