Morrowind was bash-your-head-against-the-wall awful and anybody telling you otherwise last played it when they were 12.
So, you never found caius cosades?
Morrowind was bash-your-head-against-the-wall awful and anybody telling you otherwise last played it when they were 12.
Morrowind was bash-your-head-against-the-wall awful and anybody telling you otherwise last played it when they were 12.
So, you never found caius cosades?
Nobody cares about the main quest in such games. I visit him after i was 100 in everything and grandmaster of 5 guilds!Morrowind was bash-your-head-against-the-wall awful and anybody telling you otherwise last played it when they were 12.
So, you never found caius cosades?
From my recollection I played like 40 hours before remembering that main quest exists.
= It's just a simple fact that they are extremely hard to do well in 3D environments.
=
You are de facto defending them by saying that there is no other way to do quests in a 3D environment, which is blatantly bullshit. I can turn off quest markers for 95% of Skyrim and get by just fine, so if it can be done in that piece of shit game, it can be done in any game. There is even a mod that rewrites the quest objectives so that the troublesome quests that cannot be done without a marker, can be done without them (unfortunately the mod maker didn't keep it up to date so it's a dead mod, but that's by the by). What do you know, this so-called 'extremely hard to do' thing can be done just by rewriting the quest objectives. Really makes you think.Except nobody is defending quest markers. It's just a simple fact that they are extremely hard to do well in 3D environments.
Given the scope and budget of this thing and apparent massive cuts they already had to do, I'd rather have a shitty navigation system that works, than theoretically great navigation system that actually sucks.
Speaking of navigation by environment done right, The Long Dark does it brilliantly. Not only there's no quest markers, they don't even give you a compass so you have to rely on position of the sun to remain mindful of your movement. The maps are pretty small, though. You can't have everything.
I can turn off quest markers for 95% of Skyrim and get by just fine, so if it can be done in that piece of shit game, it can be done in any game. There is even a mod that rewrites the quest objectives so that the troublesome quests that cannot be done without a marker, can be done without them (unfortunately the mod maker didn't keep it up to date so it's a dead mod, but that's by the by). What do you know, this so-called 'extremely hard to do' thing can be done just by rewriting the quest objectives. Really makes you think.
I don't think this is it.Doesn’t really matter what it is. The point is that it should be something ”playable and interactive” within the gameworld that makes sense in the fiction, instead of just an aid feature from the developer to pull the player from the nose lest he be lost.
In my eyes it's fitting for obsidian to make such a game. Outer worlds will likely be a one and done game till their big xbox franchise
Ew no. Speak for yourself, Roronoa Zoro.since when are we being okay with quest markers?
About 13 years to get used to it.
Quest markers are only absent in hardcore RPGs which this certainly isn't or has ever tried to claim to be.
But that's the point. The markers is part of what held New Vegas from True Greatness™, aside from that piece of shit of an engine.I was replying to PJ, not making a general assertion about quest markers being good.
.....
Never said it wasn't. Said it didn't automatically make a great game bad.
Play it, and cleanse your soul thoroughly of the popamole, you fuck.Fart Souls I did not play.
"extremely hard to do well in 3D environments", and yet From Software managed to do it with FIVE (5!) fucking games AND their DLCs back-to-back without seemingly breaking a sweat, except for the fact that they're now fatigued by their overused gameplay formula.Except nobody is defending quest markers. It's just a simple fact that they are extremely hard to do well in 3D environments.
Given the scope and budget of this thing and apparent massive cuts they already had to do, I'd rather have a shitty navigation system that works, than theoretically great navigation system that actually sucks.
First you claim that "It's just a simple fact that they are extremely hard to do well in 3D environments." and now you brought up an indie-developer who *actually* did it?Speaking of navigation by environment done right, The Long Dark does it brilliantly. Not only there's no quest markers, they don't even give you a compass so you have to rely on position of the sun to remain mindful of your movement. The maps are pretty small, though. You can't have everything.
First you claim that "It's just a simple fact that they are extremely hard to do well in 3D environments." and now you brought up an indie-developer who *actually* did it?
In Outcast you literally ask npcs how to find another person or a place and they tell you and even point in the direction. The same in Shenmue where they ask you to follow them.
This is how you make immersive experience without gps system
Yeah, and they're an indie team. Obsidian, under the direction of motherfucking Cainarsky, backed by resources from Take-Two Interactive? Now tell me it's going to be "extremely hard for them to do it".First you claim that "It's just a simple fact that they are extremely hard to do well in 3D environments." and now you brought up an indie-developer who *actually* did it?
Yes, because that game has like 8 small-ish maps that took 6 years to develop.
You are de facto defending them by saying that there is no other way to do quests in a 3D environment, which is blatantly bullshit. I can turn off quest markers for 95% of Skyrim and get by just fine, so if it can be done in that piece of shit game, it can be done in any game.Except nobody is defending quest markers. It's just a simple fact that they are extremely hard to do well in 3D environments.
Given the scope and budget of this thing and apparent massive cuts they already had to do, I'd rather have a shitty navigation system that works, than theoretically great navigation system that actually sucks.
Speaking of navigation by environment done right, The Long Dark does it brilliantly. Not only there's no quest markers, they don't even give you a compass so you have to rely on position of the sun to remain mindful of your movement. The maps are pretty small, though. You can't have everything.
Yeah, and they're an indie team. Obsidian, under the direction of motherfucking Cainarsky, backed by resources from Take-Two Interactive?First you claim that "It's just a simple fact that they are extremely hard to do well in 3D environments." and now you brought up an indie-developer who *actually* did it?
Yes, because that game has like 8 small-ish maps that took 6 years to develop.
It's a middle-budget cheapstake RPG that will be shorter than KOTOR 2 and is being made by a skeleton team that already went through 2 rounds of massive cuts just so they can launch in time.
What are you even talking about. This is not triple A title with infinite resources and 500 people working on it. It's a middle-budget cheapstake RPG that will be shorter than KOTOR 2 and is being made by a skeleton team that already went through 2 rounds of massive cuts just so they can launch in time. That 1 hour podcast released on Thursday has like 150 questions and the answer to about half of them was "yeah we had no money to do that". Your character doesn't even have feet for christ sake.
I can't really, man. These are the guys who unleashed the incline that are Fallout, Arcanum, and Bloodlines (disclaimer: I haven't yet the chance to try ToEE) so why?Keep your expectations connected to reality and you'll find happiness again.
It's a middle-budget cheapstake RPG that will be shorter than KOTOR 2 and is being made by a skeleton team that already went through 2 rounds of massive cuts just so they can launch in time.
Yet it needs quest markers?
Look, I get quest markers in big open-world games. They are a lot more work to do without them. But a comparatively compact hub-and-spoke game? Pure retardation.
Edit: also, again, we’ve known about this for months!!!