Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

The Outer Worlds Pre-Release Thread [GO TO NEW THREAD]

Terenty

Liturgist
Joined
Nov 29, 2018
Messages
1,467
Non Immortal NPCs is a gimmick until it actually has an impact. In DX you can kill Anna out of turn and it reflects in the story. That is the right way of implementing non Immortal people. Morrowind does it too often, and in fact changes main quest if you kill VIVEC.

You can kill every npc in Prey and the game will continue regardless with some adjustments. And i saw it mentioned that you could kill npcs in Elex and some quests would change because of that, though i havent tried it myself
 

toro

Arcane
Vatnik
Joined
Apr 14, 2009
Messages
14,818
With all this worrying over writing I just hope we get some decent options in dialogue.
Such as this :D.
tumblr_mnteo08uvR1rpc5kho1_500.gif

Obviously if this was a Bioware title they'd both be men or women.

movie?
 

markec

Twitterbot
Patron
Joined
Jan 15, 2010
Messages
51,074
Location
Croatia
Codex 2012 Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Dead State Project: Eternity Codex USB, 2014 Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
With all this worrying over writing I just hope we get some decent options in dialogue.
Such as this :D.
tumblr_mnteo08uvR1rpc5kho1_500.gif

Obviously if this was a Bioware title they'd both be men or women.

If it was Bioware that woman would be a tranny and only choice available for you would be to be accept getting fucked by him.
 

Chippy

Arcane
Patron
Joined
May 5, 2018
Messages
6,241
Steve gets a Kidney but I don't even get a tag.
Shacknews: What went behind the "Dumb" dialogue option? Is this out of a particular love for the Chris Pratt style of leading character who's not too bright?
Starks
: That's a really good question! I should ask Tim and Leonard where the inspiration for that came from.

stupid cunt hasn't event played Fallout 1

:fight:

How do these people even get these jo...oh, wait...

I would have thought she was taking the piss, but then she said "everyone thought it was hilarious". So did she just not play it dumb in the original games? Or is she just totally unaware that this was ever a thing?. How is that even possible?.
It's like being hired to design a new 4x4 (like a Land Rover) and having the original designers in the company from decades ago - who you'll be working with. Then not bothering to give the first iteration a spin to find out how it drove, what made it successful, and what all the gears, knobs, and switches did.
 

Quillon

Arcane
Joined
Dec 15, 2016
Messages
5,297
ffs ıts not rocket science, one wouldn't need to play fallout 1 or even be aware of "dumb dialogue" beforehand to understand what the fuck it is.
 

Dexter

Arcane
Joined
Mar 31, 2011
Messages
15,655
What is the problem with the third one? At least doesn't have "she/her" there.

Nothing is wrong with any one of them. The existence of women in game development alone triggers some "people".
You can virtue-signal like there's no tomorrow, but we all know that if you point back towards most people's favorite games on this site you wouldn't find Tumblr gigglesquee fan fiction writers with colored hair and lesbianic features in charge of them.

A product is the sum of its individual parts and you can risk having one or two of these people on something without ruining it too much, but if you put them in charge of the thing and it turns to shit, you shouldn't really be too surprised at the outcome.

All of this reminds me of that retarded video about defending and demanding "inclusivity" in the games industry, and how it basically beat its own argument by choosing to present as the pinnacle of what "video game development" can achieve games like Witcher 3, Dark Souls/Bloodborne or Planescape: Torment respectively: https://rpgcodex.net/forums/index.p...e-mrbtongue-thread.74678/page-18#post-4334632

Whose developers looked like this:


dark-souls-2-from-software-studio-bild-2.jpg

dark-souls-2-from-software-studio-bild-1.jpg


ute8tU2.jpg


You're going to get further with a group of people that understand, can talk and joke to one another and share the same vision. For instance, if you want to send a rocket to Mars, people who are preoccupied with their pronouns and discussing "sexism in rocketry" are at best a hindrance, at worst an obstacle to overcome and won't be conducive to a team effort working solely towards said common goal instead of having to bicker about shit and having to tip-toe around them.

We're not going to return to the era where most of an Obsidian RPG's writers were overeducated dudes who were born in the 1970s and played Planescape: Torment in college. That generation has moved on. You should actually expect majority-female or even all-female RPG writing teams to be the norm in the future.
You get what you pay for. The final results will always be a witness to that.

Most people, even the most ardent "believers" usually throw out the "diversity" mind flu when it comes to actually important stuff like their own well-being with their doctor or team at the operating table who they won't demand represent the color of the rainbow or be more gender-diverse but that they better be good at their job, same should apply to other disciplines.

Or as Martin Klima of Warhorse Studios recently put it:


10ec9b8b73c5c2e6583176ed416df6e46bf198d7.jpg


And for anyone triggered over people maligning the poor wymmin with their protective instincts kicking in, you can always jump over to the Dragon Age thread: https://rpgcodex.net/forums/index.php?threads/new-dragon-age-confirmed.115334/page-35#post-5918845
 
Last edited by a moderator:

Chippy

Arcane
Patron
Joined
May 5, 2018
Messages
6,241
Steve gets a Kidney but I don't even get a tag.
ffs ıts not rocket science, one wouldn't need to play fallout 1 or even be aware of "dumb dialogue" beforehand to understand what the fuck it is.

If everyone thought it was hilarious it suggests that everyone in the room (even if it's just 5 people) didn't know that this was ever a thing. Without listing all the scenarios there, it just makes me wonder how you can be a employee at Obsidian - how you can be a person that makes games in the RPG genre - and be working alongside Tim Cain and Leonard Boyarsky, and not know that this was ever a feature of an RPG?.
 

Nas92

Augur
Joined
Oct 20, 2014
Messages
602
I don't have time to read all 100 pages, so can anyone briefly summarize what's there to know about this woman and her writing?

Btw, judging from the videos, this game doesn't look interesting at all. Kind of expected something more daring from Cain and Boyarsky.
 

mondblut

Arcane
Joined
Aug 10, 2005
Messages
22,721
Location
Ingrija
think it's perfectly reasonable to be able to fuck up your quest-lines and become helpless. Nobody said it was or should be smart to kill everyone, just that it should be possible.

You ending up having to deal with the mess you made when you decided to shit the bed and act like a retard is a very real consequence of a very meaningful choice. It is also a far more reasonable deterrent to special NPC's being killed than "lmao no you can't".

True to an extent, but modern sensibilities do not accept the condition of fail states in the games, especially ones that were created many hours in advance. And that strain was always around; i.e. in the 90s already people spared no flak for certain adventure games that could be easily rendered unwinnable long before the fact by the actions of a blissfully unaware gamer. That was numerously pointed out as bad design and a scheme to profit from selling guide books.

As far as I am concerned, that's whichever is easier to implement. I don't mind the blobber-style NPCs which are glorified infodump terminals that you can't interact with in any other way than picking dialogue choices; and I don't mind the "real people" NPCs whom I can kill but of course I won't because I am genre-savvy and know that will fuck up the game. The later is clearly preferable to first making "real people" NPCs THEN making some of them majickally invulnerable, which means more work.

But demanding "I want to be able to kill any non-hostile I want at random, AND I want to still be able to reach the end of the game regardless" is fucking entitlement personified.

Anyway... didn't that very Morrowind have a window essentially stating "hey genius, you have just killed a key character, now you won't be able to finish the game, you moron. now you may keep wandering around aimlessly if you wish, of course, but why not do the right thing for once and fucking reload?" Frankly, I don't see how is that superior to "Todd Howard is essential! Todd Howard is essential! Todd Howard is essential!". At least the later can inspire some funny memes.

d9de52508edde7cd5cb34ad14651ab5e--kids-playing-video-games.jpg


I am okay with that as long as there is law enforcement that busts you no matter how powerful you think you are.

Nigga, please. Why doesn't law enforcement then go and prevent the awakening of evil demigods, close the portals to hell and stop the invasion of transdimension aliens, hmmm? "Only you have the strength and resources to stop the greatest threat this world has ever knew, but please mind the local detectives - if you are caught pickpocketing, they'll crush you like skull of pig". :roll:
 
Last edited:

Master

Arbiter
Joined
Oct 19, 2016
Messages
1,160
I don't have time to read all 100 pages, so can anyone briefly summarize what's there to know about this woman and her writing?

Btw, judging from the videos, this game doesn't look interesting at all. Kind of expected something more daring from Cain and Boyarsky.

Good that you have your priorities straight

1.Gossip
2.Writting
3.The actual game
 

imweasel

Guest
stupid cunt hasn't event played Fallout 1
Owlcat had everyone in the studio play Pathfinder for preparation of making Patfinder: Kingmaker.. T&C don't force people to play Fallout games they made while making a game that is supposed to be similar in spirit and humour.
Seriously, how the fuck do you get to be a Lead/Senior Narrative designer if you have no idea of your Director most known work?!
Don't worry guyz, I'm sure Cain and Boyarsky had the team play Fallout 3 and Fallout 4, which are the good Fallouts.

:troll:
Jokes aside, Cain and Boyarsky should have at least had the team watch a youtube playthrough of Fallout, so that they have a better understanding of the original style and spirit of Fallout. This is supposed to be a game from "The Original Creators Of Fallout" after all.
They also hired writers who don't play video games and don't understand them, but really enjoy to bitch about how sexist and misogynistic they are, just like Anita Sarkeesian does. The classic Biowarian formula for disaster.

EDIT: This is for Infinitron, Obsidian shill (Megan Starks and Kate Dollarhyde are both writers for this project):

kqffPnN.jpg
 
Last edited by a moderator:

Butter

Arcane
Patron
Joined
Oct 1, 2018
Messages
8,646
My concern, that I haven't seen anyone else discuss, regards the leveling system. Apparently you automatically acquire new perks for every 20 points invested into a given skill. If this is like New Vegas, you can trivially max all of your skills by the time you reach the level cap, which means having all the perks as well. I'm not keen on the idea of all my characters being essentially identical by the end of a playthrough.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom