Ivan
Arcane
But how come it's so huge if it's not MT ?id tech 6 isn't using megatexture
Also, Doom on GTX 1080/Vulkan
shit, the game looks fast paced there
looks....fun?!
But how come it's so huge if it's not MT ?id tech 6 isn't using megatexture
Also, Doom on GTX 1080/Vulkan
How do I aim up and kill those things?
To us grognards that grew up with Doom, this sounds retarded. But to someone who's never played the original Doom, this is the most basic thing to say. In fact, I knew it would come up somewhere in the video.
The fact that a 3D landscape is presented in a FPS, yet the game auto-aims for you on the vertical axis, is counter-intuitive. Back then it was due to a mix of technological limitations and game design decisions, but the possibility to aim along the vertical axis already existed before Doom was released, and became a standard of the genre less than a year later.
This is something that needs to be pointed out to new Classic Doom-players - but it's pretty much the only thing that needs to be.
I really don't know why most source ports today still come with the default scheme, rather than having WASD, mouselook and always run. It's basically the first thing anyone knowledgable about DOOM changes and for newbies "fixing" these problems requires going through around 100 different configuration options across several categories and sub-categories.
I guess there's probably a few true grognards who still want mouselook off but I can't imagine anyone wanting arrow keys, inability to strafe well, and needing to hold down a key to move fast in a game where you always want to move fast.
But how come it's so huge if it's not MT ?id tech 6 isn't using megatexture
Also, Doom on GTX 1080/Vulkan
shit, the game looks fast paced there
looks....fun?!
Yes, FOV makes you feel going faster but there will be modifiers and mods in SP and MP that lets you change the speed as you want. For example, in SP you'll be able to choose a rune to increase melee kill animation and increase running speed for a brief time after gruesome kill.In case all of you suffer from mental retardation, Bethesda did not increase nuDoomguy's speed, but thanks to the power of the PC they increased the FoV which only makes you look as if you were going faster.
they increased the FoV which only makes you look as if you were going faster
they increased the FoV which only makes you look as if you were going faster
I thought lowering FOV is what makes movement appear faster, due to fish-eye effect.
No, and I'm surprised that you don't know this. Bigger, wider FOV creates fisheye effect and yes, it does create illusion of higher movement speed (you can sometimes see that effect in movies and TV shows, things like spaceships speeding up).they increased the FoV which only makes you look as if you were going faster
I thought lowering FOV is what makes movement appear faster, due to fish-eye effect.
Yes, FOV makes you feel going faster but there will be modifiers and mods in SP and MP that lets you change the speed as you want. For example, in SP you'll be able to choose a rune to increase melee kill animation and increase running speed for a brief time after gruesome kill.In case all of you suffer from mental retardation, Bethesda did not increase nuDoomguy's speed, but thanks to the power of the PC they increased the FoV which only makes you look as if you were going faster.
I'm not worried about the technical details which you can mod in the game. I would only like they hit the immersion and athmosphere of the DOOM. Watch this when they talk about runes upgrades.
"Contains a single disc. Download of additional files from Steam (total amount 45 GB) is required to run the game."
What in the fuck
"Contains a single disc. Download of additional files from Steam (total amount 45 GB) is required to run the game."
What in the fuck
I really don't know why most source ports today still come with the default scheme, rather than having WASD, mouselook and always run. It's basically the first thing anyone knowledgable about DOOM changes and for newbies "fixing" these problems requires going through around 100 different configuration options across several categories and sub-categories.
I guess there's probably a few true grognards who still want mouselook off but I can't imagine anyone wanting arrow keys, inability to strafe well, and needing to hold down a key to move fast in a game where you always want to move fast.
No, the Talos Principle is the only other game with Vulkan support.Is 4444 the first real game to use Vulkan?
Better play doom for myself and then watching the reviews....
such little faith from most of you.
Also, there has been SO much gameplay shown (for all modes)! If you can't get a general idea of whether or not you think this game is for you and you are worrying about a trivial business decision, then you must not be very experienced in gaming.
It's absolutely ridiculous. I remember back when there wasn't YouTube to make decisions about a game being a must play or a bargain bin buy. People just went out and bought the game, liked it or didn't like it and that was that.
It's gonna be a great game. The gameplay footage was wonderful and very Doom. Relax people.
As many people said here, there's such a lack of faith here. We've seen so much gameplay already, and when they first streamed the single-player, I was hooked and I pre-ordered It right away.
It's best to save reviews and nitpicks for the release of the game.
The lack of faith here is disturbing.. Reviews are better on the day of release IMO. They likely do not wish to reveal anything more until the 13th, which is perfectly fine.
Stop being paranoid and use your own judgement based on what you've seen. Stop letting irrelevant details sway your opinion so drastically.
Are review copies still necessary? Always felt like a ploy to just get games before everyone else and feel superior about it. Maybe not.
Why the fuck would Quake need ... +25 SHOTGUN AMMO LIMIT ... upgrades anyways?
I did some math. I think they improved megatextures a lot. So, Wolfenstein:New Order has 50 GB an is only single player wih 12-16 hours to complete everything. (https://howlongtobeat.com/game.php?id=16886)
Doom has 55GB with 13 hours main campaign (not completionist playthrough) but I assume there will be at least 6-7 MP maps.
So, there is possiblity id6 takes twice less megatexture space but WITH better quality and larger maps.