Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

The New DOOM Thread (2016)

Joined
Jan 7, 2012
Messages
15,272
I thought it was labelled "Uninstall"

That's the extended 24-hour relief option, but we're talking fast acting instant relief here.

Shit, I can't get over "cathartic" yet. Imagining reviewer's arthritic fingers typing up this sophistic tripe, thinking what word would fit the flow, oh yes, why, cathartic it is.

If you can't say something useful then open a thesaurus and say something profound.
 

Increasing

Plant
Advertising plant
Joined
May 14, 2016
Messages
78
How dare some people use words that are above the elementary school level! :roll:

Another great review
 

Zewp

Arcane
Joined
Sep 30, 2012
Messages
3,604
Codex 2013
Snapmap might be crap compared to the modding tools we got for the original games, but it's a lot better than I thought it would be. I started a quick map earlier today with the intention to keep busy for an hour or so and then study, and I ended up spending 5 hours on it and now I have to start studying. You can check the map out using the code NNJJ348F (it's about John Stalvern hue hue hue). Might be a bit buggy, but I just successfully played it through from start till end. I'll polish it up when I don't have a massive business management exam looming over my head.

What hampers SnapMap is:

-Asset limits that limit the size of and what you can do in a single map
-The fact that you have to make use of pre-designed rooms and can't get a blank room to add your own walkways, etc. No doubt we'll end up being forced to buy new rooms from Bethesda.
-The controls are very obviously geared towards controllers so it's awful to navigate
-Logic chains break at random and then hunting down the issue becomes a nightmare
-The game can only accommodate max 12 demons at a time and if you place demons on the level, it counts those. This means that if you have spawn triggers, they break if the demons already over makes them go over 12. You can get around this by not placing demons on the map and rather spawning them via triggers, but there should not be a limit and it should not be fucking 12. This is the biggest WTF about snapmap because it means you can likely survive indefinitely on survival coop maps.

I'd say the game isn't worse off for having SnapMap, but I hope Bethesda gives us more control (like that's going to happen) otherwise I don't see myself using this for anything other than throwing together casual maps. I want to be able to fuck players over by dropping 30 hellknights on them in the last room of a level. And then measure their butthurt in downvotes.
 

Increasing

Plant
Advertising plant
Joined
May 14, 2016
Messages
78
Snapmap might be crap compared to the modding tools we got for the original games, but it's a lot better than I thought it would be. I started a quick map earlier today with the intention to keep busy for an hour or so and then study, and I ended up spending 5 hours on it and now I have to start studying. You can check the map out using the code NNJJ348F (it's about John Stalvern hue hue hue). Might be a bit buggy, but I just successfully played it through from start till end. I'll polish it up when I don't have a massive business management exam looming over my head.

What hampers SnapMap is:

-Asset limits that limit the size of and what you can do in a single map
-The fact that you have to make use of pre-designed rooms and can't get a blank room to add your own walkways, etc. No doubt we'll end up being forced to buy new rooms from Bethesda.
-The controls are very obviously geared towards controllers so it's awful to navigate
-Logic chains break at random and then hunting down the issue becomes a nightmare
-The game can only accommodate max 12 demons at a time and if you place demons on the level, it counts those. This means that if you have spawn triggers, they break if the demons already over makes them go over 12. You can get around this by not placing demons on the map and rather spawning them via triggers, but there should not be a limit and it should not be fucking 12. This is the biggest WTF about snapmap because it means you can likely survive indefinitely on survival coop maps.

I'd say the game isn't worse off for having SnapMap, but I hope Bethesda gives us more control (like that's going to happen) otherwise I don't see myself using this for anything other than throwing together casual maps. I want to be able to fuck players over by dropping 30 hellknights on them in the last room of a level. And then measure their butthurt in downvotes.
SnapMap is still miles above the what early wad authors had to work with when original Doom was first released.
I have no doubt that SnapMap will see significant upgrades as time goes on, probably once they're done with DLC releases. And I wouldn't that it is impossible they'll release id Tech 6 Toolkit to public at some point in the future...
 

Zewp

Arcane
Joined
Sep 30, 2012
Messages
3,604
Codex 2013
I have no doubt that SnapMap will see significant upgrades as time goes on, probably once they're done with DLC releases.

You assume SnapMap upgrades won't be DLC. That's where you make your mistake. You already have to grind SnapMap coins to unlock tiles to make your map look more appealing (Bethesda even says so directly in one loading screen), so from there it's a small jump to selling Snap coins for money and then assets for Snap coins.

Bethesda already has the motivation to nerf Snap coin gain because people are making maps specifically to farm coins. Most of the casuals will even defend them when they do it.
 
Last edited:

Maculo

Arcane
Patron
Joined
Jul 30, 2013
Messages
2,596
Strap Yourselves In Pathfinder: Wrath
I wouldn't call it that and I actually enjoy his videos, but I can see where you are coming from. However, you should at least be happy that it even more intellectual po-mo video game analysts like him can praise and celebrate a game like this one, thus proving that their praise isn't reserved only for experimental and narrative-driven games.
Brevity is king, and this guy fails at it. As a result, this guy comes off as trying too hard to sound substantive. He uses far too many words to communicate simple ideas and sounds like a bullshitter or a creative writing major.
 

lightbane

Arcane
Joined
Dec 27, 2008
Messages
10,564
You assume SnapMap upgrades won't be DLC. That's where you make your mistake. You already have to grind SnapMap coins to unlock tiles to make your map look more appealing (Bethesda even says so directly in one loading screen), so from there it's a small jump to selling Snap coins for money and then assets for Snap coins.

Wait what? You have to grind to unlock stuff to use for the already quite limited editor? The one that came with the full game and which no-one mentioned anything about this?
:decline:
DLCs will take advantage of that, I'm sure.
 
Joined
Jan 7, 2012
Messages
15,272
Finally, modding is now an RPG.

I'll be a lvl 100 snap mapper, speccing in props and unorthodox room design. Have to team up with other modders specced in scripting, outdoor areas, and AI coordinating and work together to create maps.
 

Unkillable Cat

LEST WE FORGET
Patron
Joined
May 13, 2009
Messages
28,589
Codex 2014 Make the Codex Great Again! Grab the Codex by the pussy
SnapMap is still miles above the what early wad authors had to work with when original Doom was first released.


:nocountryforshitposters:

The Doom Editor was like a giant container full of lego blocks. You had to dig for every piece, but with perserverence you could make something awesome out of it all.

SnapMap is like getting only the Lego boxed sets, and being allowed to connect them together, but you must follow the instructions to the letter and only join them together at the designated points.

Go watch The Lego Movie to get an idea of what I mean.
 

Astral Rag

Arcane
Joined
Feb 1, 2012
Messages
7,771
SnapMap is still miles above the what early wad authors had to work with when original Doom was first released.

:lol:

Proper editor:


(Technically the zenimax plant is right though, these tools didn't ship with Doom but the first editors were released just weeks after release so yeah... )


Crapmap:

u3Ve5w6.jpg
 
Last edited:

Durandal

Arcane
Joined
May 13, 2015
Messages
2,117
Location
New Eden
My team has the sexiest and deadliest waifus you can recruit.
Snapmap might be crap compared to the modding tools we got for the original games, but it's a lot better than I thought it would be. I started a quick map earlier today with the intention to keep busy for an hour or so and then study, and I ended up spending 5 hours on it and now I have to start studying. You can check the map out using the code NNJJ348F (it's about John Stalvern hue hue hue). Might be a bit buggy, but I just successfully played it through from start till end. I'll polish it up when I don't have a massive business management exam looming over my head.

What hampers SnapMap is:

-Asset limits that limit the size of and what you can do in a single map
-The fact that you have to make use of pre-designed rooms and can't get a blank room to add your own walkways, etc. No doubt we'll end up being forced to buy new rooms from Bethesda.
-The controls are very obviously geared towards controllers so it's awful to navigate
-Logic chains break at random and then hunting down the issue becomes a nightmare
-The game can only accommodate max 12 demons at a time and if you place demons on the level, it counts those. This means that if you have spawn triggers, they break if the demons already over makes them go over 12. You can get around this by not placing demons on the map and rather spawning them via triggers, but there should not be a limit and it should not be fucking 12. This is the biggest WTF about snapmap because it means you can likely survive indefinitely on survival coop maps.

