Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

The Outer Worlds Pre-Release Thread [GO TO NEW THREAD]

Joined
Jan 14, 2018
Messages
50,754
Codex Year of the Donut
$60 for 15 hours is a rip-off
 
Joined
Apr 3, 2017
Messages
135
Well that also depends on how much replayability there is - this game is supposed to be heavy on C&C. Maybe the pacifist\genocide routes have enough new content to justify at least a second playthrough.
 

TheImplodingVoice

Dumbfuck!
Dumbfuck
Joined
Oct 29, 2018
Messages
2,012
Location
Embelyon
This looks too much like Borderlands.
:decline:
And I'm sure it will be mediocre at best, targeted on progressive crowd, dumbed down for "accessibility" with LGBTQ+ themes and other "progressive" elements to appease genderpecial liberal 25-35 year olds (who usually never even play games). So far, not even Tim and Leo involvement feels me with hope, and certainly not screenshots, game's writers, and experience with newer Obsi games. Certainly not Bloodlines revival or anything close. I would be happy if it will be even as buggy as KOTOR2, but at least with a story half as good as KOTOR 2 one. Or even if it will have just good exploration, and environmental storytelling, and also tactical combat. But I really, really doubt even that. :negative:
:thumbsup:
 

TheImplodingVoice

Dumbfuck!
Dumbfuck
Joined
Oct 29, 2018
Messages
2,012
Location
Embelyon
This looks too much like Borderlands.

Worse. This looks like a cross between Borderlands and No Man's Sky. It has rainbow pride written all over it.

Why aren't they making any dark games anymore these days?
Because snowflakes all ready feel oppressed 24/7. Making a game dark will just push their oppression over the edge. They're feelings won't be able to handle it
 

ciox

Liturgist
Joined
Feb 9, 2016
Messages
1,387
This looks too much like Borderlands.

Worse. This looks like a cross between Borderlands and No Man's Sky. It has rainbow pride written all over it.

Why aren't they making any dark games anymore these days?
It seems like everyone makes games based on a checklist, that tells them to put a certain amount of glow in a scene, a certain amount of color variation and at least one big color contrast like teal-orange or red-green, etc.
 

Infinitron

I post news
Patron
Staff Member
Joined
Jan 28, 2011
Messages
99,628
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Why hasn't Infinitron posted the scans? New policy?

I haven't been able to find one yet. I'm not buying that shit myself

Why aren't they making any dark games anymore these days?

https://rpgcodex.net/forums/index.p...ld-nearly-500-000-copies.118331/#post-5304562

Lesson from the world of isometric RPGs. Torment, Tyranny and to a lesser extent PoE - dark and sombre, poor/underwhelming sales. Divinity - colorful and wacky, mega-sales.
 
Joined
Jul 11, 2010
Messages
3,213
Location
Vostroya
Lesson from the world of isometric RPGs. Torment, Tyranny and to a lesser extent PoE - dark and sombre, poor/underwhelming sales. Divinity - colorful and wacky, mega-sales.
I agree, I'm sure it's totally not related to that that co-op games are hugely popular, to that that Dark Souls series are as dark and dreary as they come but sure are popular, and that Torment, Tyranny and PoE had mediocre to shit narrative, quests, combat and mechanics. Surely, the color scheme is to blame. :M
 

AwesomeButton

Proud owner of BG 3: Day of Swen's Tentacle
Patron
Joined
Nov 23, 2014
Messages
17,106
Location
At large
PC RPG Website of the Year, 2015 Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
Lesson from the world of isometric RPGs. Torment, Tyranny and to a lesser extent PoE - dark and sombre, poor/underwhelming sales. Divinity - colorful and wacky, mega-sales.
This, and also the visual style needs to be in tune with the writing which is already as we know on the parody, humorous and wacky side.
 

Big Wrangle

Guest
Don't worry guys I'll make a mod that desaturates the textures with an optional Sin City mode.
 

AwesomeButton

Proud owner of BG 3: Day of Swen's Tentacle
Patron
Joined
Nov 23, 2014
Messages
17,106
Location
At large
PC RPG Website of the Year, 2015 Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
So, does this "exclusive coverage" thing imply we won't get to have a Codex interview?
 

Quillon

Arcane
Joined
Dec 15, 2016
Messages
5,296


New skill system sounds coolio and cleverio.

Hope the "propagandist media" does more(newspaper/radio/tv) than swapping out loading screens.

I like that both female companions look easy on the eyes/not purposefully ugly.

