It looked OK, too bad level design seems to be the usual, shit.
Well, it looks like there could be something under the hood to make at least an adequate game, but the
level design and the
gameplay speed are indeed rather terrible from these videos. I hope to be proven wrong (the Doom name is dear to me) but with the contemporary level design this will only be mediocre at best if they keep this up, like the new Wolfensteins. The monsters are both in sound and graphics kinda generic, and there are
too few of 'em. Soundtrack is terrible, though.
Of all the thing that they took from Brutal Doom, they took the derpiest aspect: the executions and the violence. In BD they are sometimes fun, but you are free to stop them. A single little button press disables executions in BD if you don't
need them
. On the other hand, they should have
tried to take inspiration from the
mechanics: I don't play stock Doom, BD or Demonsteele for slow action against five foes max. Make it
fast. Make it
continuous. Make the player choose quickly between weapons, priorities and location.
This Doom looks like Underwater Doom.
Multiplayer looks almost proming, however.