Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

The Outer Worlds Pre-Release Thread [GO TO NEW THREAD]

IHaveHugeNick

Arcane
Joined
Apr 5, 2015
Messages
1,870,558
If you kill a lot of people, you are actually feared. Or if you keep your word, people trust you, or if you are good at Lore you figure out things that change the ending radically. And I mean radically, and not pass a check and resolve the same situation without combat.

Thus, in the same way, if you kill a lot of civilians, the game should also acknowledge that and provide a response.

Karma system. Mind blowing innovation, never been done before.

If the game allows you to become so powerful that no matter how many people attack you you can simply buzz them off, it is a game with a bad setting/writing. Such things are fine in Serious Sam, but out of place in good RPGs.

Hey, that description reminds me of something. What could it be...oh right, it was that time when I soloed 50 people in Aemolas Village.
 

Oracsbox

Guest
Check her other pics on Twitter. She isn't very attractive and fits the stereotype perfectly.

I shouldn't have done that, I saw she retweed this.

oPQFU4F.png


Obsidian is so fucked.
:what:
Holy shit she likes Dragon Age 2 and Inquisition.

I want to like this game but I'm starting to lose my initial enthusiasm.
Graphics look sub par, design looks all over the place.The creature models shown looked laughable.
Combat didn't look very dynamic either but that could possibly be because a retard was playing although I doubt it.
Also if writing does go down the fanfic SJW rabbit hole well that's game over.
Also not really sure about extolling the virtues of this dynamic negative trait system (one or two at creation or something built up over a long time ok)but how often will this crap proc ? by the end of the game will I have 152 phobias ? why would such a basket case be doing anything.

I don't know so many half-arsed games released recently it puts me off thinking anything good might arrive.
 

The Great ThunThun*

How DARE you!?
Patron
Joined
Mar 8, 2018
Messages
583
Pathfinder: Wrath
If you kill a lot of people, you are actually feared. Or if you keep your word, people trust you, or if you are good at Lore you figure out things that change the ending radically. And I mean radically, and not pass a check and resolve the same situation without combat.

Thus, in the same way, if you kill a lot of civilians, the game should also acknowledge that and provide a response.

Karma system. Mind blowing innovation, never been done before.

Yeah, a number that tells me how evil or good I am is way better than the game reacting to your actual nuanced action. You have me beat sir. Hats off to you.

If the game allows you to become so powerful that no matter how many people attack you you can simply buzz them off, it is a game with a bad setting/writing. Such things are fine in Serious Sam, but out of place in good RPGs.

Hey, that description reminds me of something. What could it be...oh right, it was that time when I soloed 50 people in Aemolas Village.

You used tactics to solo Aemolas' village. It is a very hard fight unless you are fully min maxed with SP. Which is okay for Conan the Barbarian.
 

IHaveHugeNick

Arcane
Joined
Apr 5, 2015
Messages
1,870,558
Yeah, a number that tells me how evil or good I am is way better than the game reacting to your actual nuanced action. You have me beat sir. Hats off to you.

Correct. A script in AoD checks for your evil number and if the number is high enough, it prints out "lol u so scary". It's a monumental achievement in RPG sophistication.

You used tactics to solo Aemolas' village. It is a very hard fight unless you are fully min maxed with SP. Which is okay for Conan the Barbarian.

Ah, so if other games let you solo 50 people it's bad setting, bad writing and a sign of bad RPG.

If AoD lets you solo 50 people it's amazing tactical system.

That totally makes sense.
 

The Great ThunThun*

How DARE you!?
Patron
Joined
Mar 8, 2018
Messages
583
Pathfinder: Wrath
Correct. A script in AoD checks for your evil number and if the number is high enough, it prints out "lol u so scary". It's a monumental achievement in RPG sophistication.


This is what is called switching goalposts. Obviously a Karma system measures "good" or "bad" while AoD measure how many people you killed. You tell me which is more sensible. Not to mention, AoD hardly has "innocents". Especially in Aemolas' village where you kill bandits.

Ah, so if other games let you solo 50 people it's bad setting, bad writing and a sign of bad RPG.

If AoD lets you solo 50 people it's amazing tactical system.

That totally makes sense.


As I said, feet first. You have not understood the argument at all. It is not killing people that I am against. It is killing *anyone* around you that is the issue being discussed. Aemolas' village example has raiders. I hardly expect anyone to come seeking revenge for that. If you killed everyone in Teron marketplace, however, I would expect retribution, which the game actually does provide! And that is the power of AoD, it reacts to brutal senseless violence.
 

IHaveHugeNick

Arcane
Joined
Apr 5, 2015
Messages
1,870,558
Correct. A script in AoD checks for your evil number and if the number is high enough, it prints out "lol u so scary". It's a monumental achievement in RPG sophistication.

This is what is called switching goalposts. Obviously a Karma system measures "good" or "bad" while AoD measure how many people you killed. You tell me which is more sensible. Not to mention, AoD hardly has "innocents". Especially in Aemolas' village where you kill bandits.

No, moving the goalposts would be how you can only come up with banal and boring examples of why AoD is a great game. And then you end up disappointed that nobody else is in awe of your discoveries.

AoD is the best RPG released in a decade, but it's one and only real innovation is having multiple paths deeply interact and intersect witch each other. The systems AoD uses to achieve this have all been invented decades ago and there's nothing interesting about them.

You have not understood the argument at all.

If nobody understands your argument it's usually because your argument is poorly worded.

If you killed everyone in Teron marketplace, however, I would expect retribution, which the game actually does provide! And that is the power of AoD, it reacts to brutal senseless violence.