Boyarsky says "We have a very consistent vibe and tone with our lore and how our world operates. Even though it's not real physics, it's internally consistent..."

Would love to hear Boyarsky's take on the fridge kid of FO4 :D
 
Last edited:

Kem0sabe

Arcane
Joined
Mar 7, 2011
Messages
13,210
Location
Azores Islands
I hope its not too long, at most 30/40 hours. It's extremely hard to make a story driven rpg that remains interesting for extended game lengths.
 

Kem0sabe

Arcane
Joined
Mar 7, 2011
Messages
13,210
Location
Azores Islands
Horizon: Zero Dawn written by John Gonzalez, formally of obsidian, sold 7.6 million on the ps4 in a year, probably has reached 10 million or more by now. You can finish it in around 20 hours.

Thats the market Obsidian is after, and you can expect their next rpg's on the xbox will be even more streamlined and focused on presentation than complex game systems.
 

LESS T_T

Arcane
Joined
Oct 5, 2012
Messages
13,582
Codex 2014
Part about The Outer Worlds from an article about Private Division: https://issuu.com/bizmediauk/docs/mcv_943_february_2019

Taking the lead in that area is Tom Bass, VP of marketing: “We are transparent and collaborative,” he asserts. “We don’t walk into a development studio and present a marketing plan that we did in a corner. We ask the team a lot of questions, we do a ton of research, and we hear out what’s important to them and what they believe is important to communicate. When it comes time to develop creative, we work on the brief together, we brainstorm together, bring creative talent on site and work hand in hand every step of the way.”

A recent example of that approach impressed at the Game Awards: “In the case of The Outer Worlds’ trailer, every daily drop we received was shared with the developer. Working lockstep means there are no surprises, and we’re working hand in hand to ensure we’re delivering creative that’s authentic and that everyone is equally as proud of. ”

[...]

The publisher’s other big title, The Outer Worlds, appears to be on better-known ground, but Murray points out that even with a team such as Obsidian, “two creators that have been doing this for decades, backed by a team that’s been doing this for over a decade,” new IPs always come with some element of risk. However, the team’s experience “helps mitigate that risk,” he adds.

CONTENT COMPETITION
It looks certain that The Other Worlds will be both the first and last game that Obsidian produces with Private Division, as Microsoft bought up the developer in early November. Worosz sees the positives of the change though. “Microsoft’s acquisition of Obsidian demonstrates that we are choosing the right projects and backing the right teams,” he tells us. “It’s good for the team at Obsidian, they’ve been on the indie road for a long time and it’s a really tough challenge, and this offer is an opportunity to take their game to the next level.”

And with Obsidian, and now Microsoft, owning the fledgling IP, it’s in everyone’s interest that the game does well: “We’re publishing The Outer Worlds, we’re incredibly excited about that, the reception in the market so far has been terrific. And this acquisition doesn’t change that,” stresses Worosz.

Microsoft’s recent spending spree is directly-related to its desire for exclusive content to power Xbox Game Pass. Gearbox’s publishing arm was recently in the exact same situation after Microsoft purchased Compulsion Games, creator of We Happy Few. That could mean Private Division is going to have more competition than it expected in signing premium independent developers.

“Right now it seems clear that Microsoft is trying to accrue value to their Game Pass value proposition, by having uniquely available content there,” Worosz opines. “I think that makes sense to a degree, I think they’re going to have to demonstrate Game Pass’s growth over time to be able to continue to do acquisitions like this, and if it does work for them, then I can see them doing more acquisitions to build out exclusive content.”

That said, the glut of content currently available shows that there’s no great shortage of talent out there, and not all of them want to be bought up by a corporate goliath.

“Certain developers want to be independent for that reason, they’ve worked at larger companies and want to be able to control their own destiny to a larger degree, they want more creative freedom. Having a larger corporate parent, particularly one with a trillion dollar market cap like Microsoft, sometimes gets in the way,” explains Worosz.
 

FreeKaner

Prophet of the Dumpsterfire
Joined
Mar 28, 2015
Messages
6,942
Location
Devlet-i ʿAlīye-i ʿErdogānīye
I was just about to say, the color theme certainly looks... diverse.

What does that mean?

The colour contrast looks exactly like art nouveau, which is what they seem to have taken example from. As opposed to art deco of bioshock for example.

Here is what art nouveau looks like, take not of high contrast and bright nature of colours:

363805.jpg


Having colours is "diversity" now?
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom