rusty_shackleford
Arcane
- Joined
- Jan 14, 2018
- Messages
- 50,754
$60 for 15 hours is a rip-off
The only way I'd even consider buying this shit (if they roll a 20 and I happen like it) is from Epic Store.I just hope Epic stay the fuck away from it and don't make it another stupid exclusive.
I already have to give up on Metro Exodus because of this.
This looks too much like Borderlands.
And I'm sure it will be mediocre at best, targeted on progressive crowd, dumbed down for "accessibility" with LGBTQ+ themes and other "progressive" elements to appease genderpecial liberal 25-35 year olds (who usually never even play games). So far, not even Tim and Leo involvement feels me with hope, and certainly not screenshots, game's writers, and experience with newer Obsi games. Certainly not Bloodlines revival or anything close. I would be happy if it will be even as buggy as KOTOR2, but at least with a story half as good as KOTOR 2 one. Or even if it will have just good exploration, and environmental storytelling, and also tactical combat. But I really, really doubt even that.
This looks too much like Borderlands.
Because snowflakes all ready feel oppressed 24/7. Making a game dark will just push their oppression over the edge. They're feelings won't be able to handle itThis looks too much like Borderlands.
Worse. This looks like a cross between Borderlands and No Man's Sky. It has rainbow pride written all over it.
Why aren't they making any dark games anymore these days?
It seems like everyone makes games based on a checklist, that tells them to put a certain amount of glow in a scene, a certain amount of color variation and at least one big color contrast like teal-orange or red-green, etc.This looks too much like Borderlands.
Worse. This looks like a cross between Borderlands and No Man's Sky. It has rainbow pride written all over it.
Why aren't they making any dark games anymore these days?
Why hasn't Infinitron posted the scans? New policy?
Why aren't they making any dark games anymore these days?
I agree, I'm sure it's totally not related to that that co-op games are hugely popular, to that that Dark Souls series are as dark and dreary as they come but sure are popular, and that Torment, Tyranny and PoE had mediocre to shit narrative, quests, combat and mechanics. Surely, the color scheme is to blame.Lesson from the world of isometric RPGs. Torment, Tyranny and to a lesser extent PoE - dark and sombre, poor/underwhelming sales. Divinity - colorful and wacky, mega-sales.
This, and also the visual style needs to be in tune with the writing which is already as we know on the parody, humorous and wacky side.Lesson from the world of isometric RPGs. Torment, Tyranny and to a lesser extent PoE - dark and sombre, poor/underwhelming sales. Divinity - colorful and wacky, mega-sales.
"He's kind of like a cross between Rick from Rick and Morty and Walter Bishop from Fringe."
scans
Boyarsky says "We have a very consistent vibe and tone with our lore and how our world operates. Even though it's not real physics, it's internally consistent..."
Bethesda already covers the shades of brown corner of the market.This looks too much like Borderlands.
Worse. This looks like a cross between Borderlands and No Man's Sky. It has rainbow pride written all over it.
Why aren't they making any dark games anymore these days?
$60 for 15 hours is a rip-off
Taking the lead in that area is Tom Bass, VP of marketing: “We are transparent and collaborative,” he asserts. “We don’t walk into a development studio and present a marketing plan that we did in a corner. We ask the team a lot of questions, we do a ton of research, and we hear out what’s important to them and what they believe is important to communicate. When it comes time to develop creative, we work on the brief together, we brainstorm together, bring creative talent on site and work hand in hand every step of the way.”
A recent example of that approach impressed at the Game Awards: “In the case of The Outer Worlds’ trailer, every daily drop we received was shared with the developer. Working lockstep means there are no surprises, and we’re working hand in hand to ensure we’re delivering creative that’s authentic and that everyone is equally as proud of. ”
[...]
The publisher’s other big title, The Outer Worlds, appears to be on better-known ground, but Murray points out that even with a team such as Obsidian, “two creators that have been doing this for decades, backed by a team that’s been doing this for over a decade,” new IPs always come with some element of risk. However, the team’s experience “helps mitigate that risk,” he adds.
CONTENT COMPETITION
It looks certain that The Other Worlds will be both the first and last game that Obsidian produces with Private Division, as Microsoft bought up the developer in early November. Worosz sees the positives of the change though. “Microsoft’s acquisition of Obsidian demonstrates that we are choosing the right projects and backing the right teams,” he tells us. “It’s good for the team at Obsidian, they’ve been on the indie road for a long time and it’s a really tough challenge, and this offer is an opportunity to take their game to the next level.”
And with Obsidian, and now Microsoft, owning the fledgling IP, it’s in everyone’s interest that the game does well: “We’re publishing The Outer Worlds, we’re incredibly excited about that, the reception in the market so far has been terrific. And this acquisition doesn’t change that,” stresses Worosz.
Microsoft’s recent spending spree is directly-related to its desire for exclusive content to power Xbox Game Pass. Gearbox’s publishing arm was recently in the exact same situation after Microsoft purchased Compulsion Games, creator of We Happy Few. That could mean Private Division is going to have more competition than it expected in signing premium independent developers.
“Right now it seems clear that Microsoft is trying to accrue value to their Game Pass value proposition, by having uniquely available content there,” Worosz opines. “I think that makes sense to a degree, I think they’re going to have to demonstrate Game Pass’s growth over time to be able to continue to do acquisitions like this, and if it does work for them, then I can see them doing more acquisitions to build out exclusive content.”
That said, the glut of content currently available shows that there’s no great shortage of talent out there, and not all of them want to be bought up by a corporate goliath.
“Certain developers want to be independent for that reason, they’ve worked at larger companies and want to be able to control their own destiny to a larger degree, they want more creative freedom. Having a larger corporate parent, particularly one with a trillion dollar market cap like Microsoft, sometimes gets in the way,” explains Worosz.
I was just about to say, the color theme certainly looks... diverse.