IHaveHugeNick
Arcane
- Joined
- Apr 5, 2015
- Messages
- 1,870,558
If you kill a lot of people, you are actually feared. Or if you keep your word, people trust you, or if you are good at Lore you figure out things that change the ending radically. And I mean radically, and not pass a check and resolve the same situation without combat.
Thus, in the same way, if you kill a lot of civilians, the game should also acknowledge that and provide a response.
Karma system. Mind blowing innovation, never been done before.
If the game allows you to become so powerful that no matter how many people attack you you can simply buzz them off, it is a game with a bad setting/writing. Such things are fine in Serious Sam, but out of place in good RPGs.
Hey, that description reminds me of something. What could it be...oh right, it was that time when I soloed 50 people in Aemolas Village.