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The New DOOM Thread (2016)

sexbad?

Arcane
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Joined
Apr 7, 2013
Messages
2,812
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sexbad
Codex USB, 2014
I guess I'll agree with skacky that the level design isn't terrible. There's very little of the D3 corridor crawling where nothing happens, but it still does like to lock you into shit. However, the automap is frustrating and disorienting to use because of how floaty the cursor is in menus. I'd actually call some of the level design, like in the foundry, overly complicated, because there are crucial areas that are easy to miss just because everything looks so fucking bland.

The game is a pleasant surprise. It's not on Doom's level, considering they fuck up some of the enemies, and sometimes it's just a sequence of challenge rooms, but the combat model and other enemies save it from being NeueWolf in Hell, which I'd been expecting.

The shotgun and plasma gun are piss, and they nerfed the shit out of Revenants, Lost Souls, and Mancubi. However, the rest of the guns are alright or even great, and the Imps, Hellknights, Barons, and Arch-Viles stand out as agile and fun to fight.

So far, it's become a steadily increasing challenge in Ultra-Violence mode without resorting to shitty, overpowered enemies. I hope it stays that way.
 

DeepOcean

Arcane
Joined
Nov 8, 2012
Messages
7,405
Watched a stream, while they tried with the level design, I think the platforming sections throw the pace of the game through the window, you shoot some demons then the game halts and go "And now it is time for you to stop doing what is fun and do some lame platforming."

The limitation on the number of enemies (Damn consoles!) is such a shame, hell knights, revenants, pink demons and other tougher demons take more hits than regular demon zombies but from what I saw, they can go down fast to the more powerful weapons. Because rarely you will ever face more than a few enemies at the time, you could easily do "Okay, I will shotgun all the weak zombies to save ammo and when a tougher demon shows up, I will one shot it with my big ass guns."

Higher difficulty modes only affect enemy damage it seems, what is lame but expected because of consoles. It felt good to wipe out a whole demon army with well place rocket launcher shots on Doom 1 and watch the gibs fly everywhere. On Doom 4, unless you suck at FPS as bad as that Eurogamer guy, there isn't much of an opposition from enemies.
 

sser

Arcane
Developer
Joined
Mar 10, 2011
Messages
1,866,921
I dunno, I watched sexbad die a lot, but I dunno what difficulty he was playing on. The fireballs seemed to hurt the most.
 

sexbad?

Arcane
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sexbad
Codex USB, 2014
I dunno, I watched sexbad die a lot, but I dunno what difficulty he was playing on. The fireballs seemed to hurt the most.
Watched a stream, while they tried with the level design, I think the platforming sections throw the pace of the game through the window, you shoot some demons then the game halts and go "And now it is time for you to stop doing what is fun and do some lame platforming."

The limitation on the number of enemies (Damn consoles!) is such a shame, hell knights, revenants, pink demons and other tougher demons take more hits than regular demon zombies but from what I saw, they can go down fast to the more powerful weapons. Because rarely you will ever face more than a few enemies at the time, you could easily do "Okay, I will shotgun all the weak zombies to save ammo and when a tougher demon shows up, I will one shot it with my big ass guns."

Higher difficulty modes only affect enemy damage it seems, what is lame but expected because of consoles. It felt good to wipe out a whole demon army with well place rocket launcher shots on Doom 1 and watch the gibs fly everywhere. On Doom 4, unless you suck at FPS as bad as that Eurogamer guy, there isn't much of an opposition from enemies.
I played on UV, which is the hardest mode available. There doesn't appear to be a limitation on the number of enemies, as their numbers gradually increase over the course of the game. I think someone earlier in the thread claimed it was six maximum, but that's plainly untrue, though it takes a while before the game sends full swarms out at once.

I'm good at FPS games and died a lot, because the enemies are agile and deadly, even with the retarded health pinatas they drop. However, I died more than I expect I would have otherwise because I spent too much time looking at the stream chat. Five hours in, once you're on a cliff with two Barons who run and jump around like actual bosses instead of regular Doom enemies, that tune changes.
 

vortex

Fabulous Optimist
Joined
Mar 25, 2016
Messages
4,221
Location
Temple of Alvilmelkedic
Small review:
PROS:*level design, weapons, music are top notch
*challenge

CONS:*there could be more enemy variety and more bosses
*story a bit left over

Overall: fine action packed game.
Obviously there will be a sequel.
 