People in RPG city react if you kill them. Once again - banal, boring and nothing new.
 

santino27

Arcane
Patron
Joined
Oct 1, 2008
Messages
2,786
My team has the sexiest and deadliest waifus you can recruit.
In before Infinitron splits out half the preceding 5 pages of discussion into a thread titled 'Kit Walker and IHaveHugeNick debate AoD in random threads due to marked lack of goatfucking'
 

Quillon

Arcane
Joined
Dec 15, 2016
Messages
5,297
All I am saying is that this game should have it too.

giphy.gif


Papa Cain and Uncle Boyarsky most certainly got you covered.

I haven't read all that. Was this your argument? Which Obs RPG didn't have reactivity? (Did DS3 have it? I don't remember :P)

Anyway, I always wanted to use this gif.
 

IHaveHugeNick

Arcane
Joined
Apr 5, 2015
Messages
1,870,558
Again, switching goalposts. I never said that reactiveness in RPGs is an innovative thing. I said that is a crucial part of them. AoD has it. Even a stupid game like Skyrim has it. All I am saying is that this game should have it too.

So your argument is that AoD has reactivity and Cain&Boyarsky game should have it too? You do know that AoD lifted half of its ideas from another Cain&Boyarsky game, right?

:hmmm:
 

The Great ThunThun*

How DARE you!?
Patron
Joined
Mar 8, 2018
Messages
583
Pathfinder: Wrath
Again, switching goalposts. I never said that reactiveness in RPGs is an innovative thing. I said that is a crucial part of them. AoD has it. Even a stupid game like Skyrim has it. All I am saying is that this game should have it too.

So your argument is that AoD has reactivity and Cain&Boyarsky game should have it too? You do know that AoD lifted half of its ideas from another Cain&Boyarsky game, right?

:hmmm:

Are you a moron Nick? Because I know from your other posts you are not. So why are you acting like one here? Because I respect you, I will reiterate the original argument: The game is going to allow you to kill everyone. To which I responded, yeah, that's okay, but it would be just a gimmick if the game does not actually react to killing everyone. How did this innocuous statement lead to this much anal-sis?


All I am saying is that this game should have it too.

giphy.gif


Papa Cain and Uncle Boyarsky most certainly got you covered.

You are very optimistic. After W2, PoE/2, BT4, PST2, I am not. I happen to be a learning animal.
 

Makabb

Arcane
Shitposter Bethestard
Joined
Sep 19, 2014
Messages
11,753
If the devs are not ugly old fat neckbeards then the game is going to be shit (only Tim fits that category, and Leo kind of, but can they 'direct' the rest?)
 

Quillon

Arcane
Joined
Dec 15, 2016
Messages
5,297
You are very optimistic. After W2, PoE/2, BT4, PST2, I am not. I happen to be a learning animal.

So you are saying: "Reactivity! Even Skyrim have it!" and not those games you listed?

Or do you mean something much bigger by "reactivity"?
 

Alpan

Arcane
Patron
Joined
Mar 4, 2018
Messages
1,340
Grab the Codex by the pussy Pathfinder: Wrath
Check her other pics on Twitter. She isn't very attractive and fits the stereotype perfectly.

I shouldn't have done that, I saw she retweed this.

oPQFU4F.png


Obsidian is so fucked.

Dragon Age II is an alright (popamole) game. At least it has a plot that doesn't involve saving the whole world and has party members that actually have an effect on said plot, rather than being mere background noise. It's filled with terribly dissonant elements but lower stakes in an RPG are usually rare enough that I appreciated it all the same. In an alternate universe where BioWare didn't rush the game out in a one and a half years and didn't keep reusing the same three maps it would have won the Codex's favor. Origins is the superior game but I would agree that II is more worth revisiting.

As for Dollarhyde, any profile or general Twitter picture showing that much face has something to hide, and that something is likely to be body fat.
 

Quillon

Arcane
Joined
Dec 15, 2016
Messages
5,297
You are very optimistic. After W2, PoE/2, BT4, PST2, I am not. I happen to be a learning animal.

So you are saying: Reactivity! Even Skyrim have it! and not those games you listed?

Or do you mean something much bigger by "reactivity"?
No. I am reacting to your statement, that there are "veteran" devs with a track record attached to this venture and that means they know what they are doing. All I am saying is that I don't think so.

So you do mean something much bigger by reactivity!

What lead you to thinking that Tim & Leo don't know what they are doing? I don't know what exact type of RPG that Tim likes the best(something Turn Based prolly) but Leo always wanted to make first person RPGs. He made VTMB and he's making another now: his dream rpg :D
 

Quillon

Arcane
Joined
Dec 15, 2016
Messages
5,297
It's not a personal commentary against Tim or Leonard. I am simply jaded by the fact that none of the veteran RPG devs have any new good ideas or even old good ideas that they can replicate. Why should anyone be an exception to that rule until they prove otherwise?

They made Fallout(1) which changed all your other RPG GOD developers' world views :P

And no one expects ground breaking new ideas realized in this game, everybody just wants an RPG in the same vein of NV and its realistic to expect they could pull it off and whatever old/new ideas they can add to that formula will only be a plus.
 

imweasel

Guest
This is what we need more
5463112_f520.jpg
Somebody needs to reanimate Gary Gygax and have him bitchslap all of these fools.

oPQFU4F.png

Obsidian is so fucked.
Look at this writing team. It is really no surprise that Ellie looks and talks like a dyke and has druggy eyes. They should have made Ellie mildly attractive to give their main audience (straight male gamers) a little bit of eye candy. That would have been the smart thing to do, but it would obviously also be super offensive to feminists...

I believe this also tells us something about Cain and Boyarsky, because they let this happen. "A fish rots from the head down", as they say.

:negative:
 
Last edited by a moderator:

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom