Just watched the trailer.
The game is so slow and the time even slow down when player is choosing a weapon LOL WTF. Consolization of this game is really horrible.
The original Doom was already slow (apart from movement speed), but this really looks maybe not as much slow (apart from movement which is molasses) as mindless, even by Doom's standards. There seems to be no way to make any sort of tactical error aside from walking into projectiles.
It basically seems like Quake 2 bashed on top of Diablo 2's hell/oblivion gate (Hell) or some generic UT3 level (industrial), except even worse as Q2 was at least hitscan dominant so for all the enemy ineptitude and slowness you were actually in (some) trouble if the enemy actually managed to fire at place where you were still standing.
All in all, just like in Q2, I can't imagine anyone feeling anything but overwhelimng pity for the derpy crippled monsters when playing this. Certainly not fear nor hatred.
Another way this seems like Q2 is extra monotonous environments. Look up some original Doom screenshots if your memory is faulty and marvel at environmental diversity they manage to convey despite being shoddy 2.5D affairs with no support for any "advanced" architecture like sloped anything or multi-floor structures.
Monotonous doesn't mean free from being pointlessly busy with eyecandy - everything spews some sort of particles or at least colorful lighting all over the screen, everything is some sort of pointlessly detailed mechanical or organic contraption. Eyecandy, including lighting is only as good as the purpose it serves and I'm sad to say that original Dooms have used lighting in far superior manner to Dumb 4, despite their excessive technological limitations.
Enemy visual design seem to fall into some unholy valley between D3 and originals - way blander and less creepy than D3 but not nearly as distinctive as originals. Bleh.
Overall, from the environments, through the effects and overall visual style the game looks like an UT3 mod (especially in industrial locations) and not in a good way either.
Weapon design doesn't look very good either - unless you're doing a milsim or have some other overriding priorities, a hallmark of well designed FPS weapons is that they allow player to make an educated guess (not necessarily the right one - if you can manage some interesting subversion) at what does it do after catching a mere glimpse of it.
If the best guess they can make when looking at half of your arsenal is "uhhh... some sort of futuristic AR?" or "A haphazard arrangement of cubes and tubes" then you have failed. An FPS weapon must be distinctive.
Lastly, HUD. The one thing FPS games has always had going for them is immersion - the most basic, sensory kind of it.
This means every time you stick some HUD info into player face (unless the player is some sort of cyborg like Adam "I never Asked of This" Jensen and you feel pressing need to convey that) or put a metagame cue like derpy glow on enemies player can punch dead you have failed in some small but substantial manner (possibly as concession for something more important).
The way the enemy death anims are effectively overtaken by massive icon spill of pickups is just unforgivable.
Depending on how badly does it lock you into cinefaggic anim.
Less boring audio logs and building a "horror" atmosphere is a big plus.
Actually going for more horror atmosphere would be good since it was a bit of a direction original Dooms tried to go in.
It would have to be skilfully executed so as to not override general gameplay pace or level design, but there can be well designed and fast paced, but moody FPS games and I don't see either the right pacing or even marginally competent level design in the trailers anyway.
Also, the "echo scan" or whatever it's called seems like pointless gimmick that's just an excuse to put more SHOCKING and BRÜTAL shit in game but only ends up wasting resources and man-hours for making one-shot animations for setpieces. It's not a System Shock 2 and it won't be. Logs would at least have been less intrusive and less of a development effort.
As for the good stuff:
Uhhh... Mancubi melt in the usual way?
Seems like people/AI already delivered so I only drop this.
Call me jaded but I would not be surprised if Anita was paid to make these comments for more controversy (it's so gory and awesum like original DOOM!).
Can someone send her a message that they would like to see her deflorated with a chainsaw?
I look forward to seeing her resonating at many BHz after reading that.