Siel

Arcane
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Aug 25, 2013
Messages
907
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Some refined shithole
Doom is very violent, in case you weren't aware. It's all kinetic shooting with very graphic kills that have blessedly been toned down somewhat from their original gruesome debut at last year's E3. The so-called "Glory Kills" — a fancy name for melee executions available when an enemy takes enough damage — are no longer quite so drawn-out and torturous. Instead, a glory kill takes about two seconds to finish, long enough to be savage but not the extended gore porn that made me a little queasy when I first saw the game in 2015. More importantly, this allows glory kills to serve as tiny, needed oases in the potential chaos of Doom's more frenetic encounters, and they encourage a very active play style that it seems clear id Software intended for the game.

Polygon :prosper:
 

skacky

3D Realms
Developer
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Mar 5, 2013
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2,506
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The City
Has there been any shifting level geometry so far? At least in hell levels?

Not that I've seen, no, which is my main complaint with the arenas. Shifting geometry was used a lot in Doom mostly to show off the new engine, but it really added quite a lot to the experience and allowed for some really fancy layout changes on the fly.
 

dunno lah

Arcane
Joined
Apr 8, 2013
Messages
1,388
Location
Boleh!land
I always thought, even as a kid, that the shifting geometry was one of the reasons for Doom being scary. The different sections (and monster closets) opening up in such an illogical, unrealistic way was like being in a nightmare where the world just twists and turns around you. To me the thing made total sense in hell. Whether or not the effect it had was intentional...Maybe should ask Romero lah.
 

Zewp

Arcane
Joined
Sep 30, 2012
Messages
3,617
Codex 2013
Ugh, I'm sort of tempted to try it out but 59,90€ is just too much. :negative:

20% off on GreenManGaming if you use voucher, 20OFF.

$35 at CDKeys.com with an additional $2.50 off using DOOM666.

A bit of a gamble with those sites, but I wouldn't pay more than $30 for this game anyway. And then that's still a stretch.
 

shihonage

Second Variety Games
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Developer
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7,199
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United States Of Azebarjan
Bubbles In Memoria
Ugh, I'm sort of tempted to try it out but 59,90€ is just too much. :negative:

20% off on GreenManGaming if you use voucher, 20OFF.

$35 at CDKeys.com with an additional $2.50 off using DOOM666.

A bit of a gamble with those sites, but I wouldn't pay more than $30 for this game anyway. And then that's still a stretch.

That DOOM666 code is not valid.

EDIT: lol CDKEYS won't give me the key without knowing my phone number. But I suspect that's the only reason they're not sold out yet - it controls quantity buyers.
 
Last edited:

Increasing

Plant
Advertising plant
Joined
May 14, 2016
Messages
78
This thread is so sad. Why is it so hard for people to admit that they were wrong about this game, and that it is indeed a proper Doom sequel?

I'll go back to enjoying new Doom, which turned out far better that anyone could have hoped for in current industry climate, and those self proclaimed "experts" among you can go back to mindless hating that only serves to confirm established image of this site and its community.
This shihonage is particularly bad, since he isn't even trying to hide his attempts to promote his indie game by hating on a game he didn't even play.
 

sexbad?

Arcane
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Joined
Apr 7, 2013
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2,812
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sexbad
Codex USB, 2014
This thread is so sad. Why is it so hard for people to admit that they were wrong about this game, and that it is indeed a proper Doom sequel?

I'll go back to enjoying new Doom, which turned out far better that anyone could have hoped for in current industry climate, and those self proclaimed "experts" among you can go back to mindless hating that only serves to confirm established image of this site and its community.
This shihonage is particularly bad, since he isn't even trying to hide his attempts to promote his indie game by hating on a game he didn't even play.
I may like this game more than I had expected, but it is as divergent from the original Doom as Doom 3 was, and definitely not the material for a proper sequel. All the nostalgia grabs and references to the original are cringeworthy marketing junk. In terms of how it's designed, the game is a cynical piece of shit that has no idea what made the original games great.

The levels, arenas, guns, and enemies all have some merit, but the only stuff that makes the game actually playable comes from it doing its own damn thing and behaving like an arena shooter. Some enemies behave very differently to how they did originally, because instead of going for localized threats, the devs went for monsters that would later on actually attempt to throw down in the arena areas. It is kind of nice, although so far the potential this has isn't always greatly realized, but it is far from proper Doom sequel material.

