It costed only 20 jewgold in one of the local shops so i bought it. First impressions (i'm in an "Advanced research facility" level or one after that):
- if it had something different from a 'doom' label on it, i'd say it's a pretty good game, something in between SSams (how the general gameplay works - lull - action - lull) and Unreal (mostly because of jumps and skaarj-y imps).
Positive sides: despite game'y feel, weapon variety and addon system is kinda nice, every weapon, apart from pistol, is useful in one or another way (some people who complained about the plasmagun never played on higher difficulties, i guess, where it is a lifesaver in tight spots).
- Some monsters, like baron of hell and pinky, actually feel authentic and close to the source, while some others (especially the imp, ugh, this has 148% teenage spiderman (the series that followed after the 90-ies TAS) feel all written on top of it).
- game does not take its plot too seriously (scientological satan worshippers? seriously MachineGames ID),
- good verticality in some levels, some feel too linear though
- well optimized, especially with Vulkan - going at steady 100-120 fps on my 3 years old R9 290
Bad/Ugly things:
- With all things said, i'd rank it even below Doom 3 (although i never considered D3 bad game in its own right - for some reason the interactive displays and 'explore mars' thing pulled me in), on par with Q2/Q4 - it's basically a Quake remake with some SSam/Unreal slapped on top of it, "gud for what it is"
- Doom guy is too slow, he's even slower than Sam in SS3, and he was somewhat slow compared to Q1 and TFE/TSE.
- This slowness and somewhat high mob toughness leads to the 'cat and mouse' gameplay with you leading as the mouse. Sometimes it's fun, but with some other features of the game, it becomes tedious in several spots
- Consolitis - no way to skip 'rawr i'm bad monster' intros when you enter next arena, no way to speed up the game process in some other spots where you can die easily, no manual saves
- Game has serious memory leaks, it ate through 16gb of RAM in approx 8 hours and caused system crash. Don't they do QA these days? It's not Batman:AK kind of bad, but still, ID was always (apart from Rage) delivering well optimized games until this one
- Some texture popping, not at rage / batman ak levels, but still present.
- the amount of ammunition you carry in the beginning will make many people seriously consider that the developers of this game are dumb - what's the point of it? To make you waste 5 hooka ball thingies on ammo capacity?
- lots of unnecessary loading
- rune system is pointless (and some challenges are piss easy, only few are good - like the double jump one which taught me how to do it)
- super bad imp model - it's so bad that you can uninstall the game after seeing the imp 'introduction'