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The Outer Worlds Pre-Release Thread [GO TO NEW THREAD]

Quillon

Arcane
Joined
Dec 15, 2016
Messages
5,297
It doesn't look ugly in the bullshot trailer, but the game had a lot of technical issues from what we saw at PAX and this trailer didn't reassure me for some reason... hope they have enough time to fix/polish it.

Dude it's Obsidian, if it doesn't have technical issues then I rule over potato land with a crown of diamonds.

It would have but they wouldn't dare release a game as buggy as NV at launch but bugs were too glaring in that alpha build at PAX and in this trailer locations seem pretty empty, few NPCs there are, standing around rather than doing something/walking to somewhere. It feels like PoE1 in density and lack of NPC schedules :P Guess I'm more worried about how unoptimized it could be, given how unoptimized Deadfire is so they remove NPCs and shit from levels to make it playable...Anyway there is still time, I'll reserve judgment.
 

luj1

You're all shills
Vatnik
Joined
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And arcanum looks better than this? :lol:

Define looks. In strict terms of texture resolution and polygons, obviously it does not. In terms of style however, Arcanum looks approximately 10*(16 squared) times better, since The Outer Worlds is a febrile mishmash of everything that's trendy right now. Beneath that it's a blank template.
 
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luj1

You're all shills
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I'm still in denial that a Boyarsky game has art direction this bad.

This game's art direction is not bad. This game doesn't have an art direction, a feat previously assumed to be impossible. It looks like a mixture of Overwatch, Bioshock, Fallout 4, Guardians of the Galaxy and Borderlands.
 

Sigourn

uooh afficionado
Joined
Feb 6, 2016
Messages
5,739
Define looks. In strict terms of texture resolution and polygons, obviously it does not.

Eh. If we get into specifics, Arcanum decides the same amount of detail to everything that's happening on screen at any given time. And the game looks great because of that. The same cannot be said about The Outer Worlds, or any 3D game really (sans Minecraft): you have extremely detailed textures for characters, and the ground they walk on looks like blurry shit.

It's something that really bothers me about 3D games. In Morrowind, for instance, characters seem to be floating above ground because of how blurry the textures are. Slap on a high resolution texture and it seems they actually tread on solid ground.
 

santino27

Arcane
Patron
Joined
Oct 1, 2008
Messages
2,786
My team has the sexiest and deadliest waifus you can recruit.
I really hated the narrator's VO in the trailer... totally sucked away what (very) little gravitas/impact the text might have had. Hope that's not an actual character's voice.
 

Saerain

Augur
Patron
Joined
May 27, 2011
Messages
499
... "Scheduled scarcity"? Do they mean planned obsolescence?

I really hated the narrator's VO in the trailer... totally sucked away what (very) little gravitas/impact the text might have had. Hope that's not an actual character's voice.
Yes, quite a vocal fryover.
 

Mr. Hiver

Dumbfuck!
Dumbfuck
Joined
May 8, 2018
Messages
705
It still astounds me how badly Obsidian designs the characters and NPCs. It seems like they are trying to make them as bland as possible. I dont know how they manage.
Its like there is some sort of secret clique inside the company which refuses any character design that isnt a complete vacuum blandness and maximally forgettable with addition of mandatory nonsense bad hairdos.
 

Nortar

Arcane
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1,487
Pathfinder: Wrath
These bits of gameplay in the trailer look like some Borderlands shit.
With variety of melee and ranged weapons, including the "lol, shrinking ray!", to appeal to kids and retards.
Another alerting thing is an emphasis on ability to act as a psycho. So yeah, it looks just like Borderlands with professor dude instead of Claptrap.
 

McPlusle

Savant
Joined
May 11, 2017
Messages
319
These bits of gameplay in the trailer look like some Borderlands shit.
With variety of melee and ranged weapons, including the "lol, shrinking ray!", to appeal to kids and retards.
Another alerting thing is an emphasis on ability to act as a psycho. So yeah, it looks just like Borderlands with professor dude instead of Claptrap.
Hey, Duke3D had a shrinkray and that game's awesome
 

111111111

Guest
unpopular opinion but visuals are not where I think they should be.
I just don't dig this weird funky clowny colorful aesthetic art style

pretty disappointing since obsidian usually is great in this department considering Pillars 1 and 2
 

S.torch

Liturgist
Joined
Jan 4, 2019
Messages
1,120
With variety of melee and ranged weapons, including the "lol, shrinking ray!", to appeal to kids and retards.

:lol::lol::lol::lol:
In other streamings they were also trying so hard to put everything like a comedy game acting retarded.
 

111111111

Guest
unknown.png



feels like I'm staring at an oblivion character that has gone through way too many mods
 

luj1

You're all shills
Vatnik
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unpopular opinion but visuals are not where I think they should be.
I just don't dig this weird funky clowny colorful aesthetic art style

pretty disappointing since obsidian usually is great in this department considering Pillars 1 and 2

Yeah. Pillars sure broke the mold with the brown/green palette and forest/dirt tilesets.
 

AwesomeButton

Proud owner of BG 3: Day of Swen's Tentacle
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PC RPG Website of the Year, 2015 Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
Of 4m 29s Megan speaks 1m 20s. Gets a little nervous when the question about release platforms comes up. Dorito Pope, an experienced cock sucker, helps her circumvent mention of the exclusivity - *the* important thing to mention when discussing platforms - and they only say that it comes out on PC and mention the Windows store. Beautiful.
 

Lutte

Dumbfuck!
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DU's mom
It still astounds me how badly Obsidian designs the characters and NPCs. It seems like they are trying to make them as bland as possible. I dont know how they manage.
Its like there is some sort of secret clique inside the company which refuses any character design that isnt a complete vacuum blandness and maximally forgettable with addition of mandatory nonsense bad hairdos.
I wouldn't even call that Obsidian's design. This looks like a cross between Borderlands and Rick&Morty. Creatively bankrupt garbage.
 

Infinitron

I post news
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Staff Member
Joined
Jan 28, 2011
Messages
99,662
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
From an announcement trailer that racked up millions of views to an E3 trailer with a measly ~200k. This game = marketing malpractice. And it's not just the Epic exclusivity. Why'd they disappear for two months? Why not continue pumping out small bits of news to keep the hype stoked, like Bloodlines 2 with its clan trailers? And that's a game that isn't out until next year. This is the behavior of a company that doesn't want to win.

Maybe nobody gives a fuck. Obsidian have a bright new future with Microsoft no matter what happens, Private Division have their Epic bribe, and Leonard Boyarsky's "dream game" ends up as a red-headed stepchild.

There's still time until October though so maybe they can surprise me by getting their shit together. But a random-ass trailer won't cut it.
 
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