The hate this game got here pre-release was far from mindless, as pretty much everything the marketing group showed looked and still looks like pure ass. The multiplayer they tried to hype up was fucking retarded and probably still is. SnapMap is apparently the most futile, creativity destroying map editor they could have conjured up. But as far as I'm concerned, what the walking corpses at Bethesda played in their promo videos is a completely different game from what I slammed five hours into last night. I still don't think it's great, but Marty Stratton spewing a bunch of marketing lingo and moping through a level doesn't do it justice.
 

Luzur

Good Sir
Joined
Feb 12, 2009
Messages
41,993
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Swedish Empire
The protagonist of the 2016Doom reboot is again a character mostly defined in terms of the player. Elements of back story that have been mentioned so far indicate that he is a legendary warrior of some type whom the demons fear for his capability to draw strength from their destruction, which he is suggested to have personally wrought across eons of time.[1] He has either retained or been equipped by the UAC with a powered exoskeletal suit of armor called the Praetor suit, with built-in electronics, including an artificially intelligent highlighting HUD, codexdatabase, kinetic impact compensation system, jet-boosted double jumping capability, and more. As a unique turn in the series, the protagonist of this game is able to upgrade his weapons, learn new skills, and progress in statistics, sometimes by finding important items and also by defeating a required amount of enemies. He is able to harness demonic runes to gain unnatural, superhuman abilities such as higher speed, air control, and gaining additional awards through performance of glory kills.

Yep, Doom guy is now a "special hero of eternal glory" or something.
 

SumDrunkGuy

Guest
I'm having a blast with the game so far. Haven't had this much fun with a shooter since I first played Vanquish back in 2010.
 

sexbad?

Arcane
Patron
Joined
Apr 7, 2013
Messages
2,812
Location
sexbad
Codex USB, 2014
I finished the first Hell level. I expect it is halfway through the game. Afterward you go back to Mars and everything is burning down.
 

Astral Rag

Arcane
Joined
Feb 1, 2012
Messages
7,771
This thread is so sad. Why is it so hard for people to admit that they were wrong about this game, and that it is indeed a proper Doom sequel?

I'll go back to enjoying new Doom, which turned out far better that anyone could have hoped for in current industry climate, and those self proclaimed "experts" among you can go back to mindless hating that only serves to confirm established image of this site and its community.
This shihonage is particularly bad, since he isn't even trying to hide his attempts to promote his indie game by hating on a game he didn't even play.
Joined:
Today
 

Baron Dupek

Arcane
Joined
Jul 23, 2013
Messages
1,871,447
Location
spite
This thread is so sad. Why is it so hard for people to admit that they were wrong about this game, and that it is indeed a proper Doom sequel?

I'll go back to enjoying new Doom, which turned out far better that anyone could have hoped for in current industry climate, and those self proclaimed "experts" among you can go back to mindless hating that only serves to confirm established image of this site and its community.
This shihonage is particularly bad, since he isn't even trying to hide his attempts to promote his indie game by hating on a game he didn't even play.

Are you from doomworld forum?
What kind of branwashing lessons they bring you in? Did it included waterboarding, sjw or other sea monsters?

PS shihonage is bigger Doom player and fan than you and rest of your kind from that forum.
 

Increasing

Plant
Advertising plant
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May 14, 2016
Messages
78
I singled him out due to how he is obviously abusing the dislike some members of this community feel towards new Doom and its publisher in order to promote his own game. That is not how a fan of some series behaves, not to mention how sleazy and unprofessional such a behavior is.

Notice how sexbad expressed his opinion without hating on the game or being hostile towards me or anyone who enjoys it. I can even agree with him on how misleading and poorly thought out Doom's marketing campaign was and how it certainly served to increase enmity towards it in certain circles.
However, I still stand behind my words about this community. A fan might dislike the direction some game is seemingly taking based on pre-release marketing, and he might take a negative or even hateful stance towards it and its developers based on said marketing, but he will still be elated if he is proven wrong once the game is out. Hater, on the other hand, wants the game to fail and he will feel and behave badly if the game on which he was hating turns out to be a success.
 

dunno lah

Arcane
Joined
Apr 8, 2013
Messages
1,388
Location
Boleh!land
Like Mr. sexbad? said, this game may be better than initially perceived, maybe even fun, but Doom is not a drab-looking arena combat FPS. The real problem now is that most of these dumbfucks, the devs and the shills, have been falsely claiming that, "Doom is back!" and "This is gonna be a true classic shooter." Anyone who actually likes Doom can tell the two games are not of the same "DNA" as the devs put it and those who can't tell are just lacking refinement in FPS taste, liking the games just because and nothing more.
 

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