I'd say the game isn't worse off for having SnapMap, but I hope Bethesda gives us more control (like that's going to happen) otherwise I don't see myself using this for anything other than throwing together casual maps. I want to be able to fuck players over by dropping 30 hellknights on them in the last room of a level. And then measure their butthurt in downvotes.
SnapMap is still miles above the what early wad authors had to work with when original Doom was first released.
I have no doubt that SnapMap will see significant upgrades as time goes on, probably once they're done with DLC releases. And I wouldn't that it is impossible they'll release id Tech 6 Toolkit to public at some point in the future...

mouthbreather said:
plastic knives are still miles above the what cavemen had to work with for hunting mammoths
lmao
 

NeoKino

RPGCodex Ninja
Patron
Joined
May 7, 2016
Messages
1,864,638
Location
Somewhere
Codex 2016 - The Age of Grimoire
Lack of Mod utility really hampers longevity, Snap Map although powerful doesn't have the customizability of something like even RAGE modding tools. I don't understand why didn't Id software didn't back port RAGE's modding tools onto DOOM 2016.

Game is Mediocre as fuck, its what DOOM 3 should've of been, but problems such as predictable and generic map design, poor enemy AI, poor gameplay design choice like the really unnecessary and tacked on upgrade systems combined with its Lego game styled collectibles, and too large of a focus on the plot which might as well not exist in the first place (Doom 3's plot looks like Citizen Kane or some other overrated film in comparison). its the best mainstream AAA single player shooter on the market currently, but AAA mainstream singleplayer shooters aren't that good so its not saying much. Multiplayer is the most Banal generic POS that I've ever play and it at the point that something like Blizzards Overwatch is more "old school" than it, nothing makes DOOM 2016 stand apart from other MP shooters in the market, people didn't play classic doom because the multiplayer was great although it was pretty much the only multiplayer shooter on the market at release. you can make it very crazy using server side WADs and map builders which DOOM 2016 Snap Map won't be able to offer you can't make custom game modes, new weapons, total conversions and etc.

I can't see why people would want to play it pass the single player, wait till it's Sub 30 USD to purchase there is no reason to buy it at its current state. Just load up Ultimate DOOM and pop in a WAD. Aeons of Death is good for dumb cheap fun, Stronghold if your want somewhat more depth, or a CACOWARD winner for classic fun.
 
Last edited:

Zewp

Arcane
Joined
Sep 30, 2012
Messages
3,604
Codex 2013
Wait what? You have to grind to unlock stuff to use for the already quite limited editor? The one that came with the full game and which no-one mentioned anything about this?
:decline:
DLCs will take advantage of that, I'm sure.

To be fair, at the moment it's only to unlock stuff to customize your map's tile (the little image that displays in the map browser). At the moment being the key phrase here.
 

Zewp

Arcane
Joined
Sep 30, 2012
Messages
3,604
Codex 2013
Can't take that long, DAI was cracked p. fast wasn't it?

Yeah, but the Denuvo team is a bunch of ex-Scenesters. And they update Denuvo every time it gets cracked. Just Cause 3 from December hasn't even been cracked yet, so I think we're in for a long wait. I'm waiting on several games to get cracked.
 
Self-Ejected

Excidium II

Self-Ejected
Joined
Jun 21, 2015
Messages
1,866,227
Location
Third World
Yeah, and considering crack only works for the specific version it's cracked, it's better to wait until shit gets patched anyway.
 

Daedalos

Arcane
The Real Fanboy
Joined
Apr 18, 2007
Messages
5,613
Location
Denmark
Meh.. this crackin shit is taking its fukin time. I might even fork up the cash for this, because I wanna try it. 30 bux I guess... throwaway money, but I hate givin' beth any moni
 

Angthoron

Arcane
Joined
Jul 13, 2007
Messages
13,056
How dare some people use words that are above the elementary school level! :roll:

Even nu-id has figured out that sometimes it's more appropriate to use simpler language and themes. Gamejourno reviewing a shooter game did not. I understand, of course, ambitions of people wielding their Humanities BAs can get in the way of their solid judgement, but don't let that fool you.
 
Joined
May 2, 2012
Messages
537
So is this more dull modern sludge attempting to trade on nostalgia in the same way as Blood Dragon or Kung Fury? Or is that too reductionist a view to take?


(Disclaimer: Blood Dragon was aesthetically and sonically glorious but the gameplay was sadly degenerate)
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom