redactir
Artist Formerly Known as Prosper
- Joined
- Jul 16, 2018
- Messages
- 696
https://rpgcodex.net/forums/index.p...leonard-boyarsky.119594/page-114#post-5925045
Really? What I saw of the dumb dialogue in the gameplay video is not really dumb dialogue like in Fallout 1-2, it's just silly shit played for a laugh...which makes me think that it's no the character that is dumb and can't talk, but it's the character "acting" dumb.
Nah, it's just dumb like this:
View attachment 10158
Rather than dumb like this:
View attachment 10159
Wouldn't it be easier to use an existing (and tested) engine, such as FOnline, to build a new game, instead of building another engine? That's why I posted those links.
https://rpgcodex.net/forums/index.p...leonard-boyarsky.119594/page-114#post-5925045
Interesting to revisit Jedi Master Radek's interview with Leonard from 2016: https://rpgcodex.net/content.php?id=10425
Since the collapse of Troika, have there been any games with an art style that appealed to you as an artist? If so, what are they?
· Bioshock and Bioshock Infinite - felt very akin to the FO/Arcanum aesthetic to me in a lot of ways, and I obviously have a lot of love for both the retro and steampunk genres.
· Dishonored - great job of stylization over photorealism, making their characters and world realistic and painterly at the same time (something we tried and failed to do with our characters in Vampire), plus an interestingly different take on a steampunk type world.
· Wolfenstein New Order - Hmmm... I'm sensing a trend here... loved the feel of their world.
These are all beautiful games in their own right, but they're also all very original and different, which is usually a huge part of whether a game's art appeals to me or not.
That new Cuphead game looks awesome, as well, even though I'm not much into side scrollers.
The clues were there all along!
Y'know this line from a Gamespot interview was posted earlier but no one paid any attention to it.
Leonard Boyarsky said:Obviously our combat isn't going to be as good as Call of Duty because that's not what we are here to do.
They don't even expect to hit the low bar that is CawwaDuty. Anyone expecting anything more than a typical molepopper is foolish.
Wouldn't it be easier to use an existing (and tested) engine, such as FOnline, to build a new game, instead of building another engine? That's why I posted those links.
https://rpgcodex.net/forums/index.p...leonard-boyarsky.119594/page-114#post-5925045
I see. How about this?the engine source code is hidden.
https://svn.fonline.ru/listing.php?repname=FOnline+SDK
I see. How about this?the engine source code is hidden.
https://svn.fonline.ru/listing.php?repname=FOnline+SDK
it's just an example of popular first person shooter, i doubt there is something deep behind these words.Y'know this line from a Gamespot interview was posted earlier but no one paid any attention to it.
They don't even expect to hit the low bar that is CawwaDuty.Leonard Boyarsky said:Obviously our combat isn't going to be as good as Call of Duty because that's not what we are here to do.
2. CoD is not so bad
I'm not gonna be a dick about this. I'm still gonna hold out and see how it plays. Tim and Leon.
They don't even expect to hit the low bar that is CawwaDuty. Anyone expecting anything more than a typical molepopper is foolish.Leonard Boyarsky said:Obviously our combat isn't going to be as good as Call of Duty because that's not what we are here to do.
it's just an example of popular first person shooter, i doubt there is something deep behind these words.
Yep. Boyarsky is too honest. He should tell you why you want to buy a car and not why you don't want to buy it by telling you its faults.Oh but there is. Because these words need not have been said at all.
Bitching is a Codex tradition. We do it because we want our games to be good, not because we despise a developer.I'm not gonna be a dick about this. I'm still gonna hold out and see how it plays. Tim and Leon.
majority of realtime RPGs have shit combat, it's expectedSo, people have given up expecting decent combat from what is effectively a triple A company, now?
not gothic and risen 1majority of realtime RPGs have shit combat, it's expectedSo, people have given up expecting decent combat from what is effectively a triple A company, now?
So, people have given up expecting decent combat from what is effectively a triple A company, now?
They don't even expect to hit the low bar that is CawwaDuty. Anyone expecting anything more than a typical molepopper is foolish.
it was one of the best, but right now it's not - there is no environmental destruction, guns have zero recoil and weak sound, enemies all die in some cartoony premade animation.When it comes to shooter mechanics and gameplay, isn't Call of Duty considered one of the best if not the best at that genre. But, yeah. Let's call it a low bar because you don't happen to like itThey don't even expect to hit the low bar that is CawwaDuty. Anyone expecting anything more than a typical molepopper is foolish.
You're probably doing it wrong when even pcgamesn and gamesradar say you're full of shit. There are more sites that confirm this, but I think you get the point.When it comes to shooter mechanics and gameplay, isn't Call of Duty considered one of the best if not the best at that genre. But, yeah. Let's call it a low bar because you don't happen to like it
well, i think ever since vampire, leonard has always wanted to make another big, FPP action RPG. considering that journey to the center of arcanum is kinda like that + ultima underworld. this seems in line. don't have the "immersive sim underground exploration" part, but the action RPG + FP with same style quest design as arcanum/vampire freedomWasn't this described as Leonard's "dream rpg"?
Kind of surprised this is what they're going for as a "dream" RPG.