I guess I'll agree with skacky that the level design isn't terrible. There's very little of the D3 corridor crawling where nothing happens, but it still does like to lock you into shit. However, the automap is frustrating and disorienting to use because of how floaty the cursor is in menus. I'd actually call some of the level design, like in the foundry, overly complicated, because there are crucial areas that are easy to miss just because everything looks so fucking bland.
The game is a pleasant surprise. It's not on Doom's level, considering they fuck up some of the enemies, and sometimes it's just a sequence of challenge rooms, but the combat model and other enemies save it from being NeueWolf in Hell, which I'd been expecting.
The shotgun and plasma gun are piss, and they nerfed the shit out of Revenants, Lost Souls, and Mancubi. However, the rest of the guns are alright or even great, and the Imps, Hellknights, Barons, and Arch-Viles stand out as agile and fun to fight.
So far, it's become a steadily increasing challenge in Ultra-Violence mode without resorting to shitty, overpowered enemies. I hope it stays that way.
The game is a pleasant surprise. It's not on Doom's level, considering they fuck up some of the enemies, and sometimes it's just a sequence of challenge rooms, but the combat model and other enemies save it from being NeueWolf in Hell, which I'd been expecting.
The shotgun and plasma gun are piss, and they nerfed the shit out of Revenants, Lost Souls, and Mancubi. However, the rest of the guns are alright or even great, and the Imps, Hellknights, Barons, and Arch-Viles stand out as agile and fun to fight.
So far, it's become a steadily increasing challenge in Ultra-Violence mode without resorting to shitty, overpowered enemies. I hope it stays that way.