dunno lah
Arcane
Can you even run? I've never seen any shift-pressing at all.
the marketing department that is responsible for bethesdas shit needs to be put against a wall and shot.
Last couple of games that really immersed me were Halo: Combat Evolved, Metroid Prime, Halo 3, Halo: Reach (the ending made me cry, not going to lie... Noble 6 sacrificed himself for Reach... a brave soldier he was indeed.), Call of Duty 4: Modern Warfare, Doom 64, Majora's Mask 3D, and of course...
Wait for it...
Mario 3D World! :D
I think I found the target audience:
It is (not) interesting that the one least impressed with the Doom 4 preview was the only one that had played the original Doom before.
it's painfull to watch females play
How do I aim up and kill those things?
To us grognards that grew up with Doom, this sounds retarded. But to someone who's never played the original Doom, this is the most basic thing to say. In fact, I knew it would come up somewhere in the video.
The fact that a 3D landscape is presented in a FPS, yet the game auto-aims for you on the vertical axis, is counter-intuitive. Back then it was due to a mix of technological limitations and game design decisions, but the possibility to aim along the vertical axis already existed before Doom was released, and became a standard of the genre less than a year later.
This is something that needs to be pointed out to new Classic Doom-players - but it's pretty much the only thing that needs to be.
and um, thats exactly what they appear to doBut to someone who's never played the original Doom, this is the most basic thing to say. In fact, I knew it would come up somewhere in the video.
Back in the day it was called "figure it out by trial and error". What a concept.
Id Software's Doom reboot comes out next Friday, 13th May, and publisher Bethesda Softworks has revealed the PC system specs as well as the exact times you'll be able to start playing.
The PC system requirements are as follows:
Minimum:
Windows 7/8.1/10 (64-bit versions); Intel Core i5-2400/AMD FX-8320 or better.
8 GB RAM; 55 GB free HDD space; NVIDIA GTX 670 2GB/AMD Radeon HD 7870 2GB or better.
Contains a single disc. Download of additional files from Steam (total amount 45 GB) is required to run the game.
Requires Steam activation and broadband internet connection for Multiplayer and SnapMap.
Recommended:
Windows 7/8.1/10 (64-bit versions); Intel Core i7-3770/AMD FX-8350 or better.
8 GB RAM; 55 GB free HDD space; NVIDIA GTX 970 4GB/AMD Radeon R9 290 4GB or better.
Contains a single disc. Download of additional files from Steam (total amount 45 GB) is required to run the game.
Requires Steam activation and broadband internet connection for Multiplayer and SnapMap.
Bethesda noted that it will provide links next week to the officially supported AMD and NVIDIA drivers.
Time-wise, European players will be able to play Doom starting at midnight GMT, while those in North America will gain access to it at midnight EST. Thus West coasters will be able to play as early as 9pm Thursday night.
Pre-loading will begin 48 hours earlier on Wednesday, 11th May, at midnight. Bethesda noted that the PS4 and Xbox One versions will take roughly 50GB to install.
It's for the MEGATEXTURES.
But how come it's so huge if it's not MT ?id tech 6 isn't using megatexture
It's entirely possible that they said there are no Megatextures just to please people who had problems with them previously, but the technology is still there under a different name. I didn't notice any tiling in the multiplayer maps I played. It's either that or they just have a fuckton of unique assets.
Maybe they pulled a Titanfall and put uncompressed audio for all languages in by default, in that game's case it ended up being 35 GB of a 48 GB file size.As in uncompressed 1080p cutscenes? I can't fathom anything else that can weight so much